[NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS"

This commit is contained in:
NotAKidoS 2024-06-27 21:24:41 -05:00
parent a6c030955e
commit 7f02d6811f
159 changed files with 711 additions and 294 deletions

View file

@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.LazyPrune),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/LazyPrune"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LazyPrune"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

View file

@ -17,8 +17,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/LazyPrune/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LazyPrune/",
"changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.\n- Fixed scheduled prune job being nuked as it was created before initial scene load.\n- Patched two race conditions in the game that would cause the object loader to lock up.",
"embedcolor": "#1c75f1"
}