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[NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS"
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159 changed files with 711 additions and 294 deletions
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@ -14,7 +14,7 @@ using System.Reflection;
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nameof(NAK.PhysicsGunMod),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PhysicsGunMod"
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downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PhysicsGunMod"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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@ -4,10 +4,10 @@ Proof of concept mod to add Avatar Scaling to any avatar. This is local-only, bu
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Legit threw this together in three hours. ChilloutVR handles all the hard stuff already with its existing animation-clip-based Avatar Scaling.
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https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/7405cef5-fd68-4103-8c18-b3164029eab1
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https://github.com/NotAKidoS/NAK_CVR_Mods/assets/37721153/7405cef5-fd68-4103-8c18-b3164029eab1
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## Notes:
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* Constraint scaling partially conflicts with avatars run through my [Avatar Scale Tool](https://github.com/NotAKidOnSteam/AvatarScaleTool).
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* Constraint scaling partially conflicts with avatars run through my [Avatar Scale Tool](https://github.com/NotAKidoS/AvatarScaleTool).
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* This is local-only, at least unless I bother with Mod Network.
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* The entire thing is pretty messy and I am unsure of the performance impact, especially with scaling all lights, audio, & constraints.
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/BetterCalibration.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/BetterCalibration/",
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/BetterCalibration.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/BetterCalibration/",
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"changelog": "",
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"embedcolor": "9b59b6"
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}
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