[NAK_CVR_Mods] Change every instance of "NotAKidOnSteam" to "NotAKidoS"

This commit is contained in:
NotAKidoS 2024-06-27 21:24:41 -05:00
parent a6c030955e
commit 7f02d6811f
159 changed files with 711 additions and 294 deletions

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@ -14,7 +14,7 @@ using System.Reflection;
nameof(NAK.PhysicsGunMod),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/PhysicsGunMod"
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PhysicsGunMod"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]

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@ -4,10 +4,10 @@ Proof of concept mod to add Avatar Scaling to any avatar. This is local-only, bu
Legit threw this together in three hours. ChilloutVR handles all the hard stuff already with its existing animation-clip-based Avatar Scaling.
https://github.com/NotAKidOnSteam/NAK_CVR_Mods/assets/37721153/7405cef5-fd68-4103-8c18-b3164029eab1
https://github.com/NotAKidoS/NAK_CVR_Mods/assets/37721153/7405cef5-fd68-4103-8c18-b3164029eab1
## Notes:
* Constraint scaling partially conflicts with avatars run through my [Avatar Scale Tool](https://github.com/NotAKidOnSteam/AvatarScaleTool).
* Constraint scaling partially conflicts with avatars run through my [Avatar Scale Tool](https://github.com/NotAKidoS/AvatarScaleTool).
* This is local-only, at least unless I bother with Mod Network.
* The entire thing is pretty messy and I am unsure of the performance impact, especially with scaling all lights, audio, & constraints.

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@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/BetterCalibration.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/BetterCalibration/",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r3/BetterCalibration.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/BetterCalibration/",
"changelog": "",
"embedcolor": "9b59b6"
}