mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
prop origin fixes, version 2
This commit is contained in:
parent
9fee74f587
commit
7f860f4fc2
3 changed files with 107 additions and 20 deletions
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@ -1,42 +1,37 @@
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using ABI_RC.Core;
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using ABI_RC.Core;
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Core.UI;
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using ABI_RC.Core.Util.Object_Behaviour;
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using ABI_RC.Core.Util.Object_Behaviour;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Systems.Camera;
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using ABI_RC.Core.EventSystem;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.IK.SubSystems;
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using ABI_RC.Systems.MovementSystem;
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using DesktopVRSwitch.Patches;
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using HarmonyLib;
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using MelonLoader;
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using MelonLoader;
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using RootMotion.FinalIK;
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using System.Collections;
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using System.Collections;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.XR;
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using UnityEngine.XR;
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using Valve.VR;
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using Valve.VR;
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using HarmonyLib;
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using Object = UnityEngine.Object;
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using Object = UnityEngine.Object;
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//tell the game to change VRMode/DesktopMode for Steam/Discord presence
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//tell the game to change VRMode/DesktopMode for Steam/Discord presence
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//RichPresence.PopulatePresence();
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//RichPresence.PopulatePresence();
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//nvm that resets the RichPresence clock- i want people to know how long ive wasted staring at mirror
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//nvm that resets the RichPresence clock- i want people to know how long ive wasted staring at mirror
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namespace DesktopVRSwitch;
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namespace DesktopVRSwitch;
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public class DesktopVRSwitch : MelonMod
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public class DesktopVRSwitch : MelonMod
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{
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{
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private static MelonPreferences_Category m_categoryDesktopVRSwitch;
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private static MelonPreferences_Category m_categoryDesktopVRSwitch;
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private static MelonPreferences_Entry<bool> m_entryReloadInstance;
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private static MelonPreferences_Entry<bool> m_entryTimedErrorCatch;
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private static MelonPreferences_Entry<bool> m_entryTimedErrorCatch;
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public override void OnApplicationStart()
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public override void OnInitializeMelon()
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{
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{
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m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
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m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
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//m_entryReloadInstance = m_categoryDesktopVRSwitch.CreateEntry<bool>("Rejoin Instance", false, description: "Rejoin instance on switch.");
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m_entryTimedErrorCatch = m_categoryDesktopVRSwitch.CreateEntry<bool>("Timed Error Catch", true, description: "Attempt to switch back if an error is found after 10 seconds.");
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m_entryTimedErrorCatch = m_categoryDesktopVRSwitch.CreateEntry<bool>("Timed Error Catch", true, description: "Attempt to switch back if an error is found after 10 seconds.");
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m_categoryDesktopVRSwitch.SaveToFile(false);
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m_categoryDesktopVRSwitch.SaveToFile(false);
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}
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}
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@ -93,6 +88,7 @@ public class DesktopVRSwitch : MelonMod
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InitializeSteamVR(VRMode);
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InitializeSteamVR(VRMode);
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CloseMenuElements(VRMode);
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CloseMenuElements(VRMode);
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DisableMirrorCanvas();
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yield
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yield
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return new WaitForEndOfFrame();
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return new WaitForEndOfFrame();
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@ -107,12 +103,13 @@ public class DesktopVRSwitch : MelonMod
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UpdateCameraFacingObject();
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UpdateCameraFacingObject();
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RepositionCohtmlHud(VRMode);
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RepositionCohtmlHud(VRMode);
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UpdateHudOperations(VRMode);
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UpdateHudOperations(VRMode);
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SwitchPickupOrigins();
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yield
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yield
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return new WaitForEndOfFrame();
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return new WaitForEndOfFrame();
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//needs to come after SetMovementSystem
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//needs to come after SetMovementSystem
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//UpdateGestureReconizerCam();
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UpdateGestureReconizerCam();
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yield
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yield
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return new WaitForEndOfFrame();
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return new WaitForEndOfFrame();
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@ -193,7 +190,6 @@ public class DesktopVRSwitch : MelonMod
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{
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{
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MelonLogger.Msg("Closed MainMenu Instance.");
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MelonLogger.Msg("Closed MainMenu Instance.");
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ViewManager.Instance.UiStateToggle(false);
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ViewManager.Instance.UiStateToggle(false);
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ViewManager.Instance.VrInputChanged(isVR);
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}
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}
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else
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else
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{
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{
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@ -267,7 +263,7 @@ public class DesktopVRSwitch : MelonMod
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MelonLogger.Msg("Parented CohtmlHud to active camera.");
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MelonLogger.Msg("Parented CohtmlHud to active camera.");
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CohtmlHud.Instance.gameObject.transform.parent = isVR ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.desktopCamera.transform;
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CohtmlHud.Instance.gameObject.transform.parent = isVR ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.desktopCamera.transform;
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//sets hud position, rotation, and scale based on MetaPort isUsingVr
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//sets hud position, rotation, ~~and scale~~ based on MetaPort isUsingVr
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CVRTools.ConfigureHudAffinity();
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CVRTools.ConfigureHudAffinity();
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CohtmlHud.Instance.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
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CohtmlHud.Instance.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
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}
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}
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@ -339,14 +335,13 @@ public class DesktopVRSwitch : MelonMod
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}
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}
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}
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}
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//this doesnt seem to work
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private static void DisableMirrorCanvas()
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private static void UpdateGestureReconizerCam()
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{
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{
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try
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try
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{
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{
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MelonLogger.Msg("Set GestureReconizerCam camera to Camera.main.");
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//tell the game we are in mirror mode so itll disable it (if enabled)
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Camera cam = Traverse.Create(CVRGestureRecognizer.Instance).Field("_camera").GetValue() as Camera;
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PortableCamera.Instance.mode = MirroringMode.Mirror;
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cam = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
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PortableCamera.Instance.ChangeMirroring();
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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throw;
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throw;
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}
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}
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}
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}
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private static void UpdateGestureReconizerCam()
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{
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try
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{
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MelonLogger.Msg("Set GestureReconizerCam camera to active camera.");
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Traverse.Create(CVRGestureRecognizer.Instance).Field("_camera").SetValue(PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>());
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}
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catch (Exception)
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{
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MelonLogger.Error("Error updating CVRGestureRecognizer camera!");
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throw;
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}
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}
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private static void SwitchPickupOrigins()
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{
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try
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{
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MelonLogger.Msg("Switched pickup origins.");
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CVRPickupObjectTracker[] pickups = Object.FindObjectsOfType<CVRPickupObjectTracker>();
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for (int i = 0; i < pickups.Count(); i++)
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{
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pickups[i].OnSwitch();
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}
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}
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catch (Exception)
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{
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MelonLogger.Error("Error switching pickup origins!");
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throw;
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}
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}
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}
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}
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59
DesktopVRSwitch/Patches/CVRPickupObjectTracker.cs
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59
DesktopVRSwitch/Patches/CVRPickupObjectTracker.cs
Normal file
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@ -0,0 +1,59 @@
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using ABI.CCK.Components;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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//Thanks Ben! I was scared of transpiler so I reworked a bit...
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namespace DesktopVRSwitch.Patches;
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[HarmonyPatch]
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internal class CVRPickupObject_Patch
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVRPickupObject), "Start")]
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private static void CVRPickupObject_Start_Prefix(ref CVRPickupObject __instance)
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{
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Transform desktopOrigin = __instance.gripOrigin.Find("[Desktop]");
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if (desktopOrigin == null) return;
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var pickupTracker = __instance.GetComponent<CVRPickupObjectTracker>();
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if (pickupTracker != null) return;
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__instance.gameObject.AddComponent<CVRPickupObjectTracker>();
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StorePreviousPosition(__instance, (!MetaPort.Instance.isUsingVr) ? __instance.gripOrigin : desktopOrigin);
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}
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private static void StorePreviousPosition(CVRPickupObject pickupObject, Transform gripOrigin)
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{
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MelonLogger.Msg("Storing previous gripOrigin.");
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CVRPickupObjectTracker.previousGripOrigin[pickupObject] = gripOrigin;
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}
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}
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public class CVRPickupObjectTracker : MonoBehaviour
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{
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//maybe i should store both transforms instead and getcomponent for CVRPickupObject..?
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public static Dictionary<CVRPickupObject, Transform> previousGripOrigin = new();
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public void OnSwitch()
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{
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var pickupObject = GetComponent<CVRPickupObject>();
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if (pickupObject != null)
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{
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if (pickupObject.IsGrabbedByMe()) pickupObject.Drop();
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(previousGripOrigin[pickupObject], pickupObject.gripOrigin) = (pickupObject.gripOrigin, previousGripOrigin[pickupObject]);
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}
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}
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private void OnDestroy()
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{
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var pickupObject = GetComponent<CVRPickupObject>();
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if (pickupObject != null)
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previousGripOrigin.Remove(pickupObject);
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}
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}
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace DesktopVRSwitch.Properties;
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namespace DesktopVRSwitch.Properties;
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internal static class AssemblyInfoParams
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internal static class AssemblyInfoParams
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{
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{
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public const string Version = "1.0.0";
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public const string Version = "2.0.0";
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public const string Author = "NotAKidoS";
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public const string Author = "NotAKidoS";
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}
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}
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