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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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fix saved calibration on restart
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parent
6968b78f06
commit
7fdbac09e6
2 changed files with 38 additions and 35 deletions
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@ -45,7 +45,8 @@ internal static class BodySystemPatches
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[HarmonyPatch(typeof(BodySystem), "Update")]
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[HarmonyPatch(typeof(BodySystem), "Update")]
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private static bool Prefix_BodySystem_Update(ref BodySystem __instance)
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private static bool Prefix_BodySystem_Update(ref BodySystem __instance)
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{
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{
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if (IKSystem.vrik == null) return false;
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if (IKSystem.vrik != null)
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{
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IKSolverVR solver = IKSystem.vrik.solver;
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IKSolverVR solver = IKSystem.vrik.solver;
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// Allow avatar to rotate seperatly from Player (Desktop&VR)
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// Allow avatar to rotate seperatly from Player (Desktop&VR)
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@ -85,6 +86,7 @@ internal static class BodySystemPatches
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SetLegWeight(solver.rightLeg, 0f);
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SetLegWeight(solver.rightLeg, 0f);
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SetPelvisWeight(solver.spine, 0f);
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SetPelvisWeight(solver.spine, 0f);
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}
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}
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}
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int num = 0;
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int num = 0;
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int count = IKSystem.Instance.AllTrackingPoints.FindAll((TrackingPoint m) => m.isActive && m.isValid && m.suggestedRole > TrackingPoint.TrackingRole.Invalid).Count;
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int count = IKSystem.Instance.AllTrackingPoints.FindAll((TrackingPoint m) => m.isActive && m.isValid && m.suggestedRole > TrackingPoint.TrackingRole.Invalid).Count;
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@ -64,6 +64,7 @@
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</ItemGroup>
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</ItemGroup>
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<Target Name="Deploy" AfterTargets="Build">
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<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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</Target>
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</Target>
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