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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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add clamp to aspect ratio
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parent
8ef891434a
commit
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2 changed files with 2 additions and 10 deletions
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@ -55,7 +55,8 @@ internal class HarmonyPatches
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{
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//this is called once a second, so ill fix their dumb aspect ratio shit
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float ratio = (float)Screen.width / (float)Screen.height;
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MSP_MenuInfo.AspectRatio = 1.7777779f / ratio;
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float clamp = Mathf.Clamp(ratio, 0f, 1.8f);
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MSP_MenuInfo.AspectRatio = 1.7777779f / clamp;
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__runOriginal = false;
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}
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@ -18,24 +18,15 @@
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<Reference Include="Cohtml.Runtime">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Giamoz">
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<HintPath>..\..\Giamoz\Giamoz\bin\Debug\net472\Giamoz.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="SteamVR">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="Deploy" AfterTargets="Build">
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