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VRTrackerManager controller swap fix & IKSystem tweak.
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9 changed files with 95 additions and 13 deletions
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@ -6,7 +6,6 @@ namespace NAK.Melons.DesktopVRSwitch.Patches;
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public class MovementSystemTracker : MonoBehaviour
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{
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public MovementSystem movementSystem;
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public Vector3 preSwitchWorldPosition;
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public Quaternion preSwitchWorldRotation;
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@ -25,8 +24,16 @@ public class MovementSystemTracker : MonoBehaviour
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public void PreVRModeSwitch(bool enterVR, Camera activeCamera)
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{
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preSwitchWorldPosition = movementSystem.rotationPivot.transform.position;
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//correct rotationPivot y position, so we dont teleport up/down
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Vector3 position = movementSystem.rotationPivot.transform.position;
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position.y = movementSystem.transform.position.y;
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preSwitchWorldPosition = position;
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preSwitchWorldRotation = movementSystem.rotationPivot.transform.rotation;
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//ChilloutVR does not use VRIK root right, so avatar root is VR player root.
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//This causes desync between VR and Desktop positions & collision on switch.
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//I correct for this in lazy way, but i use rotationPivot instead of avatar root,
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//so the user can still switch even if avatar is null (if it failed to load for example).
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}
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public void PostVRModeSwitch(bool enterVR, Camera activeCamera)
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