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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[ThirdPerson] Set camera cull mask instead of disabling
Least hacky fix to correct nameplate issue.
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parent
6f17010cae
commit
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4 changed files with 10 additions and 18 deletions
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@ -17,6 +17,7 @@ internal static class CameraLogic
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private static float _scale = 1f;
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private static Camera _ourCam;
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private static Camera _desktopCam;
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private static int _desktopCamMask;
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private static CameraFovClone _cameraFovClone;
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internal static CameraLocation CurrentLocation = CameraLocation.Default;
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@ -36,14 +37,14 @@ internal static class CameraLogic
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set
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{
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_state = value;
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_desktopCam.enabled = !_state;
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_desktopCam.cullingMask = _state ? 0 : _desktopCamMask;
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_ourCam.gameObject.SetActive(_state);
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}
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}
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private static bool _setupPostProcessing;
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private static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance);
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private static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance);
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static bool _setupPostProcessing;
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static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static IEnumerator SetupCamera()
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{
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@ -54,6 +55,7 @@ internal static class CameraLogic
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_cameraFovClone = _ourCam.gameObject.AddComponent<CameraFovClone>();
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_desktopCam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
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_desktopCamMask = _desktopCam.cullingMask;
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_cameraFovClone.targetCamera = _desktopCam;
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_ourCam.transform.SetParent(_desktopCam.transform);
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@ -178,7 +180,6 @@ internal static class CameraLogic
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}
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private static void ResetDist() => _dist = 0;
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internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); }
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internal static void DecrementDist() { _dist -= 0.25f; RelocateCam(CurrentLocation); }
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internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); }
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internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
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}
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