i dont rememebr

This commit is contained in:
NotAKidoS 2024-01-01 11:58:25 -06:00
parent 374ab6c11e
commit 86828a94e2
48 changed files with 1637 additions and 841 deletions

View file

@ -1,4 +1,5 @@
using ABI_RC.Core.IO;
using System.Collections;
using ABI_RC.Core.IO;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.AvatarTracking;
using ABI_RC.Core.UI;
@ -11,14 +12,29 @@ namespace NAK.AvatarScaleMod.AvatarScaling;
public class AvatarScaleManager : MonoBehaviour
{
// Universal Scaling Limits
public const float MinHeight = 0.1f;
public const float MaxHeight = 10f;
public static AvatarScaleManager Instance;
public static AvatarScaleManager Instance { get; private set; }
private LocalScaler _localAvatarScaler;
private Dictionary<string, NetworkScaler> _networkedScalers;
private Coroutine _heightUpdateCoroutine;
private readonly YieldInstruction _heightUpdateYield = new WaitForEndOfFrame();
#region Universal Scaling Limits
// ReSharper disable MemberCanBePrivate.Global
// To match AvatarScaleTool: https://github.com/NotAKidOnSteam/AvatarScaleTool/tree/main
public const float DefaultMinHeight = 0.25f;
public const float DefaultMaxHeight = 2.50f;
// ReSharper restore MemberCanBePrivate.Global
// Universal Scaling Limits
public static float MinHeight { get; private set; } = DefaultMinHeight;
public static float MaxHeight { get; private set; } = DefaultMaxHeight;
#endregion
#region Settings
private bool _settingUniversalScaling;
public bool Setting_UniversalScaling
@ -27,21 +43,25 @@ public class AvatarScaleManager : MonoBehaviour
set
{
if (value != _settingUniversalScaling && value == false)
ResetHeight();
ResetTargetHeight();
_settingUniversalScaling = value;
SetTargetHeight(_lastTargetHeight); // immediate height update
}
}
public bool Setting_PersistantHeight;
public bool Setting_AnimationClipScalingOverride;
public bool Setting_PersistentHeight;
private float _lastTargetHeight = -1;
#region Unity Methods
#endregion
#region Unity Events
private void Awake()
{
if (Instance != null)
if (Instance != null
&& Instance != this)
{
DestroyImmediate(this);
return;
@ -53,22 +73,82 @@ public class AvatarScaleManager : MonoBehaviour
private void Start()
{
_localAvatarScaler = PlayerSetup.Instance.gameObject.AddComponent<LocalScaler>();
_localAvatarScaler.Initialize();
_settingUniversalScaling = ModSettings.EntryUseUniversalScaling.Value;
Setting_AnimationClipScalingOverride = ModSettings.EntryAnimationScalingOverride.Value;
Setting_PersistentHeight = ModSettings.EntryPersistentHeight.Value;
_lastTargetHeight = ModSettings.EntryPersistThroughRestart.Value
? ModSettings.EntryHiddenAvatarHeight.Value : -1f; // -1f is default
// listen for events
_localAvatarScaler.OnAnimatedHeightOverride += OnAnimationHeightOverride;
CVRGameEventSystem.Instance.OnConnected.AddListener(OnInstanceConnected);
}
private void OnEnable()
{
if (_heightUpdateCoroutine != null) StopCoroutine(_heightUpdateCoroutine);
_heightUpdateCoroutine = StartCoroutine(HeightUpdateCoroutine());
}
private void OnDisable()
{
if (_heightUpdateCoroutine != null) StopCoroutine(_heightUpdateCoroutine);
_heightUpdateCoroutine = null;
}
private void OnDestroy()
{
_heightUpdateCoroutine = null;
CVRGameEventSystem.Instance.OnConnected.RemoveListener(OnInstanceConnected);
if (_localAvatarScaler != null) Destroy(_localAvatarScaler);
_localAvatarScaler = null;
foreach (NetworkScaler scaler in _networkedScalers.Values) Destroy(scaler);
_networkedScalers.Clear();
if (Instance == this)
Instance = null;
}
// only update the height per scaler once per frame, to prevent spam & jitter
// this is to ensure that the height is also set at correct time during frame, no matter when it is called
private IEnumerator HeightUpdateCoroutine()
{
while (enabled)
{
yield return _heightUpdateYield;
// update local scaler
if (_localAvatarScaler != null && _localAvatarScaler.heightNeedsUpdate)
{
if (_localAvatarScaler.ApplyTargetHeight())
AvatarScaleEvents.OnLocalAvatarHeightChanged.Invoke(_localAvatarScaler);
}
// update networked scalers (probably a better way to do this)
foreach (var netScaler in _networkedScalers)
{
if (!netScaler.Value.heightNeedsUpdate) continue;
if (netScaler.Value.ApplyTargetHeight())
AvatarScaleEvents.OnRemoteAvatarHeightChanged.Invoke(netScaler.Key, netScaler.Value);
}
}
// ReSharper disable once IteratorNeverReturns
}
#endregion
#region Events
#region Game Events
public void OnInstanceConnected(string instanceId)
{
// TODO: need to know if this causes issues when in a reconnection loop
SchedulerSystem.AddJob(ModNetwork.RequestHeightSync, 2f, 1f, 1);
}
@ -81,19 +161,13 @@ public class AvatarScaleManager : MonoBehaviour
if (playerSetup._avatar == null)
return;
if (_localAvatarScaler == null)
{
_localAvatarScaler = playerSetup.gameObject.AddComponent<LocalScaler>();
_localAvatarScaler.Initialize();
}
_localAvatarScaler.OnAvatarInstantiated(playerSetup._avatar, playerSetup._initialAvatarHeight,
playerSetup.initialScale);
if (!_settingUniversalScaling)
return;
SetHeight(Setting_PersistantHeight ? _lastTargetHeight : -1f);
SetTargetHeight(_lastTargetHeight);
}
public void OnAvatarDestroyed(PlayerSetup playerSetup)
@ -102,35 +176,34 @@ public class AvatarScaleManager : MonoBehaviour
_localAvatarScaler.OnAvatarDestroyed();
}
public void SetHeight(float targetHeight)
public void SetTargetHeight(float targetHeight)
{
_lastTargetHeight = targetHeight; // save for persistent height
ModSettings.EntryHiddenAvatarHeight.Value = targetHeight; // save for restart
if (!_settingUniversalScaling)
return;
if (_localAvatarScaler == null)
return;
_lastTargetHeight = targetHeight;
_localAvatarScaler.SetTargetHeight(targetHeight);
ModNetwork.SendNetworkHeight(targetHeight);
// immediately update play space scale
PlayerSetup.Instance.CheckUpdateAvatarScaleToPlaySpaceRelation();
_localAvatarScaler.SetTargetHeight(_lastTargetHeight);
_localAvatarScaler.heightNeedsUpdate = true; // only local scaler forces update
}
public void ResetHeight()
public void ResetTargetHeight()
{
if (_localAvatarScaler == null)
return;
if (!_localAvatarScaler.IsHeightAdjustedFromInitial())
if (!_localAvatarScaler.IsForcingHeight())
return;
// TODO: doesnt work when hitting Reset on slider in BTK UI (is it on main thread?)
CohtmlHud.Instance.ViewDropTextImmediate("(Local) AvatarScaleMod", "Avatar Scale Reset!",
"Universal Scaling is now disabled.");
SetHeight(-1f);
SetTargetHeight(-1f);
}
public float GetHeight()
@ -138,10 +211,21 @@ public class AvatarScaleManager : MonoBehaviour
if (_localAvatarScaler == null)
return PlayerAvatarPoint.defaultAvatarHeight;
if (!_localAvatarScaler.IsHeightAdjustedFromInitial())
if (!_localAvatarScaler.IsForcingHeight())
return PlayerSetup.Instance.GetAvatarHeight();
return _localAvatarScaler.GetHeight();
return _localAvatarScaler.GetTargetHeight();
}
public float GetAnimationClipHeight()
{
if (_localAvatarScaler == null)
return PlayerAvatarPoint.defaultAvatarHeight;
if (!_localAvatarScaler.IsForcingHeight())
return PlayerSetup.Instance.GetAvatarHeight();
return _localAvatarScaler.GetAnimatedHeight();
}
public float GetHeightForNetwork()
@ -152,10 +236,10 @@ public class AvatarScaleManager : MonoBehaviour
if (_localAvatarScaler == null)
return -1f;
if (!_localAvatarScaler.IsHeightAdjustedFromInitial())
if (!_localAvatarScaler.IsForcingHeight())
return -1f;
return _localAvatarScaler.GetHeight();
return _localAvatarScaler.GetTargetHeight();
}
public float GetInitialHeight()
@ -168,17 +252,23 @@ public class AvatarScaleManager : MonoBehaviour
public bool IsHeightAdjustedFromInitial()
{
return _localAvatarScaler != null && _localAvatarScaler.IsHeightAdjustedFromInitial();
return _localAvatarScaler != null && _localAvatarScaler.IsForcingHeight();
}
#endregion
#region Network Methods
public bool DoesNetworkHeightScalerExist(string playerId)
=> _networkedScalers.ContainsKey(playerId);
public int GetNetworkHeightScalerCount()
=> _networkedScalers.Count;
public float GetNetworkHeight(string playerId)
{
if (_networkedScalers.TryGetValue(playerId, out NetworkScaler scaler))
if (scaler.IsHeightAdjustedFromInitial()) return scaler.GetHeight();
if (scaler.IsForcingHeight()) return scaler.GetTargetHeight();
//doesn't have mod or has no custom height, get from player avatar directly
CVRPlayerEntity playerEntity = CVRPlayerManager.Instance.NetworkPlayers.Find((players) => players.Uuid == playerId);
@ -266,4 +356,40 @@ public class AvatarScaleManager : MonoBehaviour
}
#endregion
#region Manager Methods
// sometimes fun to play with via UE
public void SetUniversalScalingLimit(float min, float max)
{
const float HardCodedMinLimit = 0.01f;
const float HardCodedMaxLimit = 100f;
MinHeight = Mathf.Clamp(min, HardCodedMinLimit, HardCodedMaxLimit);
MaxHeight = Mathf.Clamp(max, HardCodedMinLimit, HardCodedMaxLimit);
AvatarScaleMod.Logger.Msg($"Universal Scaling Limits changed: {min} - {max}");
AvatarScaleMod.Logger.Warning("This will not network to other users unless they also have the same limits set!");
}
public void ResetUniversalScalingLimit()
{
MinHeight = DefaultMinHeight;
MaxHeight = DefaultMaxHeight;
AvatarScaleMod.Logger.Msg("Universal Scaling Limits reset to default!");
}
#endregion
#region Event Listeners
private static void OnAnimationHeightOverride(BaseScaler scaler)
{
AvatarScaleMod.Logger.Msg("AnimationClip-based avatar scaling detected. Disabling Universal Scaling.");
CohtmlHud.Instance.ViewDropTextImmediate("(Local) AvatarScaleMod", "Avatar Scale Changed!",
"Universal Scaling is now disabled in favor of built-in avatar scaling.");
}
#endregion
}

View file

@ -1,5 +1,5 @@
using ABI_RC.Core;
using ABI_RC.Core.Player;
using System.Diagnostics;
using ABI_RC.Core;
using NAK.AvatarScaleMod.AvatarScaling;
using NAK.AvatarScaleMod.ScaledComponents;
using UnityEngine;
@ -12,143 +12,201 @@ public class BaseScaler : MonoBehaviour
{
#region Constants
public const string ScaleFactorParameterName = "ScaleFactor";
public const string ScaleFactorParameterNameLocal = "#ScaleFactor";
protected const string ScaleFactorParameterName = "ScaleFactor";
protected const string ScaleFactorParameterNameLocal = "#" + ScaleFactorParameterName;
#endregion
#region Events
// OnAnimatedHeightChanged
public delegate void AnimatedHeightChangedDelegate(BaseScaler scaler);
public event AnimatedHeightChangedDelegate OnAnimatedHeightChanged;
// OnAnimatedHeightOverride
public delegate void AnimatedHeightOverrideDelegate(BaseScaler scaler);
public event AnimatedHeightOverrideDelegate OnAnimatedHeightOverride;
// OnTargetHeightChanged
public delegate void TargetHeightChangedDelegate(BaseScaler scaler);
public event TargetHeightChangedDelegate OnTargetHeightChanged;
// OnHeightReset
public delegate void HeightResetDelegate(BaseScaler scaler);
public event HeightResetDelegate OnTargetHeightReset;
// ------------------------------------------------
protected void InvokeAnimatedHeightChanged()
=> OnAnimatedHeightChanged?.Invoke(this);
protected void InvokeAnimatedHeightOverride()
=> OnAnimatedHeightOverride?.Invoke(this);
protected void InvokeTargetHeightChanged()
=> OnTargetHeightChanged?.Invoke(this);
protected void InvokeTargetHeightReset()
=> OnTargetHeightReset?.Invoke(this);
#endregion
#region Variables
internal bool _isAvatarInstantiated;
internal bool _isHeightAdjustedFromInitial;
internal bool _heightNeedsUpdate;
// Height update requested
public bool heightNeedsUpdate { get; internal set; }
// Config variables
public bool avatarIsHidden { get; set; }
public bool useTargetHeight { get; set; }
public bool overrideAnimationHeight { get; set; }
// State variables
internal bool _isAvatarInstantiated;
internal bool _shouldForceHeight => useTargetHeight || avatarIsHidden; // universal or hidden avatar
// Avatar info
internal Transform _avatarTransform;
internal CVRAnimatorManager _animatorManager;
// Initial scaling
internal float _initialHeight;
internal Vector3 _initialScale;
// Forced scaling (Universal & Hidden Avatar)
internal float _targetHeight = -1;
internal Vector3 _targetScale = Vector3.one;
internal float _scaleFactor = 1f;
// detection for animation clip-based scaling
internal Vector3 _legacyAnimationScale;
#endregion
#region Public Methods
// AnimationClip-based scaling (Local Avatar)
internal float _animatedHeight;
internal Vector3 _animatedScale;
internal float _animatedScaleFactor = 1f;
#endregion
#region Avatar Events
public virtual void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (_isAvatarInstantiated) return;
_isAvatarInstantiated = true;
_initialHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
_initialScale = initialScale;
_initialHeight = _animatedHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
_initialScale = _animatedScale = initialScale;
_animatedScaleFactor = 1f;
if (!_shouldForceHeight) // not universal or hidden avatar
{
_targetHeight = _initialHeight;
_targetScale = _initialScale;
_scaleFactor = 1f;
}
_avatarTransform = avatarObject.transform;
Stopwatch stopwatch = new();
stopwatch.Start();
FindComponentsOfType(scalableComponentTypes);
stopwatch.Stop();
if (ModSettings.Debug_ComponentSearchTime.Value)
AvatarScaleMod.Logger.Msg($"({typeof(LocalScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
}
public void OnAvatarDestroyed()
{
if (!_isAvatarInstantiated) return;
_isAvatarInstantiated = false;
_avatarTransform = null;
_heightNeedsUpdate = false;
heightNeedsUpdate = false;
ClearComponentLists();
}
#endregion
#region Public Methods
public float GetInitialHeight() => _initialHeight;
public float GetTargetHeight() => _targetHeight;
public float GetAnimatedHeight() => _animatedHeight;
public bool IsForcingHeight() => _shouldForceHeight;
public void SetTargetHeight(float height)
{
if (_isHeightAdjustedFromInitial
&& Math.Abs(height - _targetHeight) < float.Epsilon)
return;
if (height < float.Epsilon)
{
ResetHeight();
ResetTargetHeight();
return;
}
if (!_isHeightAdjustedFromInitial)
_legacyAnimationScale = Vector3.zero;
_isHeightAdjustedFromInitial = true;
_targetHeight = Mathf.Clamp(height, AvatarScaleManager.MinHeight, AvatarScaleManager.MaxHeight);
_heightNeedsUpdate = true;
UpdateScaleIfInstantiated();
}
public void ResetHeight()
{
if (!_isHeightAdjustedFromInitial) return;
_isHeightAdjustedFromInitial = false;
if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
return;
_legacyAnimationScale = Vector3.zero;
_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
_targetScale = _initialScale * _scaleFactor;
_targetHeight = _initialHeight;
_heightNeedsUpdate = true;
UpdateScaleIfInstantiated();
InvokeTargetHeightChanged();
}
public float GetHeight() => _targetHeight;
public float GetInitialHeight() => _initialHeight;
public bool IsHeightAdjustedFromInitial() => _isHeightAdjustedFromInitial;
public void ResetTargetHeight()
{
// if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
// return; // no need to change, is close enough
useTargetHeight = false;
_targetHeight = _animatedHeight;
_targetScale = _animatedScale;
_scaleFactor = _animatedScaleFactor;
InvokeTargetHeightReset();
}
public bool ApplyTargetHeight()
{
if (!_isAvatarInstantiated || _initialHeight == 0)
return false;
if (_avatarTransform == null)
return false;
heightNeedsUpdate = false;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
return true;
}
#endregion
#region Private Methods
internal void ScaleAvatarRoot()
private void ScaleAvatarRoot()
{
if (_avatarTransform == null) return;
_avatarTransform.localScale = _targetScale;
}
internal virtual void UpdateAnimatorParameter()
protected virtual void UpdateAnimatorParameter()
{
// empty
}
internal void UpdateScaleIfInstantiated()
{
if (!_isAvatarInstantiated || _initialHeight == 0)
return;
if (_avatarTransform == null)
return;
_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
_heightNeedsUpdate = false;
_targetScale = _initialScale * _scaleFactor;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
}
#endregion
#region Unity Methods
#region Unity Events
public virtual void LateUpdate()
{
if (!_isHeightAdjustedFromInitial)
return;
if (!_isAvatarInstantiated)
return; // no avatar
if (!_isAvatarInstantiated)
return;
ScaleAvatarRoot(); // override animationclip-based scaling
if (!_shouldForceHeight)
return; // not universal scaling or hidden avatar
ScaleAvatarRoot();
}
internal virtual void OnDestroy()
@ -169,13 +227,13 @@ public class BaseScaler : MonoBehaviour
typeof(PositionConstraint),
typeof(ScaleConstraint)
};
private readonly List<ScaledLight> _scaledLights = new List<ScaledLight>();
private readonly List<ScaledAudioSource> _scaledAudioSources = new List<ScaledAudioSource>();
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new List<ScaledParentConstraint>();
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
private readonly List<ScaledLight> _scaledLights = new();
private readonly List<ScaledAudioSource> _scaledAudioSources = new();
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new();
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new();
private void ClearComponentLists()
{
_scaledLights.Clear();
@ -184,10 +242,9 @@ public class BaseScaler : MonoBehaviour
_scaledPositionConstraints.Clear();
_scaledScaleConstraints.Clear();
}
internal async Task FindComponentsOfTypeAsync(Type[] types)
internal void FindComponentsOfType(Type[] types)
{
var tasks = new List<Task>();
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
foreach (Component component in components)
@ -195,19 +252,12 @@ public class BaseScaler : MonoBehaviour
if (this == null) break;
if (component == null) continue;
tasks.Add(Task.Run(() =>
{
Type componentType = component.GetType();
if (types.Contains(componentType))
{
AddScaledComponent(componentType, component);
}
}));
Type componentType = component.GetType();
if (types.Contains(componentType))
AddScaledComponent(componentType, component);
}
await Task.WhenAll(tasks);
}
private void AddScaledComponent(Type type, Component component)
{
switch (type)
@ -229,7 +279,7 @@ public class BaseScaler : MonoBehaviour
break;
}
}
private void ApplyComponentScaling()
{
// UpdateLightScales(); // might break dps
@ -273,6 +323,6 @@ public class BaseScaler : MonoBehaviour
foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
scaleConstraint.Scale(_scaleFactor);
}
#endregion
}

View file

@ -1,6 +1,5 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.UI;
using ABI.CCK.Components;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
@ -14,31 +13,23 @@ public class LocalScaler : BaseScaler
{
_animatorManager = GetComponentInParent<PlayerSetup>().animatorManager;
_heightNeedsUpdate = false;
heightNeedsUpdate = false;
_isAvatarInstantiated = false;
_isHeightAdjustedFromInitial = false;
}
#endregion
#region Overrides
public override async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
public override void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
await FindComponentsOfTypeAsync(scalableComponentTypes);
_targetHeight = initialHeight;
_scaleFactor = 1f;
_isHeightAdjustedFromInitial = false;
_legacyAnimationScale = Vector3.zero;
}
internal override void UpdateAnimatorParameter()
protected override void UpdateAnimatorParameter()
{
if (_animatorManager == null)
return;
@ -49,14 +40,8 @@ public class LocalScaler : BaseScaler
public override void LateUpdate()
{
if (!_isHeightAdjustedFromInitial)
return;
if (!_isAvatarInstantiated)
return;
if (!CheckForAnimationScaleChange())
ScaleAvatarRoot();
base.LateUpdate();
}
#endregion
@ -65,30 +50,43 @@ public class LocalScaler : BaseScaler
private bool CheckForAnimationScaleChange()
{
if (_avatarTransform == null) return false;
if (_avatarTransform == null)
return false;
//scale matches last recorded animation scale
if (_avatarTransform.localScale == _legacyAnimationScale)
Vector3 localScale = _avatarTransform.localScale;
// scale matches last recorded animation scale
if (localScale == _animatedScale)
return false;
// avatar may not have scale animation, check if it isn't equal to targetScale
if (_avatarTransform.localScale == _targetScale)
if (localScale == _targetScale)
return false;
// scale was likely reset or not initiated
if (_legacyAnimationScale == Vector3.zero)
// this is the first time we've seen the avatar animated scale, record it!
if (_animatedScale == Vector3.zero)
{
_legacyAnimationScale = _avatarTransform.localScale;
_animatedScale = localScale;
return false;
}
_legacyAnimationScale = _avatarTransform.localScale;
// animation scale changed, record it!
Vector3 scaleDifference = PlayerSetup.DivideVectors(localScale - _initialScale, _initialScale);
_animatedScaleFactor = scaleDifference.y;
_animatedHeight = (_initialHeight * _animatedScaleFactor) + _initialHeight;
_animatedScale = localScale;
InvokeAnimatedHeightChanged();
if (overrideAnimationHeight
|| !useTargetHeight)
return false; // user has disabled animation height override or is not using universal scaling
// animation scale changed and now will override universal scaling
ResetTargetHeight();
InvokeAnimatedHeightOverride();
AvatarScaleMod.Logger.Msg("AnimationClip-based avatar scaling detected. Disabling Universal Scaling.");
CohtmlHud.Instance.ViewDropTextImmediate("(Local) AvatarScaleMod", "Avatar Scale Changed!", "Universal Scaling is now disabled in favor of built-in avatar scaling.");
AvatarScaleManager.Instance.ResetHeight(); // disable mod, user used a scale slider
return true;
}
#endregion
}

View file

@ -1,4 +1,5 @@
using ABI_RC.Core.Player;
using System.Diagnostics;
using ABI_RC.Core.Player;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
@ -16,28 +17,34 @@ public class NetworkScaler : BaseScaler
_animatorManager = GetComponentInParent<PuppetMaster>().animatorManager;
_heightNeedsUpdate = false;
heightNeedsUpdate = false;
_isAvatarInstantiated = false;
_isHeightAdjustedFromInitial = false;
}
#endregion
#region Overrides
public override async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
public override void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
await FindComponentsOfTypeAsync(scalableComponentTypes);
Stopwatch stopwatch = new();
stopwatch.Start();
FindComponentsOfType(scalableComponentTypes);
stopwatch.Stop();
if (ModSettings.Debug_ComponentSearchTime.Value)
AvatarScaleMod.Logger.Msg($"({typeof(NetworkScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
if (_isHeightAdjustedFromInitial && _heightNeedsUpdate)
UpdateScaleIfInstantiated();
// TODO: why did i do this? height is never set prior to this method being called
// if (_isHeightAdjustedFromInitial && heightNeedsUpdate)
// UpdateScaleIfInstantiated();
}
internal override void UpdateAnimatorParameter()
protected override void UpdateAnimatorParameter()
{
_animatorManager?.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}

View file

@ -0,0 +1,105 @@
using NAK.AvatarScaleMod.Components;
namespace NAK.AvatarScaleMod.AvatarScaling;
public static class AvatarScaleEvents
{
#region Local Avatar Scaling Events
/// <summary>
/// Invoked when the local avatar's height changes for any reason.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarHeightChanged = new();
/// <summary>
/// Invoked when the local avatar's animated height changes.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarAnimatedHeightChanged = new();
/// <summary>
/// Invoked when the local avatar's target height changes.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarTargetHeightChanged = new();
/// <summary>
/// Invoked when the local avatar's height is reset.
/// </summary>
public static readonly AvatarScaleEvent<LocalScaler> OnLocalAvatarHeightReset = new();
#endregion
#region Avatar Scaling Events
/// <summary>
/// Invoked when a remote avatar's height changes.
/// </summary>
public static readonly AvatarScaleEvent<string, NetworkScaler> OnRemoteAvatarHeightChanged = new();
/// <summary>
/// Invoked when a remote avatar's height is reset.
/// </summary>
public static readonly AvatarScaleEvent<string, NetworkScaler> OnRemoteAvatarHeightReset = new();
#endregion
#region Event Classes
public class AvatarScaleEvent<T>
{
private Action<T> _listener = arg => { };
public void AddListener(Action<T> listener) => _listener += listener;
public void RemoveListener(Action<T> listener) => _listener -= listener;
public void Invoke(T arg)
{
var invokeList = _listener.GetInvocationList();
foreach (Delegate method in invokeList)
{
if (method is not Action<T> action)
continue;
try
{
action(arg);
}
catch (Exception e)
{
AvatarScaleMod.Logger.Error($"Unable to invoke listener, an exception was thrown and not handled: {e}.");
}
}
}
}
public class AvatarScaleEvent<T1, T2>
{
private Action<T1, T2> _listener = (arg1, arg2) => { };
public void AddListener(Action<T1, T2> listener) => _listener += listener;
public void RemoveListener(Action<T1, T2> listener) => _listener -= listener;
public void Invoke(T1 arg1, T2 arg2)
{
var invokeList = _listener.GetInvocationList();
foreach (Delegate method in invokeList)
{
if (method is not Action<T1, T2> action)
continue;
try
{
action(arg1, arg2);
}
catch (Exception e)
{
AvatarScaleMod.Logger.Error($"Unable to invoke listener, an exception was thrown and not handled: {e}.");
}
}
}
}
#endregion
}

View file

@ -48,7 +48,6 @@ public class ScaledLight
public void Reset()
{
Component.range = InitialRange;
}
}