i dont rememebr

This commit is contained in:
NotAKidoS 2024-01-01 11:58:25 -06:00
parent 374ab6c11e
commit 86828a94e2
48 changed files with 1637 additions and 841 deletions

View file

@ -1,5 +1,5 @@
using ABI_RC.Core;
using ABI_RC.Core.Player;
using System.Diagnostics;
using ABI_RC.Core;
using NAK.AvatarScaleMod.AvatarScaling;
using NAK.AvatarScaleMod.ScaledComponents;
using UnityEngine;
@ -12,143 +12,201 @@ public class BaseScaler : MonoBehaviour
{
#region Constants
public const string ScaleFactorParameterName = "ScaleFactor";
public const string ScaleFactorParameterNameLocal = "#ScaleFactor";
protected const string ScaleFactorParameterName = "ScaleFactor";
protected const string ScaleFactorParameterNameLocal = "#" + ScaleFactorParameterName;
#endregion
#region Events
// OnAnimatedHeightChanged
public delegate void AnimatedHeightChangedDelegate(BaseScaler scaler);
public event AnimatedHeightChangedDelegate OnAnimatedHeightChanged;
// OnAnimatedHeightOverride
public delegate void AnimatedHeightOverrideDelegate(BaseScaler scaler);
public event AnimatedHeightOverrideDelegate OnAnimatedHeightOverride;
// OnTargetHeightChanged
public delegate void TargetHeightChangedDelegate(BaseScaler scaler);
public event TargetHeightChangedDelegate OnTargetHeightChanged;
// OnHeightReset
public delegate void HeightResetDelegate(BaseScaler scaler);
public event HeightResetDelegate OnTargetHeightReset;
// ------------------------------------------------
protected void InvokeAnimatedHeightChanged()
=> OnAnimatedHeightChanged?.Invoke(this);
protected void InvokeAnimatedHeightOverride()
=> OnAnimatedHeightOverride?.Invoke(this);
protected void InvokeTargetHeightChanged()
=> OnTargetHeightChanged?.Invoke(this);
protected void InvokeTargetHeightReset()
=> OnTargetHeightReset?.Invoke(this);
#endregion
#region Variables
internal bool _isAvatarInstantiated;
internal bool _isHeightAdjustedFromInitial;
internal bool _heightNeedsUpdate;
// Height update requested
public bool heightNeedsUpdate { get; internal set; }
// Config variables
public bool avatarIsHidden { get; set; }
public bool useTargetHeight { get; set; }
public bool overrideAnimationHeight { get; set; }
// State variables
internal bool _isAvatarInstantiated;
internal bool _shouldForceHeight => useTargetHeight || avatarIsHidden; // universal or hidden avatar
// Avatar info
internal Transform _avatarTransform;
internal CVRAnimatorManager _animatorManager;
// Initial scaling
internal float _initialHeight;
internal Vector3 _initialScale;
// Forced scaling (Universal & Hidden Avatar)
internal float _targetHeight = -1;
internal Vector3 _targetScale = Vector3.one;
internal float _scaleFactor = 1f;
// detection for animation clip-based scaling
internal Vector3 _legacyAnimationScale;
#endregion
#region Public Methods
// AnimationClip-based scaling (Local Avatar)
internal float _animatedHeight;
internal Vector3 _animatedScale;
internal float _animatedScaleFactor = 1f;
#endregion
#region Avatar Events
public virtual void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (_isAvatarInstantiated) return;
_isAvatarInstantiated = true;
_initialHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
_initialScale = initialScale;
_initialHeight = _animatedHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
_initialScale = _animatedScale = initialScale;
_animatedScaleFactor = 1f;
if (!_shouldForceHeight) // not universal or hidden avatar
{
_targetHeight = _initialHeight;
_targetScale = _initialScale;
_scaleFactor = 1f;
}
_avatarTransform = avatarObject.transform;
Stopwatch stopwatch = new();
stopwatch.Start();
FindComponentsOfType(scalableComponentTypes);
stopwatch.Stop();
if (ModSettings.Debug_ComponentSearchTime.Value)
AvatarScaleMod.Logger.Msg($"({typeof(LocalScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
}
public void OnAvatarDestroyed()
{
if (!_isAvatarInstantiated) return;
_isAvatarInstantiated = false;
_avatarTransform = null;
_heightNeedsUpdate = false;
heightNeedsUpdate = false;
ClearComponentLists();
}
#endregion
#region Public Methods
public float GetInitialHeight() => _initialHeight;
public float GetTargetHeight() => _targetHeight;
public float GetAnimatedHeight() => _animatedHeight;
public bool IsForcingHeight() => _shouldForceHeight;
public void SetTargetHeight(float height)
{
if (_isHeightAdjustedFromInitial
&& Math.Abs(height - _targetHeight) < float.Epsilon)
return;
if (height < float.Epsilon)
{
ResetHeight();
ResetTargetHeight();
return;
}
if (!_isHeightAdjustedFromInitial)
_legacyAnimationScale = Vector3.zero;
_isHeightAdjustedFromInitial = true;
_targetHeight = Mathf.Clamp(height, AvatarScaleManager.MinHeight, AvatarScaleManager.MaxHeight);
_heightNeedsUpdate = true;
UpdateScaleIfInstantiated();
}
public void ResetHeight()
{
if (!_isHeightAdjustedFromInitial) return;
_isHeightAdjustedFromInitial = false;
if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
return;
_legacyAnimationScale = Vector3.zero;
_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
_targetScale = _initialScale * _scaleFactor;
_targetHeight = _initialHeight;
_heightNeedsUpdate = true;
UpdateScaleIfInstantiated();
InvokeTargetHeightChanged();
}
public float GetHeight() => _targetHeight;
public float GetInitialHeight() => _initialHeight;
public bool IsHeightAdjustedFromInitial() => _isHeightAdjustedFromInitial;
public void ResetTargetHeight()
{
// if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
// return; // no need to change, is close enough
useTargetHeight = false;
_targetHeight = _animatedHeight;
_targetScale = _animatedScale;
_scaleFactor = _animatedScaleFactor;
InvokeTargetHeightReset();
}
public bool ApplyTargetHeight()
{
if (!_isAvatarInstantiated || _initialHeight == 0)
return false;
if (_avatarTransform == null)
return false;
heightNeedsUpdate = false;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
return true;
}
#endregion
#region Private Methods
internal void ScaleAvatarRoot()
private void ScaleAvatarRoot()
{
if (_avatarTransform == null) return;
_avatarTransform.localScale = _targetScale;
}
internal virtual void UpdateAnimatorParameter()
protected virtual void UpdateAnimatorParameter()
{
// empty
}
internal void UpdateScaleIfInstantiated()
{
if (!_isAvatarInstantiated || _initialHeight == 0)
return;
if (_avatarTransform == null)
return;
_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
_heightNeedsUpdate = false;
_targetScale = _initialScale * _scaleFactor;
ScaleAvatarRoot();
UpdateAnimatorParameter();
ApplyComponentScaling();
}
#endregion
#region Unity Methods
#region Unity Events
public virtual void LateUpdate()
{
if (!_isHeightAdjustedFromInitial)
return;
if (!_isAvatarInstantiated)
return; // no avatar
if (!_isAvatarInstantiated)
return;
ScaleAvatarRoot(); // override animationclip-based scaling
if (!_shouldForceHeight)
return; // not universal scaling or hidden avatar
ScaleAvatarRoot();
}
internal virtual void OnDestroy()
@ -169,13 +227,13 @@ public class BaseScaler : MonoBehaviour
typeof(PositionConstraint),
typeof(ScaleConstraint)
};
private readonly List<ScaledLight> _scaledLights = new List<ScaledLight>();
private readonly List<ScaledAudioSource> _scaledAudioSources = new List<ScaledAudioSource>();
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new List<ScaledParentConstraint>();
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
private readonly List<ScaledLight> _scaledLights = new();
private readonly List<ScaledAudioSource> _scaledAudioSources = new();
private readonly List<ScaledParentConstraint> _scaledParentConstraints = new();
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new();
private void ClearComponentLists()
{
_scaledLights.Clear();
@ -184,10 +242,9 @@ public class BaseScaler : MonoBehaviour
_scaledPositionConstraints.Clear();
_scaledScaleConstraints.Clear();
}
internal async Task FindComponentsOfTypeAsync(Type[] types)
internal void FindComponentsOfType(Type[] types)
{
var tasks = new List<Task>();
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
foreach (Component component in components)
@ -195,19 +252,12 @@ public class BaseScaler : MonoBehaviour
if (this == null) break;
if (component == null) continue;
tasks.Add(Task.Run(() =>
{
Type componentType = component.GetType();
if (types.Contains(componentType))
{
AddScaledComponent(componentType, component);
}
}));
Type componentType = component.GetType();
if (types.Contains(componentType))
AddScaledComponent(componentType, component);
}
await Task.WhenAll(tasks);
}
private void AddScaledComponent(Type type, Component component)
{
switch (type)
@ -229,7 +279,7 @@ public class BaseScaler : MonoBehaviour
break;
}
}
private void ApplyComponentScaling()
{
// UpdateLightScales(); // might break dps
@ -273,6 +323,6 @@ public class BaseScaler : MonoBehaviour
foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
scaleConstraint.Scale(_scaleFactor);
}
#endregion
}

View file

@ -1,6 +1,5 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.UI;
using ABI.CCK.Components;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
@ -14,31 +13,23 @@ public class LocalScaler : BaseScaler
{
_animatorManager = GetComponentInParent<PlayerSetup>().animatorManager;
_heightNeedsUpdate = false;
heightNeedsUpdate = false;
_isAvatarInstantiated = false;
_isHeightAdjustedFromInitial = false;
}
#endregion
#region Overrides
public override async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
public override void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
await FindComponentsOfTypeAsync(scalableComponentTypes);
_targetHeight = initialHeight;
_scaleFactor = 1f;
_isHeightAdjustedFromInitial = false;
_legacyAnimationScale = Vector3.zero;
}
internal override void UpdateAnimatorParameter()
protected override void UpdateAnimatorParameter()
{
if (_animatorManager == null)
return;
@ -49,14 +40,8 @@ public class LocalScaler : BaseScaler
public override void LateUpdate()
{
if (!_isHeightAdjustedFromInitial)
return;
if (!_isAvatarInstantiated)
return;
if (!CheckForAnimationScaleChange())
ScaleAvatarRoot();
base.LateUpdate();
}
#endregion
@ -65,30 +50,43 @@ public class LocalScaler : BaseScaler
private bool CheckForAnimationScaleChange()
{
if (_avatarTransform == null) return false;
if (_avatarTransform == null)
return false;
//scale matches last recorded animation scale
if (_avatarTransform.localScale == _legacyAnimationScale)
Vector3 localScale = _avatarTransform.localScale;
// scale matches last recorded animation scale
if (localScale == _animatedScale)
return false;
// avatar may not have scale animation, check if it isn't equal to targetScale
if (_avatarTransform.localScale == _targetScale)
if (localScale == _targetScale)
return false;
// scale was likely reset or not initiated
if (_legacyAnimationScale == Vector3.zero)
// this is the first time we've seen the avatar animated scale, record it!
if (_animatedScale == Vector3.zero)
{
_legacyAnimationScale = _avatarTransform.localScale;
_animatedScale = localScale;
return false;
}
_legacyAnimationScale = _avatarTransform.localScale;
// animation scale changed, record it!
Vector3 scaleDifference = PlayerSetup.DivideVectors(localScale - _initialScale, _initialScale);
_animatedScaleFactor = scaleDifference.y;
_animatedHeight = (_initialHeight * _animatedScaleFactor) + _initialHeight;
_animatedScale = localScale;
InvokeAnimatedHeightChanged();
if (overrideAnimationHeight
|| !useTargetHeight)
return false; // user has disabled animation height override or is not using universal scaling
// animation scale changed and now will override universal scaling
ResetTargetHeight();
InvokeAnimatedHeightOverride();
AvatarScaleMod.Logger.Msg("AnimationClip-based avatar scaling detected. Disabling Universal Scaling.");
CohtmlHud.Instance.ViewDropTextImmediate("(Local) AvatarScaleMod", "Avatar Scale Changed!", "Universal Scaling is now disabled in favor of built-in avatar scaling.");
AvatarScaleManager.Instance.ResetHeight(); // disable mod, user used a scale slider
return true;
}
#endregion
}

View file

@ -1,4 +1,5 @@
using ABI_RC.Core.Player;
using System.Diagnostics;
using ABI_RC.Core.Player;
using NAK.AvatarScaleMod.AvatarScaling;
using UnityEngine;
@ -16,28 +17,34 @@ public class NetworkScaler : BaseScaler
_animatorManager = GetComponentInParent<PuppetMaster>().animatorManager;
_heightNeedsUpdate = false;
heightNeedsUpdate = false;
_isAvatarInstantiated = false;
_isHeightAdjustedFromInitial = false;
}
#endregion
#region Overrides
public override async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
public override void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
if (avatarObject == null)
return;
base.OnAvatarInstantiated(avatarObject, initialHeight, initialScale);
await FindComponentsOfTypeAsync(scalableComponentTypes);
Stopwatch stopwatch = new();
stopwatch.Start();
FindComponentsOfType(scalableComponentTypes);
stopwatch.Stop();
if (ModSettings.Debug_ComponentSearchTime.Value)
AvatarScaleMod.Logger.Msg($"({typeof(NetworkScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
if (_isHeightAdjustedFromInitial && _heightNeedsUpdate)
UpdateScaleIfInstantiated();
// TODO: why did i do this? height is never set prior to this method being called
// if (_isHeightAdjustedFromInitial && heightNeedsUpdate)
// UpdateScaleIfInstantiated();
}
internal override void UpdateAnimatorParameter()
protected override void UpdateAnimatorParameter()
{
_animatorManager?.SetAnimatorParameter(ScaleFactorParameterNameLocal, _scaleFactor);
}