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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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i dont rememebr
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48 changed files with 1637 additions and 841 deletions
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@ -1,5 +1,5 @@
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using ABI_RC.Core;
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using ABI_RC.Core.Player;
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using System.Diagnostics;
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using ABI_RC.Core;
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using NAK.AvatarScaleMod.AvatarScaling;
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using NAK.AvatarScaleMod.ScaledComponents;
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using UnityEngine;
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@ -12,143 +12,201 @@ public class BaseScaler : MonoBehaviour
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{
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#region Constants
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public const string ScaleFactorParameterName = "ScaleFactor";
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public const string ScaleFactorParameterNameLocal = "#ScaleFactor";
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protected const string ScaleFactorParameterName = "ScaleFactor";
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protected const string ScaleFactorParameterNameLocal = "#" + ScaleFactorParameterName;
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#endregion
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#region Events
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// OnAnimatedHeightChanged
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public delegate void AnimatedHeightChangedDelegate(BaseScaler scaler);
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public event AnimatedHeightChangedDelegate OnAnimatedHeightChanged;
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// OnAnimatedHeightOverride
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public delegate void AnimatedHeightOverrideDelegate(BaseScaler scaler);
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public event AnimatedHeightOverrideDelegate OnAnimatedHeightOverride;
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// OnTargetHeightChanged
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public delegate void TargetHeightChangedDelegate(BaseScaler scaler);
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public event TargetHeightChangedDelegate OnTargetHeightChanged;
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// OnHeightReset
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public delegate void HeightResetDelegate(BaseScaler scaler);
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public event HeightResetDelegate OnTargetHeightReset;
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// ------------------------------------------------
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protected void InvokeAnimatedHeightChanged()
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=> OnAnimatedHeightChanged?.Invoke(this);
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protected void InvokeAnimatedHeightOverride()
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=> OnAnimatedHeightOverride?.Invoke(this);
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protected void InvokeTargetHeightChanged()
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=> OnTargetHeightChanged?.Invoke(this);
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protected void InvokeTargetHeightReset()
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=> OnTargetHeightReset?.Invoke(this);
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#endregion
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#region Variables
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internal bool _isAvatarInstantiated;
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internal bool _isHeightAdjustedFromInitial;
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internal bool _heightNeedsUpdate;
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// Height update requested
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public bool heightNeedsUpdate { get; internal set; }
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// Config variables
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public bool avatarIsHidden { get; set; }
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public bool useTargetHeight { get; set; }
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public bool overrideAnimationHeight { get; set; }
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// State variables
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internal bool _isAvatarInstantiated;
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internal bool _shouldForceHeight => useTargetHeight || avatarIsHidden; // universal or hidden avatar
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// Avatar info
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internal Transform _avatarTransform;
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internal CVRAnimatorManager _animatorManager;
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// Initial scaling
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internal float _initialHeight;
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internal Vector3 _initialScale;
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// Forced scaling (Universal & Hidden Avatar)
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internal float _targetHeight = -1;
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internal Vector3 _targetScale = Vector3.one;
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internal float _scaleFactor = 1f;
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// detection for animation clip-based scaling
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internal Vector3 _legacyAnimationScale;
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#endregion
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#region Public Methods
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// AnimationClip-based scaling (Local Avatar)
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internal float _animatedHeight;
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internal Vector3 _animatedScale;
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internal float _animatedScaleFactor = 1f;
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#endregion
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#region Avatar Events
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public virtual void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
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{
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if (_isAvatarInstantiated) return;
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_isAvatarInstantiated = true;
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_initialHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
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_initialScale = initialScale;
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_initialHeight = _animatedHeight = Mathf.Clamp(initialHeight, 0.01f, 100f);
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_initialScale = _animatedScale = initialScale;
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_animatedScaleFactor = 1f;
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if (!_shouldForceHeight) // not universal or hidden avatar
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{
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_targetHeight = _initialHeight;
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_targetScale = _initialScale;
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_scaleFactor = 1f;
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}
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_avatarTransform = avatarObject.transform;
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Stopwatch stopwatch = new();
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stopwatch.Start();
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FindComponentsOfType(scalableComponentTypes);
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stopwatch.Stop();
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if (ModSettings.Debug_ComponentSearchTime.Value)
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AvatarScaleMod.Logger.Msg($"({typeof(LocalScaler)}) Component search time for {avatarObject}: {stopwatch.ElapsedMilliseconds}ms");
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}
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public void OnAvatarDestroyed()
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{
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if (!_isAvatarInstantiated) return;
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_isAvatarInstantiated = false;
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_avatarTransform = null;
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_heightNeedsUpdate = false;
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heightNeedsUpdate = false;
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ClearComponentLists();
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}
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#endregion
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#region Public Methods
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public float GetInitialHeight() => _initialHeight;
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public float GetTargetHeight() => _targetHeight;
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public float GetAnimatedHeight() => _animatedHeight;
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public bool IsForcingHeight() => _shouldForceHeight;
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public void SetTargetHeight(float height)
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{
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if (_isHeightAdjustedFromInitial
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&& Math.Abs(height - _targetHeight) < float.Epsilon)
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return;
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if (height < float.Epsilon)
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{
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ResetHeight();
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ResetTargetHeight();
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return;
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}
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if (!_isHeightAdjustedFromInitial)
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_legacyAnimationScale = Vector3.zero;
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_isHeightAdjustedFromInitial = true;
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_targetHeight = Mathf.Clamp(height, AvatarScaleManager.MinHeight, AvatarScaleManager.MaxHeight);
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_heightNeedsUpdate = true;
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UpdateScaleIfInstantiated();
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}
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public void ResetHeight()
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{
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if (!_isHeightAdjustedFromInitial) return;
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_isHeightAdjustedFromInitial = false;
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if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
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return;
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_legacyAnimationScale = Vector3.zero;
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_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
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_targetScale = _initialScale * _scaleFactor;
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_targetHeight = _initialHeight;
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_heightNeedsUpdate = true;
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UpdateScaleIfInstantiated();
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InvokeTargetHeightChanged();
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}
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public float GetHeight() => _targetHeight;
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public float GetInitialHeight() => _initialHeight;
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public bool IsHeightAdjustedFromInitial() => _isHeightAdjustedFromInitial;
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public void ResetTargetHeight()
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{
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// if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
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// return; // no need to change, is close enough
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useTargetHeight = false;
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_targetHeight = _animatedHeight;
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_targetScale = _animatedScale;
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_scaleFactor = _animatedScaleFactor;
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InvokeTargetHeightReset();
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}
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public bool ApplyTargetHeight()
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{
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if (!_isAvatarInstantiated || _initialHeight == 0)
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return false;
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if (_avatarTransform == null)
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return false;
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heightNeedsUpdate = false;
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ScaleAvatarRoot();
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UpdateAnimatorParameter();
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ApplyComponentScaling();
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return true;
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}
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#endregion
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#region Private Methods
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internal void ScaleAvatarRoot()
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private void ScaleAvatarRoot()
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{
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if (_avatarTransform == null) return;
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_avatarTransform.localScale = _targetScale;
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}
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internal virtual void UpdateAnimatorParameter()
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protected virtual void UpdateAnimatorParameter()
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{
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// empty
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}
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internal void UpdateScaleIfInstantiated()
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{
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if (!_isAvatarInstantiated || _initialHeight == 0)
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return;
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if (_avatarTransform == null)
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return;
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_scaleFactor = Mathf.Max(_targetHeight / _initialHeight, 0.01f); //safety
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_heightNeedsUpdate = false;
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_targetScale = _initialScale * _scaleFactor;
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ScaleAvatarRoot();
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UpdateAnimatorParameter();
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ApplyComponentScaling();
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}
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#endregion
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#region Unity Methods
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#region Unity Events
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public virtual void LateUpdate()
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{
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if (!_isHeightAdjustedFromInitial)
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return;
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if (!_isAvatarInstantiated)
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return; // no avatar
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if (!_isAvatarInstantiated)
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return;
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ScaleAvatarRoot(); // override animationclip-based scaling
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if (!_shouldForceHeight)
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return; // not universal scaling or hidden avatar
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ScaleAvatarRoot();
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}
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internal virtual void OnDestroy()
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typeof(PositionConstraint),
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typeof(ScaleConstraint)
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};
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private readonly List<ScaledLight> _scaledLights = new List<ScaledLight>();
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private readonly List<ScaledAudioSource> _scaledAudioSources = new List<ScaledAudioSource>();
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private readonly List<ScaledParentConstraint> _scaledParentConstraints = new List<ScaledParentConstraint>();
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private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
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private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
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private readonly List<ScaledLight> _scaledLights = new();
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private readonly List<ScaledAudioSource> _scaledAudioSources = new();
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private readonly List<ScaledParentConstraint> _scaledParentConstraints = new();
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private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new();
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private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new();
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private void ClearComponentLists()
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{
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_scaledLights.Clear();
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_scaledPositionConstraints.Clear();
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_scaledScaleConstraints.Clear();
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}
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internal async Task FindComponentsOfTypeAsync(Type[] types)
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internal void FindComponentsOfType(Type[] types)
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{
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var tasks = new List<Task>();
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var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
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foreach (Component component in components)
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if (this == null) break;
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if (component == null) continue;
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tasks.Add(Task.Run(() =>
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{
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Type componentType = component.GetType();
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if (types.Contains(componentType))
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{
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AddScaledComponent(componentType, component);
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}
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}));
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Type componentType = component.GetType();
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if (types.Contains(componentType))
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AddScaledComponent(componentType, component);
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}
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await Task.WhenAll(tasks);
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}
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private void AddScaledComponent(Type type, Component component)
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{
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switch (type)
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break;
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}
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}
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private void ApplyComponentScaling()
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{
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// UpdateLightScales(); // might break dps
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foreach (ScaledScaleConstraint scaleConstraint in _scaledScaleConstraints)
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scaleConstraint.Scale(_scaleFactor);
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}
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#endregion
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}
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