i dont rememebr

This commit is contained in:
NotAKidoS 2024-01-01 11:58:25 -06:00
parent 374ab6c11e
commit 86828a94e2
48 changed files with 1637 additions and 841 deletions

View file

@ -1,137 +1,26 @@
using ABI.CCK.Components;
using ABI_RC.Core.Savior;
using ABI_RC.Core.Util.Object_Behaviour;
using ABI_RC.Systems.IK;
using ABI_RC.Systems.IK.TrackingModules;
using cohtml.Net;
using ABI_RC.Core;
using ABI_RC.Systems.InputManagement;
using HarmonyLib;
using NAK.DesktopVRSwitch.Patches;
using NAK.DesktopVRSwitch.VRModeTrackers;
using UnityEngine;
using Valve.VR;
using NativeVRModeSwitchManager = ABI_RC.Systems.VRModeSwitch.VRModeSwitchManager;
namespace NAK.DesktopVRSwitch.HarmonyPatches;
internal class CheckVRPatches
internal class CVRInputManagerPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CheckVR), nameof(CheckVR.Awake))]
private static void Postfix_CheckVR_Start(ref CheckVR __instance)
[HarmonyPatch(typeof(CVRInputManager), "OnPostVRModeSwitch")]
private static void Postfix_CVRInputManager_OnPostVRModeSwitch(bool inVr, UnityEngine.Camera playerCamera)
{
try
{
__instance.gameObject.AddComponent<VRModeSwitchManager>();
}
catch (Exception e)
{
DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_CheckVR_Start)}");
DesktopVRSwitch.Logger.Error(e);
}
RootLogic.Instance.ToggleMouse(inVr);
}
}
internal class IKSystemPatches
{
[HarmonyPostfix] //lazy fix so device indices can change properly
[HarmonyPatch(typeof(SteamVRTrackingModule), nameof(SteamVRTrackingModule.ModuleDestroy))]
private static void Postfix_SteamVRTrackingModule_ModuleDestroy(ref SteamVRTrackingModule __instance)
{
try
{
foreach (TrackingPoint t in __instance.TrackingPoints)
{
UnityEngine.Object.Destroy(t.referenceGameObject);
}
__instance.TrackingPoints.Clear();
}
catch (Exception e)
{
DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_SteamVRTrackingModule_ModuleDestroy)}");
DesktopVRSwitch.Logger.Error(e);
}
}
}
internal class CVRWorldPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.SetDefaultCamValues))]
[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.CopyRefCamValues))]
private static void Postfix_CVRWorld_HandleCamValues()
{
try
{
ReferenceCameraPatch.OnWorldLoad();
}
catch (Exception e)
{
DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_CVRWorld_HandleCamValues)}");
DesktopVRSwitch.Logger.Error(e);
}
}
}
internal class CameraFacingObjectPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CameraFacingObject), nameof(CameraFacingObject.Start))]
private static void Postfix_CameraFacingObject_Start(ref CameraFacingObject __instance)
{
try
{
__instance.gameObject.AddComponent<CameraFacingObjectTracker>();
}
catch (Exception e)
{
DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_CameraFacingObject_Start)}");
DesktopVRSwitch.Logger.Error(e);
}
}
}
internal class CVRPickupObjectPatches
internal class VRModeSwitchManagerPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(CVRPickupObject), nameof(CVRPickupObject.Start))]
private static void Prefix_CVRPickupObject_Start(ref CVRPickupObject __instance)
[HarmonyPatch(typeof(NativeVRModeSwitchManager), "StartSwitchInternal")]
private static void Postfix_CVRInputManager_OnPostVRModeSwitch()
{
try
{
if (__instance.gripType == CVRPickupObject.GripType.Free)
return;
Transform vrOrigin = __instance.gripOrigin;
Transform desktopOrigin = vrOrigin != null ? vrOrigin.Find("[Desktop]") : null;
if (vrOrigin != null && desktopOrigin != null)
{
CVRPickupObjectTracker tracker = __instance.gameObject.AddComponent<CVRPickupObjectTracker>();
tracker._pickupObject = __instance;
tracker._storedGripOrigin = (!MetaPort.Instance.isUsingVr ? vrOrigin : desktopOrigin);
}
}
catch (Exception e)
{
DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Prefix_CVRPickupObject_Start)}");
DesktopVRSwitch.Logger.Error(e);
}
}
}
internal class SteamVRBehaviourPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SteamVR_Behaviour), nameof(SteamVR_Behaviour.OnQuit))]
private static bool Prefix_SteamVR_Behaviour_OnQuit()
{
if (!ModSettings.EntrySwitchToDesktopOnExit.Value)
return true;
// If we don't switch fast enough, SteamVR will force close.
// World Transition might cause issues. Might need to override.
if (VRModeSwitchManager.Instance != null)
VRModeSwitchManager.Instance.AttemptSwitch();
return false;
CVRInputManager.Instance.inputEnabled = false;
}
}