i dont rememebr

This commit is contained in:
NotAKidoS 2024-01-01 11:58:25 -06:00
parent 374ab6c11e
commit 86828a94e2
48 changed files with 1637 additions and 841 deletions

View file

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using System.ComponentModel;
using ABI_RC.Core.Networking;
using ABI_RC.Systems.Communications;
using DarkRift.Client;
using FuckMLA;
using HarmonyLib;
using UnityEngine;
using Unity.Services.Vivox;
namespace NAK.FuckVivox.HarmonyPatches;
internal class VivoxServiceInternalPatches
{
// This is to catch some dumb issue where channel might not exist. There is no return even though the error is logged... -_-
[HarmonyPrefix]
[HarmonyPatch(typeof(VivoxServiceInternal), nameof(VivoxServiceInternal.Set3DPosition),
typeof(Vector3), typeof(Vector3), typeof(Vector3),
typeof(Vector3), typeof(string), typeof(bool))]
private static void Prefix_VivoxServiceInternal_Set3DPosition(
Vector3 speakerPos, Vector3 listenerPos, Vector3 listenerAtOrient, Vector3 listenerUpOrient,
string channelName, bool allowPanning,
ref ILoginSession ___m_LoginSession,
ref bool __runOriginal)
{
__runOriginal = true;
try
{
IChannelSession channelSession = ___m_LoginSession.ChannelSessions.FirstOrDefault(channel =>
channel.Channel.Type == ChannelType.Positional && channel.Channel.Name == channelName);
if (channelSession != null)
return; // no~ fuck you
__runOriginal = false;
FuckVivox.Logger.Msg("Caught an unhandled VivoxServiceInternal error.");
}
catch (Exception e)
{
FuckVivox.Logger.Error(e.ToString());
__runOriginal = false;
}
}
// This is to prevent a race condition between OnLoggedOut and OnConnectionFailedToRecover
[HarmonyPrefix]
[HarmonyPatch(typeof(VivoxServiceManager), nameof(VivoxServiceManager.OnConnectionFailedToRecover))]
private static void Prefix_VivoxServiceInternal_OnConnectionFailedToRecover(ref bool __runOriginal)
{
__runOriginal = false;
FuckVivox.Logger.Msg("(OnConnectionFailedToRecover) Possibly prevented a double re-login attempt!");
}
// This is to log us out until our connection stabilizes
[HarmonyPrefix]
[HarmonyPatch(typeof(NetworkManager), nameof(NetworkManager.ReconnectToGameServer))]
private static void Prefix_NetworkManager_ReconnectToGameServer()
{
//FuckVivox.Logger.Msg("CONNECTION UNSTABLE, PANIC LOGOUT!!!");
//VivoxHelpers.AttemptLogout();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(NetworkManager), nameof(NetworkManager.OnGameNetworkConnected))]
private static void Prefix_NetworkManager_OnGameNetworkConnected()
{
if (VivoxServiceManager.Instance.IsLoggedIn())
return;
//FuckVivox.Logger.Msg("(OnGameNetworkConnected) Not logged into Vivox. Connection is potentially stable now, so attempting to login.");
//VivoxHelpers.AttemptLogin();
}
// This is to potentially fix an issue where on quick restart, we are in a channel before the bind attempts to add it???
[HarmonyPrefix]
[HarmonyPatch(typeof(VivoxServiceInternal), nameof(VivoxServiceInternal.OnChannelPropertyChanged))]
private static void Prefix_VivoxServiceInternal_OnChannelPropertyChanged(
object sender, PropertyChangedEventArgs args,
ref VivoxServiceInternal __instance,
ref bool __runOriginal)
{
__runOriginal = true;
IChannelSession channelSession = (IChannelSession)sender;
if (args.PropertyName != "ChannelState" || channelSession.ChannelState != ConnectionState.Connected)
return;
if (!__instance.m_ActiveChannels.ContainsKey(channelSession.Channel.Name))
return;
FuckVivox.Logger.Warning($"Active Channel already contains key! :: + {channelSession.Channel.Name}");
__runOriginal = false;
}
}