another pointless refactor

This commit is contained in:
NotAKidoS 2023-02-01 10:55:44 -06:00
parent 27a05545ed
commit 870a29ca9f
2 changed files with 99 additions and 82 deletions

View file

@ -1,104 +1,122 @@
using ABI_RC.Core.Player; using ABI_RC.Core.Player;
using UnityEngine; using UnityEngine;
namespace NAK.Melons.AASBufferFix; namespace NAK.Melons.AASBufferFix
public class AASBufferHelper : MonoBehaviour
{ {
public bool isAcceptingAAS = false; public class AASBufferHelper : MonoBehaviour
internal PuppetMaster puppetMaster;
//outside buffers that dont get nuked on avatar load
private float[] aasBufferFloat = new float[0];
private int[] aasBufferInt = new int[0];
private byte[] aasBufferByte = new byte[0];
//footprint is each parameter bit type count multiplied together
private int aasFootprint = -1;
private int avatarFootprint = 0;
public void Start()
{ {
puppetMaster = GetComponent<PuppetMaster>(); //public stuff
} public bool GameHandlesAAS { get; private set; }
//internal references
private PuppetMaster _puppetMaster;
//outside aas buffers
private float[] _aasBufferFloat = new float[0];
private int[] _aasBufferInt = new int[0];
private byte[] _aasBufferByte = new byte[0];
//calculated footprints
private int _aasFootprint = -1;
private int _avatarFootprint = 0;
private void Start() => _puppetMaster = GetComponent<PuppetMaster>();
public void OnAvatarInstantiated(Animator animator) public void OnAvatarInstantiated(Animator animator)
{ {
//create the loaded avatar footprint
avatarFootprint = Utils.GenerateAnimatorAASFootprint(animator);
//previous "bad data" now matches, apply buffered data ///MelonLoader.MelonLogger.Msg("[OnInit] Remote avatar initialized. Generating avatar animator footprint.");
_avatarFootprint = Utils.GenerateAnimatorAASFootprint(animator);
// avatar does not contain proper AAS
// this is likely because the avatar was made before AAS, or is blocked/hidden
if (_avatarFootprint == 1)
{
///MelonLoader.MelonLogger.Msg("[OnInit] Avatar does not contain valid AAS.");
// we will let the game handle this by setting IsAcceptingAAS to true
GameHandlesAAS = true;
return;
}
///MelonLoader.MelonLogger.Msg($"[OnInit] Avatar footprint is : {_avatarFootprint}");
//check if we received expected AAS while we loaded the avatar, and if so, apply it now
if (SyncDataMatchesExpected()) if (SyncDataMatchesExpected())
{ {
///MelonLoader.MelonLogger.Msg("[OnInit] Valid buffered AAS found. Applying AAS immediatly.");
ApplyExternalAASBuffer(); ApplyExternalAASBuffer();
return;
} }
//we loaded avatar faster than wearer
///MelonLoader.MelonLogger.Msg("[OnInit] Remote avatar initialized faster than wearer. Waiting on valid AAS before applying.");
} }
public void OnAvatarDestroyed() public void OnAvatarDestroyed()
{ {
aasFootprint = -1; GameHandlesAAS = false;
avatarFootprint = 0; _aasFootprint = -1;
isAcceptingAAS = false; _avatarFootprint = 0;
} }
public void OnApplyAAS(float[] settingsFloat, int[] settingsInt, byte[] settingsByte) public void OnApplyAAS(float[] settingsFloat, int[] settingsInt, byte[] settingsByte)
{ {
//create the synced data footprint //avatar is still loading on our side, we must assume AAS data is correct and store it until we load
aasFootprint = (settingsFloat.Length + 1) * (settingsInt.Length + 1) * (settingsByte.Length + 1); //there is also a chance it errored
if (_avatarFootprint == 0)
if (!SyncDataMatchesExpected())
{ {
if (avatarFootprint == 0) ///MelonLoader.MelonLogger.Msg("[OnSync] Avatar is still loading on our end.");
{ // Calculate AAS footprint to compare against later.
//we are receiving synced data, but the avatar has not loaded on our end _aasFootprint = (settingsFloat.Length + 1) * (settingsInt.Length + 1) * (settingsByte.Length + 1);
//we can only assume the data is correct, and store it for later
StoreExternalAASBuffer(settingsFloat, settingsInt, settingsByte); StoreExternalAASBuffer(settingsFloat, settingsInt, settingsByte);
return; return;
} }
//avatar is loaded on our screen, but wearer is syncing bad data //avatar is loaded on our end, and is not blocked by filter
//we will need to wait until it has loaded on their end //this does run if it is manually hidden or distance hidden
//there is also a chance the avatar is hidden, so the avatar footprint returned 1 on initialization ///MelonLoader.MelonLogger.Msg("[OnSync] Avatar is loaded on our side and is not blocked. Comparing for expected values.");
//(this was only one encounter during testing, someone being hidden by safety on world load) (x, 1) ///MelonLoader.MelonLogger.Msg($"[OnSync] Avatar Footprint is : {_avatarFootprint}");
//these avatars do attempt to sync AAS, but the avatar footprint will never match
//there is also a chance the avatar is an old avatar before AAS, so they do not sync any data // Calculate AAS footprint to compare against.
//and have an avatar footprint of 1 (-1, 1) _aasFootprint = (settingsFloat.Length + 1) * (settingsInt.Length + 1) * (settingsByte.Length + 1);
//these avatars do not seem to attempt AAS syncing, so it isnt much of a problem
} //if it matches, apply the settings and let game take over
else if (SyncDataMatchesExpected())
{ {
//synced data matches what we expect ///MelonLoader.MelonLogger.Msg("[OnSync] Avatar values matched and have been applied.");
ApplyExternalAAS(settingsFloat, settingsInt, settingsByte); ApplyExternalAAS(settingsFloat, settingsInt, settingsByte);
} return;
} }
public void ApplyExternalAASBuffer() //if it did not match, that means the avatar we see on our side is different than what the remote user is wearing and syncing
{ ///MelonLoader.MelonLogger.Msg("[OnSync] Avatar loaded is different than wearer. The wearer is likely still loading the avatar!");
isAcceptingAAS = true; StoreExternalAASBuffer(settingsFloat, settingsInt, settingsByte);
puppetMaster?.ApplyAdvancedAvatarSettings(aasBufferFloat, aasBufferInt, aasBufferByte);
} }
public void ApplyExternalAAS(float[] settingsFloat, int[] settingsInt, byte[] settingsByte) private void ApplyExternalAASBuffer()
{ {
isAcceptingAAS = true; GameHandlesAAS = true;
puppetMaster?.ApplyAdvancedAvatarSettings(settingsFloat, settingsInt, settingsByte); _puppetMaster?.ApplyAdvancedAvatarSettings(_aasBufferFloat, _aasBufferInt, _aasBufferByte);
} }
public void StoreExternalAASBuffer(float[] settingsFloat, int[] settingsInt, byte[] settingsByte) private void ApplyExternalAAS(float[] settingsFloat, int[] settingsInt, byte[] settingsByte)
{ {
Array.Resize(ref aasBufferFloat, settingsFloat.Length); GameHandlesAAS = true;
Array.Resize(ref aasBufferInt, settingsInt.Length); _puppetMaster?.ApplyAdvancedAvatarSettings(settingsFloat, settingsInt, settingsByte);
Array.Resize(ref aasBufferByte, settingsByte.Length);
Array.Copy(settingsFloat, aasBufferFloat, settingsFloat.Length);
Array.Copy(settingsInt, aasBufferInt, settingsInt.Length);
Array.Copy(settingsByte, aasBufferByte, settingsByte.Length);
} }
public bool SyncDataMatchesExpected() private void StoreExternalAASBuffer(float[] settingsFloat, int[] settingsInt, byte[] settingsByte)
{ {
return aasFootprint == avatarFootprint; Array.Resize(ref _aasBufferFloat, settingsFloat.Length);
Array.Resize(ref _aasBufferInt, settingsInt.Length);
Array.Resize(ref _aasBufferByte, settingsByte.Length);
Array.Copy(settingsFloat, _aasBufferFloat, settingsFloat.Length);
Array.Copy(settingsInt, _aasBufferInt, settingsInt.Length);
Array.Copy(settingsByte, _aasBufferByte, settingsByte.Length);
}
private bool SyncDataMatchesExpected() => _aasFootprint == _avatarFootprint;
} }
} }

View file

@ -14,7 +14,6 @@ internal class HarmonyPatches
private static void Postfix_PuppetMaster_Start(ref PuppetMaster __instance) private static void Postfix_PuppetMaster_Start(ref PuppetMaster __instance)
{ {
AASBufferHelper externalBuffer = __instance.AddComponentIfMissing<AASBufferHelper>(); AASBufferHelper externalBuffer = __instance.AddComponentIfMissing<AASBufferHelper>();
externalBuffer.puppetMaster = __instance;
} }
[HarmonyPostfix] [HarmonyPostfix]
@ -38,7 +37,7 @@ internal class HarmonyPatches
private static bool Prefix_PuppetMaster_ApplyAdvancedAvatarSettings(float[] settingsFloat, int[] settingsInt, byte[] settingsByte, ref PuppetMaster __instance) private static bool Prefix_PuppetMaster_ApplyAdvancedAvatarSettings(float[] settingsFloat, int[] settingsInt, byte[] settingsByte, ref PuppetMaster __instance)
{ {
AASBufferHelper externalBuffer = __instance.GetComponent<AASBufferHelper>(); AASBufferHelper externalBuffer = __instance.GetComponent<AASBufferHelper>();
if (externalBuffer != null && !externalBuffer.isAcceptingAAS) if (externalBuffer != null && !externalBuffer.GameHandlesAAS)
{ {
externalBuffer.OnApplyAAS(settingsFloat, settingsInt, settingsByte); externalBuffer.OnApplyAAS(settingsFloat, settingsInt, settingsByte);
return false; return false;
@ -51,7 +50,7 @@ internal class HarmonyPatches
private static bool Prefix_PuppetMaster_ApplyAdvancedAvatarSettingsFromBuffer(ref Animator ____animator) private static bool Prefix_PuppetMaster_ApplyAdvancedAvatarSettingsFromBuffer(ref Animator ____animator)
{ {
AASBufferHelper externalBuffer = ____animator.GetComponentInParent<AASBufferHelper>(); AASBufferHelper externalBuffer = ____animator.GetComponentInParent<AASBufferHelper>();
if (externalBuffer != null && !externalBuffer.isAcceptingAAS) if (externalBuffer != null && !externalBuffer.GameHandlesAAS)
{ {
//dont apply if stable buffer no exist //dont apply if stable buffer no exist
return false; return false;