mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Merge pull request #2 from NotAKidOnSteam/behavior-tweaks
Behavior tweaks
This commit is contained in:
commit
8897968c2a
9 changed files with 547 additions and 110 deletions
240
MenuScalePatch/HarmonyPatches.cs
Normal file
240
MenuScalePatch/HarmonyPatches.cs
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@ -0,0 +1,240 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using NAK.Melons.MenuScalePatch.Helpers;
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using System.Reflection;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
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/**
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ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
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assuming its caused by cast from int to float getting the screen size, something floating point bleh
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ViewManager.UpdatePosition & CVR_MenuManager.UpdatePosition are called every second in a scheduled job.
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(its why ViewManager.SetScale is called, because MM uses aspect ratio in scale calculation)
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I nuke those methods. Fuck them. I cannot disable the jobs though...
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**/
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[HarmonyPatch]
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internal class HarmonyPatches
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{
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//stuff needed on start
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "Start")]
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private static void Postfix_PlayerSetup_Start()
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{
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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MenuScalePatch.UpdateAllSettings();
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QuickMenuHelper.Instance.CreateWorldAnchors();
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MainMenuHelper.Instance.CreateWorldAnchors();
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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private static bool Prefix_CVR_MenuManager_SetScale(float avatarHeight, ref float ____scaleFactor)
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{
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____scaleFactor = avatarHeight / 1.8f;
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if (MetaPort.Instance.isUsingVr) ____scaleFactor *= 0.5f;
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MSP_MenuInfo.ScaleFactor = ____scaleFactor;
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if (!MSP_MenuInfo.PlayerAnchorMenus)
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{
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QuickMenuHelper.Instance.NeedsPositionUpdate = true;
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MainMenuHelper.Instance.NeedsPositionUpdate = true;
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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private static bool Prefix_ViewManager_SetScale()
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{
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return false;
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}
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//nuke UpdateMenuPosition methods
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//there are 2 Jobs calling this each second, which is fucking my shit
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
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private static bool Prefix_CVR_MenuManager_UpdateMenuPosition()
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{
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
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private static bool Prefix_ViewManager_UpdateMenuPosition(ref float ___cachedScreenAspectRatio)
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{
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//this is called once a second, so ill fix their dumb aspect ratio shit
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float ratio = (float)Screen.width / (float)Screen.height;
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float clamp = Mathf.Clamp(ratio, 0f, 1.8f);
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MSP_MenuInfo.AspectRatio = 1.7777779f / clamp;
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return false;
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}
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//Set QM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
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private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
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{
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try
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{
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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helper.handAnchor = ____leftVrAnchor.transform;
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helper.enabled = false;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//Set MM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ViewManager), "Start")]
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private static void Postfix_ViewManager_Start(ref ViewManager __instance)
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{
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try
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{
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MainMenuHelper helper = __instance.gameObject.AddComponent<MainMenuHelper>();
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helper.enabled = false;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//hook quickmenu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
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private static bool Prefix_CVR_MenuManager_ToggleQuickMenu(bool show, ref CVR_MenuManager __instance, ref bool ____quickMenuOpen)
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{
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if (QuickMenuHelper.Instance == null) return true;
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if (show != ____quickMenuOpen)
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{
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____quickMenuOpen = show;
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__instance.quickMenu.enabled = show;
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__instance.quickMenuAnimator.SetBool("Open", show);
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QuickMenuHelper.Instance.enabled = show;
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QuickMenuHelper.Instance.UpdateWorldAnchors(show);
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//shouldnt run if switching menus on desktop
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if (!MetaPort.Instance.isUsingVr)
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{
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if (!show && MainMenuHelper.Instance.enabled)
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{
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return false;
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}
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ViewManager.Instance.UiStateToggle(false);
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}
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MSP_MenuInfo.ToggleDesktopInputMethod(show);
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CVRPlayerManager.Instance.ReloadAllNameplates();
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}
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return false;
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}
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//hook menu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
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private static bool Postfix_ViewManager_UiStateToggle(bool show, ref ViewManager __instance, ref bool ____gameMenuOpen)
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{
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if (MainMenuHelper.Instance == null) return true;
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if (show != ____gameMenuOpen)
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{
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____gameMenuOpen = show;
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__instance.gameMenuView.enabled = show;
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__instance.uiMenuAnimator.SetBool("Open", show);
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MainMenuHelper.Instance.enabled = show;
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MainMenuHelper.Instance.UpdateWorldAnchors(show);
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//shouldnt run if switching menus on desktop
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if (!MetaPort.Instance.isUsingVr)
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{
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if (!show && QuickMenuHelper.Instance.enabled)
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{
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return false;
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}
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CVR_MenuManager.Instance.ToggleQuickMenu(false);
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}
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MSP_MenuInfo.ToggleDesktopInputMethod(show);
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CVRPlayerManager.Instance.ReloadAllNameplates();
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}
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return false;
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}
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//add independent head movement to important input
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[HarmonyPostfix]
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[HarmonyPatch(typeof(InputModuleMouseKeyboard), "UpdateImportantInput")]
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private static void Postfix_InputModuleMouseKeyboard_UpdateImportantInput(ref CVRInputManager ____inputManager)
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{
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____inputManager.independentHeadTurn |= Input.GetKey(KeyCode.LeftAlt);
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}
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//Support for changing VRMode during runtime.
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
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private static void Postfix_PlayerSetup_CalibrateAvatar()
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{
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//[HarmonyTranspiler]
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//[HarmonyPatch(typeof(ControllerRay), "LateUpdate")]
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private static IEnumerable<CodeInstruction> Transpiler_ControllerRay_UpdateInput(
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IEnumerable<CodeInstruction> instructions, ILGenerator il)
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{
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// Stop calling move mouse events on the menus, the ones that instantiate and the send the event (easy)
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// Makes this: "component.View.MouseEvent(mouseEventData1);" go POOF
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instructions = new CodeMatcher(instructions)
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.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "get_View" }),
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "MouseEvent" }))
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.Repeat(matcher => matcher
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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)
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.InstructionEnumeration();
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// Look for the if flag2 and replace flag 2 with false, for the ones that create the event and send inline (hard ;_;)
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// Makes this: "if (flag2 && this._mouseDownOnMenu != ControllerRay.Menu.None || ..." into:
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// this: "if (false && this._mouseDownOnMenu != ControllerRay.Menu.None || ..."
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instructions = new CodeMatcher(instructions)
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.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_2),
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new CodeMatch(OpCodes.Brfalse),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(i =>
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i.opcode == OpCodes.Ldfld && i.operand is FieldInfo { Name: "_mouseDownOnMenu" }),
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new CodeMatch(OpCodes.Brtrue),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(i =>
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i.opcode == OpCodes.Ldfld && i.operand is FieldInfo { Name: "_mouseDownOnMenu" }),
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new CodeMatch(OpCodes.Ldc_I4_1),
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new CodeMatch(OpCodes.Bne_Un))
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.SetOpcodeAndAdvance(OpCodes.Ldc_I4_0) // replace flag2 with false
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.InstructionEnumeration();
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return instructions;
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}
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}
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103
MenuScalePatch/Helpers/MainMenuHelper.cs
Normal file
103
MenuScalePatch/Helpers/MainMenuHelper.cs
Normal file
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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//TODO: Implement desktop ratio scaling back to MM
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/**
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This helper is assigned to the MainMenu object.
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The DefaultExecutionOrder attribute saves me from needing
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to use OnPreRender() callback... yay.
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**/
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[DefaultExecutionOrder(20000)]
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public class MainMenuHelper : MonoBehaviour
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{
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public static MainMenuHelper Instance;
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public Transform worldAnchor;
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public bool NeedsPositionUpdate;
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void Awake()
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{
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Instance = this;
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}
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void LateUpdate()
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{
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if (MSP_MenuInfo.UseIndependentHeadTurn)
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MSP_MenuInfo.HandleIndependentLookInput();
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if (MSP_MenuInfo.PlayerAnchorMenus)
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UpdateMenuPosition();
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if (NeedsPositionUpdate) UpdateMenuPosition();
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}
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public void CreateWorldAnchors()
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{
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//VR specific anchor
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GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
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vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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vrAnchor.transform.localPosition = Vector3.zero;
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worldAnchor = vrAnchor.transform;
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}
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public void UpdateWorldAnchors(bool updateMenuPos = false)
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{
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if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
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if (MetaPort.Instance.isUsingVr)
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{
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float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z);
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float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f);
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if (zRotation <= minTilt || zRotation >= 360f - minTilt)
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{
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worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up);
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}
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else
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{
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worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
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}
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worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor;
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}
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else
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{
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worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
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worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
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}
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if (updateMenuPos) UpdateMenuPosition();
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}
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public void UpdateMenuPosition()
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{
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NeedsPositionUpdate = false;
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if (MetaPort.Instance.isUsingVr)
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{
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HandleVRPosition();
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return;
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}
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HandleDesktopPosition();
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}
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//Desktop Main Menu
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public void HandleDesktopPosition()
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{
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if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return;
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Transform activeAnchor = MSP_MenuInfo.independentHeadTurn ? worldAnchor : MSP_MenuInfo.CameraTransform;
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transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor, 0.9f * MSP_MenuInfo.ScaleFactor, 1f);
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transform.eulerAngles = activeAnchor.eulerAngles;
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transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor * MSP_MenuInfo.AspectRatio;
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}
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//VR Main Menu
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public void HandleVRPosition()
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{
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if (worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return;
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transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f);
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transform.position = worldAnchor.position;
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transform.eulerAngles = worldAnchor.eulerAngles;
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}
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}
|
92
MenuScalePatch/Helpers/QuickMenuHelper.cs
Normal file
92
MenuScalePatch/Helpers/QuickMenuHelper.cs
Normal file
|
@ -0,0 +1,92 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
|
||||
using UnityEngine;
|
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|
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namespace NAK.Melons.MenuScalePatch.Helpers;
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/**
|
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This helper is assigned to the QuickMenu object.
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The DefaultExecutionOrder attribute saves me from needing
|
||||
to use OnPreRender() callback... yay.
|
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|
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**/
|
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[DefaultExecutionOrder(20000)]
|
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public class QuickMenuHelper : MonoBehaviour
|
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{
|
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public static QuickMenuHelper Instance;
|
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public Transform worldAnchor;
|
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public Transform handAnchor;
|
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public bool NeedsPositionUpdate;
|
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|
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void Awake()
|
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{
|
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Instance = this;
|
||||
}
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|
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void LateUpdate()
|
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{
|
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if (MSP_MenuInfo.UseIndependentHeadTurn)
|
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MSP_MenuInfo.HandleIndependentLookInput();
|
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if (MSP_MenuInfo.PlayerAnchorMenus || MetaPort.Instance.isUsingVr)
|
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UpdateMenuPosition();
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if (NeedsPositionUpdate) UpdateMenuPosition();
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}
|
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|
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public void CreateWorldAnchors()
|
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{
|
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//VR specific anchor
|
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GameObject vrAnchor = new GameObject("MSP_QMVR_Anchor");
|
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vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
|
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vrAnchor.transform.localPosition = Vector3.zero;
|
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worldAnchor = vrAnchor.transform;
|
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}
|
||||
|
||||
public void UpdateWorldAnchors(bool updateMenuPos = false)
|
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{
|
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if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
|
||||
worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
|
||||
worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
|
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if (updateMenuPos) UpdateMenuPosition();
|
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}
|
||||
|
||||
public void UpdateMenuPosition()
|
||||
{
|
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NeedsPositionUpdate = false;
|
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if (MetaPort.Instance.isUsingVr)
|
||||
{
|
||||
HandleVRPosition();
|
||||
return;
|
||||
}
|
||||
HandleDesktopPosition();
|
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}
|
||||
|
||||
//Desktop Quick Menu
|
||||
public void HandleDesktopPosition()
|
||||
{
|
||||
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableQMHelper) return;
|
||||
|
||||
Transform activeAnchor = MSP_MenuInfo.independentHeadTurn ? worldAnchor : MSP_MenuInfo.CameraTransform;
|
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transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
|
||||
transform.eulerAngles = activeAnchor.eulerAngles;
|
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transform.position = activeAnchor.position + activeAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
|
||||
}
|
||||
|
||||
//VR Quick Menu
|
||||
public void HandleVRPosition()
|
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{
|
||||
if (handAnchor == null || MSP_MenuInfo.DisableQMHelper_VR) return;
|
||||
|
||||
if (MSP_MenuInfo.WorldAnchorQM)
|
||||
{
|
||||
transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
|
||||
transform.eulerAngles = worldAnchor.eulerAngles;
|
||||
transform.position = worldAnchor.position + worldAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
|
||||
return;
|
||||
}
|
||||
transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
|
||||
transform.position = handAnchor.position;
|
||||
transform.rotation = handAnchor.rotation;
|
||||
}
|
||||
}
|
67
MenuScalePatch/MSP_Menus.cs
Normal file
67
MenuScalePatch/MSP_Menus.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using ABI_RC.Core;
|
||||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.MovementSystem;
|
||||
using HarmonyLib;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NAK.Melons.MenuScalePatch.Helpers;
|
||||
|
||||
public class MSP_MenuInfo
|
||||
{
|
||||
//Shared Info
|
||||
internal static float ScaleFactor = 1f;
|
||||
internal static float AspectRatio = 1f;
|
||||
internal static Transform CameraTransform;
|
||||
|
||||
//Settings...?
|
||||
internal static bool WorldAnchorQM = false;
|
||||
internal static bool UseIndependentHeadTurn = true;
|
||||
internal static bool PlayerAnchorMenus = true;
|
||||
|
||||
//if other mods need to disable?
|
||||
internal static bool DisableQMHelper;
|
||||
internal static bool DisableQMHelper_VR;
|
||||
internal static bool DisableMMHelper;
|
||||
internal static bool DisableMMHelper_VR;
|
||||
|
||||
//reflection (traverse sucks ass)
|
||||
private static readonly FieldInfo _desktopMouseMode = typeof(CVR_MenuManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
internal static void ToggleDesktopInputMethod(bool flag)
|
||||
{
|
||||
if (MetaPort.Instance.isUsingVr) return;
|
||||
PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
|
||||
CVRInputManager.Instance.inputEnabled = !flag;
|
||||
RootLogic.Instance.ToggleMouse(flag);
|
||||
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
|
||||
_desktopMouseMode.SetValue(CVR_MenuManager.Instance, flag);
|
||||
}
|
||||
|
||||
internal static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
internal static bool independentHeadTurn = false;
|
||||
|
||||
internal static void HandleIndependentLookInput()
|
||||
{
|
||||
//angle of independent look axis
|
||||
bool isPressed = CVRInputManager.Instance.independentHeadTurn || CVRInputManager.Instance.independentHeadToggle;
|
||||
if (isPressed && !independentHeadTurn)
|
||||
{
|
||||
independentHeadTurn = true;
|
||||
MSP_MenuInfo.ToggleDesktopInputMethod(false);
|
||||
QuickMenuHelper.Instance.UpdateWorldAnchors();
|
||||
MainMenuHelper.Instance.UpdateWorldAnchors();
|
||||
}
|
||||
else if (!isPressed && independentHeadTurn)
|
||||
{
|
||||
float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
|
||||
if (angle == 0f)
|
||||
{
|
||||
independentHeadTurn = false;
|
||||
MSP_MenuInfo.ToggleDesktopInputMethod(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,104 +1,35 @@
|
|||
using ABI_RC.Core.InteractionSystem;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using cohtml;
|
||||
using HarmonyLib;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using MelonLoader;
|
||||
using NAK.Melons.MenuScalePatch.Helpers;
|
||||
|
||||
namespace MenuScalePatch;
|
||||
namespace NAK.Melons.MenuScalePatch;
|
||||
|
||||
public class MenuScalePatch : MelonMod
|
||||
{
|
||||
[HarmonyPatch]
|
||||
private class HarmonyPatches
|
||||
internal static MelonLogger.Instance Logger;
|
||||
internal static MelonPreferences_Category m_categoryMenuScalePatch;
|
||||
internal static MelonPreferences_Entry<bool>
|
||||
m_entryWorldAnchorVRQM,
|
||||
m_entryUseIndependentHeadTurn,
|
||||
m_entryPlayerAnchorMenus;
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
internal static bool adjustedMenuPosition = false;
|
||||
internal static void SetMenuPosition(Transform menuTransform, float scale)
|
||||
m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
|
||||
//m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
|
||||
m_entryUseIndependentHeadTurn = m_categoryMenuScalePatch.CreateEntry<bool>("Use Independent Head Turn", true, description: "Should you be able to use independent head turn in a menu while in Desktop?");
|
||||
m_entryPlayerAnchorMenus = m_categoryMenuScalePatch.CreateEntry<bool>("Player Anchor Menus", true, description: "Should the menus be anchored to & constantly follow the player?");
|
||||
|
||||
foreach (var setting in m_categoryMenuScalePatch.Entries)
|
||||
{
|
||||
Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot;
|
||||
if (!MetaPort.Instance.isUsingVr)
|
||||
{
|
||||
menuTransform.eulerAngles = rotationPivot.eulerAngles;
|
||||
}
|
||||
menuTransform.position = rotationPivot.position + rotationPivot.forward * 1f * scale;
|
||||
adjustedMenuPosition = true;
|
||||
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
|
||||
private static void SetQMScale(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref GameObject ____leftVrAnchor)
|
||||
Logger = LoggerInstance;
|
||||
}
|
||||
internal static void UpdateAllSettings()
|
||||
{
|
||||
if (MetaPort.Instance.isUsingVr)
|
||||
{
|
||||
___quickMenu.transform.position = ____leftVrAnchor.transform.position;
|
||||
___quickMenu.transform.rotation = ____leftVrAnchor.transform.rotation;
|
||||
___needsQuickmenuPositionUpdate = false;
|
||||
return;
|
||||
}
|
||||
PlayerSetup.Instance.HandleDesktopCameraPosition(true);
|
||||
SetMenuPosition(___quickMenu.transform, ____scaleFactor);
|
||||
___needsQuickmenuPositionUpdate = false;
|
||||
}
|
||||
|
||||
/**
|
||||
ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
|
||||
assuming its caused by cast from int to float getting the screen size, something floating point bleh
|
||||
attempting to ignore that call if there wasnt actually a change
|
||||
**/
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ViewManager), "SetScale")]
|
||||
private static void CheckMMScale(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state)
|
||||
{
|
||||
if (___cachedAvatarHeight == avatarHeight)
|
||||
{
|
||||
__state = false;
|
||||
return;
|
||||
}
|
||||
__state = true;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ViewManager), "SetScale")]
|
||||
private static void SetMMScale(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state)
|
||||
{
|
||||
if (!__state) return;
|
||||
|
||||
PlayerSetup.Instance.HandleDesktopCameraPosition(true);
|
||||
SetMenuPosition(__instance.transform, ___scaleFactor);
|
||||
___needsMenuPositionUpdate = false;
|
||||
}
|
||||
|
||||
/**
|
||||
Following code resets the menu position on LateUpdate so you can use the menu while moving/falling.
|
||||
It is Desktop only. QM inputs still don't work because they do their input checks in LateUpdate???
|
||||
**/
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(CVR_MenuManager), "LateUpdate")]
|
||||
private static void DesktopQMFix(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref bool ____quickMenuOpen)
|
||||
{
|
||||
if (MetaPort.Instance.isUsingVr) return;
|
||||
if (____quickMenuOpen && !adjustedMenuPosition)
|
||||
{
|
||||
SetMenuPosition(___quickMenu.transform, ____scaleFactor);
|
||||
___needsQuickmenuPositionUpdate = false;
|
||||
}
|
||||
adjustedMenuPosition = false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ViewManager), "LateUpdate")]
|
||||
private static void DesktopMMFix(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state, ref bool ____gameMenuOpen)
|
||||
{
|
||||
if (MetaPort.Instance.isUsingVr) return;
|
||||
if (____gameMenuOpen && !adjustedMenuPosition)
|
||||
{
|
||||
SetMenuPosition(__instance.transform, ___scaleFactor);
|
||||
___needsMenuPositionUpdate = false;
|
||||
}
|
||||
adjustedMenuPosition = false;
|
||||
}
|
||||
//MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
|
||||
MSP_MenuInfo.UseIndependentHeadTurn = m_entryUseIndependentHeadTurn.Value;
|
||||
MSP_MenuInfo.PlayerAnchorMenus = m_entryPlayerAnchorMenus.Value;
|
||||
}
|
||||
private static void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
|
||||
}
|
|
@ -18,14 +18,11 @@
|
|||
<Reference Include="Cohtml.Runtime">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Giamoz">
|
||||
<HintPath>..\..\Giamoz\Giamoz\bin\Debug\net472\Giamoz.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
|
@ -33,9 +30,6 @@
|
|||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
|
|
|
@ -11,7 +11,7 @@ using System.Reflection;
|
|||
[assembly: AssemblyProduct(nameof(MenuScalePatch))]
|
||||
|
||||
[assembly: MelonInfo(
|
||||
typeof(MenuScalePatch.MenuScalePatch),
|
||||
typeof(NAK.Melons.MenuScalePatch.MenuScalePatch),
|
||||
nameof(MenuScalePatch),
|
||||
AssemblyInfoParams.Version,
|
||||
AssemblyInfoParams.Author,
|
||||
|
@ -25,6 +25,6 @@ using System.Reflection;
|
|||
namespace MenuScalePatch.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "3.0.0";
|
||||
public const string Version = "4.0.0";
|
||||
public const string Author = "NotAKidoS";
|
||||
}
|
|
@ -1,12 +1,12 @@
|
|||
{
|
||||
"_id": 95,
|
||||
"name": "MenuScalePatch",
|
||||
"modversion": "3.0.0",
|
||||
"modversion": "4.0.0",
|
||||
"gameversion": "2022r170",
|
||||
"loaderversion": "0.5.7",
|
||||
"modtype": "Mod",
|
||||
"author": "NotAKidoS",
|
||||
"description": "Corrects MM and QM position when avatar is being scaled.\n\nDesktop menus will now always follow camera while open.",
|
||||
"description": "Corrects MM and QM position when avatar is being scaled.\n\nOptional setting to enable Independent Head Turn while in menus.\nOptional setting to force menus to always follow player.",
|
||||
"searchtags": [
|
||||
"menu",
|
||||
"scale",
|
||||
|
@ -16,8 +16,8 @@
|
|||
"requirements": [
|
||||
"None"
|
||||
],
|
||||
"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v3.0.0/MenuScalePatch.dll",
|
||||
"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v4.0.0/MenuScalePatch.dll",
|
||||
"sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/",
|
||||
"changelog": "Removed collision scaling feature as it is now native.\nAdjusted QM scaling for VR.\nAdded menu correction for Desktop so you can use menus while moving.\nImmediate viewpoint correction for Desktop during scaling.",
|
||||
"changelog": "- Added option for menus to be attached to you in Desktop and VR.\n- Added option to use independent head movement while in a menu.",
|
||||
"embedcolor": "804221"
|
||||
}
|
14
README.md
14
README.md
|
@ -1,10 +1,20 @@
|
|||
# MenuScalePatch
|
||||
|
||||
just updates the menu position when the game detects a change in avatar scale
|
||||
Originally forced menu position to update while scaling. Now changes ChilloutVR menu behavior to feel less clunky.
|
||||
|
||||
also forces menu positions to be constantly updated while open on desktop
|
||||
## Features:
|
||||
* Menu position properly updates at end of update cycle.
|
||||
* This makes sure menu is always correctly positioned while moving and scaling.
|
||||
* This also allows for menus to be used while moving. (this is iffy though)
|
||||
|
||||
* Adds independent head moving support while on Desktop. (makes selecting users easier)
|
||||
* Hold ALT while on Desktop. Native feature that now works while in a menu.
|
||||
|
||||
* Implemented world anchors for menus. They can now be placed in the world, but still attached to you.
|
||||
* This is used for independent head movement internally, as well as a toggle for VR QM.
|
||||
|
||||
* Main Menu in VR is now attached to player rig.
|
||||
* Menu will now follow you while moving in world space, but not while moving in play space.
|
||||
|
||||
https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-9d20-6a895a723039.mp4
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue