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Update DesktopVRIKSystem.cs
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@ -283,7 +283,7 @@ internal class DesktopVRIKSystem : MonoBehaviour
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avatarIKSolver.IKPositionWeight = BodySystem.TrackingPositionWeight;
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avatarIKSolver.locomotion.weight = _locomotionWeight;
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bool useAnimatedBendNormal = _locomotionWeight <= 0f;
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bool useAnimatedBendNormal = _locomotionWeight <= 0.5f;
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avatarIKSolver.leftLeg.useAnimatedBendNormal = useAnimatedBendNormal;
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avatarIKSolver.rightLeg.useAnimatedBendNormal = useAnimatedBendNormal;
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SetArmWeight(avatarIKSolver.leftArm, BodySystem.TrackingLeftArmEnabled && avatarIKSolver.leftArm.target != null);
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