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add note for future
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@ -35,6 +35,8 @@ internal static class BodySystemPatches
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trackingPoint.offsetTransform.localRotation = Quaternion.identity;
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trackingPoint.offsetTransform.parent = trackingPoint.referenceTransform;
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// small amount forward, as pivot is different for users who place
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// tracker on upper/lower leg. 0.5f was too much for users using upper leg.
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Vector3 b = IKSystem.vrik.references.root.forward * 0.1f;
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trackingPoint.offsetTransform.position += b;
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}
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