[MuteSFX] Deprecate because functionality is doable native

This commit is contained in:
NotAKidoS 2025-04-03 03:31:01 -05:00
parent 8cffe8a5be
commit 915253972d
8 changed files with 4 additions and 4 deletions

View file

@ -5,7 +5,7 @@
<None Remove="SFX\sfx_unmute.wav" /> <None Remove="SFX\sfx_unmute.wav" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="SFX\sfx_mute.wav" /> <Content Include="SFX\sfx_mute.wav" />
<EmbeddedResource Include="SFX\sfx_unmute.wav" /> <Content Include="SFX\sfx_unmute.wav" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -27,6 +27,6 @@ using System.Reflection;
namespace NAK.MuteSFX.Properties; namespace NAK.MuteSFX.Properties;
internal static class AssemblyInfoParams internal static class AssemblyInfoParams
{ {
public const string Version = "1.0.2"; public const string Version = "1.0.3";
public const string Author = "NotAKidoS"; public const string Author = "NotAKidoS";
} }

View file

@ -1,7 +1,7 @@
{ {
"_id": 172, "_id": 172,
"name": "MuteSFX", "name": "MuteSFX",
"modversion": "1.0.2", "modversion": "1.0.3",
"gameversion": "2023r171", "gameversion": "2023r171",
"loaderversion": "0.6.1", "loaderversion": "0.6.1",
"modtype": "Mod", "modtype": "Mod",