mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-08-31 13:29:27 +00:00
[NAK_CVR_MODS] some cleanup to repo
This commit is contained in:
parent
9944ad7611
commit
926cdcef66
16 changed files with 183964 additions and 1350 deletions
182879
.ManagedLibs/netstandard.xml
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182879
.ManagedLibs/netstandard.xml
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@ -8,6 +8,9 @@
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<!-- Didn't put in the Directory.Build.props because it spams funny warnings... -->
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<ItemGroup>
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<Reference Include="ECM2">
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<HintPath>..\.ManagedLibs\ECM2.dll</HintPath>
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</Reference>
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<Reference Include="ml_prm">
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<HintPath>$(MsBuildThisFileDirectory)\..\.ManagedLibs\ml_prm.dll</HintPath>
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<Private>False</Private>
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@ -18,9 +18,9 @@ public class CommandBase
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{
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string partialName = argument.Replace("*", "").Trim();
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if (String.IsNullOrWhiteSpace(partialName)) return false;
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return AuthManager.username.Contains(partialName);
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return AuthManager.Username.Contains(partialName);
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}
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return AuthManager.username == argument;
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return AuthManager.Username == argument;
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}
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internal static void LocalCommandIgnoreOthers(string argument, Action<string[]> callback)
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@ -39,5 +39,53 @@ internal class ChatBoxCommands : CommandBase
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API.SendMessage($"You have to ping first, {GetPlayerUsername(sender)}!", false, true, true);
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});
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});
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Commands.RegisterCommand("sudo",
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onCommandSent: (message, sound, displayMsg) =>
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{
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LocalCommandIgnoreOthers(message, args =>
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{
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if (args.Length > 1)
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{
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string command = string.Join(" ", args.Skip(1));
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API.SendMessage($"/{command}", false, true, true);
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}
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});
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},
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onCommandReceived: (sender, message, sound, displayMsg) =>
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{
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RemoteCommandListenForAll(message, args =>
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{
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if (args.Length > 1)
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{
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string command = string.Join(" ", args.Skip(1));
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API.SendMessage($"/{command}", false, true, true);
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}
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});
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});
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Commands.RegisterCommand("say",
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onCommandSent: (message, sound, displayMsg) =>
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{
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LocalCommandIgnoreOthers(message, args =>
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{
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if (args.Length > 0)
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{
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string text = string.Join(" ", args);
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API.SendMessage(text, false, true, true);
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}
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});
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},
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onCommandReceived: (sender, message, sound, displayMsg) =>
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{
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RemoteCommandListenForAll(message, args =>
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{
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if (args.Length > 0)
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{
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string text = string.Join(" ", args);
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API.SendMessage(text, false, true, true);
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}
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});
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});
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}
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}
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@ -1,5 +1,8 @@
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using ABI_RC.Core;
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using ABI_RC.Core.Vivox;
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using ABI_RC.Core.Base;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.Movement;
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using UnityEngine;
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namespace NAK.ChatBoxExtensions.Integrations;
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@ -28,14 +31,87 @@ internal class ChilloutVRBaseCommands : CommandBase
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{
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LocalCommandIgnoreOthers(message, args =>
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{
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VivoxDeviceHandler.InputMuted = true;
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AudioManagement.SetMicrophoneActive(false);
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});
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},
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onCommandReceived: (sender, message, sound, displayMsg) =>
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{
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RemoteCommandListenForAll(message, args =>
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{
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VivoxDeviceHandler.InputMuted = false;
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AudioManagement.SetMicrophoneActive(false);
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});
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});
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// teleport [x] [y] [z]
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Commands.RegisterCommand("teleport",
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onCommandSent: (message, sound, displayMsg) =>
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{
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LocalCommandIgnoreOthers(message, args =>
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{
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if (args.Length > 2 && float.TryParse(args[0], out float x) && float.TryParse(args[1], out float y) && float.TryParse(args[2], out float z))
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{
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BetterBetterCharacterController.Instance.TeleportPlayerTo(new Vector3(x, y, z), false, false);
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}
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});
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},
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onCommandReceived: (sender, message, sound, displayMsg) =>
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{
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RemoteCommandListenForAll(message, args =>
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{
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if (args.Length > 2 && float.TryParse(args[0], out float x) && float.TryParse(args[1], out float y) && float.TryParse(args[2], out float z))
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{
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BetterBetterCharacterController.Instance.TeleportPlayerTo(new Vector3(x, y, z), false, false);
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}
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});
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});
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// tp [x] [y] [z]
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Commands.RegisterCommand("tp",
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onCommandSent: (message, sound, displayMsg) =>
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{
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LocalCommandIgnoreOthers(message, args =>
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{
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if (args.Length > 2 && float.TryParse(args[0], out float x) && float.TryParse(args[1], out float y) && float.TryParse(args[2], out float z))
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{
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BetterBetterCharacterController.Instance.TeleportPlayerTo(new Vector3(x, y, z), false, false);
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}
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});
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},
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onCommandReceived: (sender, message, sound, displayMsg) =>
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{
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RemoteCommandListenForAll(message, args =>
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{
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if (args.Length > 2 && float.TryParse(args[0], out float x) && float.TryParse(args[1], out float y) && float.TryParse(args[2], out float z))
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{
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BetterBetterCharacterController.Instance.TeleportPlayerTo(new Vector3(x, y, z), false, false);
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}
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});
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});
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// teleport [player]
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Commands.RegisterCommand("teleport",
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onCommandSent: (message, sound, displayMsg) =>
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{
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LocalCommandIgnoreOthers(message, args =>
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{
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if (args.Length > 0)
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{
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string player = args[0];
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CVRPlayerEntity playerEnt = CVRPlayerManager.Instance.NetworkPlayers.FirstOrDefault(x => x.Username == player);
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if (playerEnt != null) BetterBetterCharacterController.Instance.TeleportPlayerTo(playerEnt.PuppetMaster.transform.position, false, false);
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}
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});
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},
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onCommandReceived: (sender, message, sound, displayMsg) =>
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{
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RemoteCommandListenForAll(message, args =>
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{
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if (args.Length > 0)
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{
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string player = args[0y];
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CVRPlayerEntity playerEnt = CVRPlayerManager.Instance.NetworkPlayers.FirstOrDefault(x => x.Username == player);
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if (playerEnt != null) BetterBetterCharacterController.Instance.TeleportPlayerTo(playerEnt.PuppetMaster.transform.position, false, false);
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}
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});
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});
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}
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@ -25,7 +25,6 @@ public static class Commands
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private class Command
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{
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internal string Prefix;
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// Command Sent (message)
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@ -37,10 +37,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BetterShadowClone", "Better
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FuckCameraIndicator", "FuckCameraIndicator\FuckCameraIndicator.csproj", "{0BE10630-EA6A-40FB-B3AF-5C2018F22BD3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YouAreAClone", "YouAreAClone\YouAreAClone.csproj", "{7778B600-111E-4C8B-AE2B-E9750CECE02A}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nevermind", "Nevermind\Nevermind.csproj", "{AC4857DD-F6D9-436D-A3EE-D148A518E642}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShadowCloneFallback", "ShadowCloneFallback\ShadowCloneFallback.csproj", "{69AF3C10-1BB1-4746-B697-B5A81D78C8D9}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StopClosingMyMenuOnWorldLoad", "StopClosingMyMenuOnWorldLoad\StopClosingMyMenuOnWorldLoad.csproj", "{9FA83514-13F8-412C-9790-C2B750E0E7E7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -115,14 +117,18 @@ Global
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{0BE10630-EA6A-40FB-B3AF-5C2018F22BD3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0BE10630-EA6A-40FB-B3AF-5C2018F22BD3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0BE10630-EA6A-40FB-B3AF-5C2018F22BD3}.Release|Any CPU.Build.0 = Release|Any CPU
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{7778B600-111E-4C8B-AE2B-E9750CECE02A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7778B600-111E-4C8B-AE2B-E9750CECE02A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7778B600-111E-4C8B-AE2B-E9750CECE02A}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{7778B600-111E-4C8B-AE2B-E9750CECE02A}.Release|Any CPU.Build.0 = Release|Any CPU
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{AC4857DD-F6D9-436D-A3EE-D148A518E642}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AC4857DD-F6D9-436D-A3EE-D148A518E642}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AC4857DD-F6D9-436D-A3EE-D148A518E642}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AC4857DD-F6D9-436D-A3EE-D148A518E642}.Release|Any CPU.Build.0 = Release|Any CPU
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{69AF3C10-1BB1-4746-B697-B5A81D78C8D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{69AF3C10-1BB1-4746-B697-B5A81D78C8D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{69AF3C10-1BB1-4746-B697-B5A81D78C8D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{69AF3C10-1BB1-4746-B697-B5A81D78C8D9}.Release|Any CPU.Build.0 = Release|Any CPU
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{9FA83514-13F8-412C-9790-C2B750E0E7E7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9FA83514-13F8-412C-9790-C2B750E0E7E7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9FA83514-13F8-412C-9790-C2B750E0E7E7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9FA83514-13F8-412C-9790-C2B750E0E7E7}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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908
References.Items.props
Normal file
908
References.Items.props
Normal file
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@ -0,0 +1,908 @@
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<Project>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MelonLoader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mono.Cecil">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Cecil.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Aura2_Core">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Aura2_Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="AVProVideo.Extensions.Timeline">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.Timeline.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="AVProVideo.Extensions.UnityUI">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.UnityUI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="AVProVideo.Extensions.VisualEffectGraph">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.VisualEffectGraph.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="AVProVideo.Runtime">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Runtime.dll</HintPath>
|
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="AwesomeTechnologies.TouchReactSystemPro.Runtime">
|
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.TouchReactSystemPro.Runtime.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="AwesomeTechnologies.VegetationStudioPro.Runtime">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.VegetationStudioPro.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="Bhaptics.Tact">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Bhaptics.Tact.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="Boxophobic.TheVehetationEngine.Runtime">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.TheVehetationEngine.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Boxophobic.Utils.Scripts">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.Utils.Scripts.dll</HintPath>
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<Private>False</Private>
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</Reference>
|
||||
<Reference Include="Cinemachine">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cinemachine.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="cohtml.Net">
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||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\cohtml.Net.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="Cohtml.RenderingBackend">
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||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.RenderingBackend.dll</HintPath>
|
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<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="Cohtml.Runtime">
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.Runtime.dll</HintPath>
|
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<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="Crc32.NET">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Crc32.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift.Client">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.Client.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="DarkRift">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ECM2">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ECM2.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ECM2.Examples">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ECM2.Examples.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ECM2.Walkthrough">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ECM2.Walkthrough.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="endel.nativewebsocket">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\endel.nativewebsocket.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="FMODUnity">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\FMODUnity.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="FMODUnityResonance">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\FMODUnityResonance.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="JWT">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\JWT.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="LibVLCSharp">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\LibVLCSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MagicaCloth">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MagicaCloth.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MagicaClothV2">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MagicaClothV2.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MeshBakerCore">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MeshBakerCore.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Mono.Security">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Security.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MPUIKit">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MPUIKit.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\mscorlib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MTJobSystem">
|
||||
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MTJobSystem.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="NewBlood.EngineInternals">
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</Project>
|
|
@ -1,119 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
using System.Reflection;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Util;
|
||||
using ABI_RC.Core.Util.AssetFiltering;
|
||||
using ABI_RC.Systems.Camera;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NAK.YouAreAClone;
|
||||
|
||||
public class YouAreAClone : MelonMod
|
||||
{
|
||||
internal static MelonLogger.Instance Logger;
|
||||
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
Logger = LoggerInstance;
|
||||
|
||||
//VRModeSwitchEvents.OnCompletedVRModeSwitch.AddListener(_ => FindCameras());
|
||||
|
||||
SharedFilter._avatarWhitelist.Add(typeof(FPRExclusion));
|
||||
SharedFilter._localComponentWhitelist.Add(typeof(FPRExclusion));
|
||||
|
||||
try
|
||||
{
|
||||
LoadAssetBundle();
|
||||
InitializePatches();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e);
|
||||
}
|
||||
}
|
||||
|
||||
#region Asset Bundle Loading
|
||||
|
||||
private const string YouAreACloneAssets = "YouAreAClone.assets";
|
||||
|
||||
private const string BoneHiderComputePath = "Assets/Koneko/ComputeShaders/BoneHider.compute";
|
||||
//private const string MeshCopyComputePath = "Assets/Koneko/ComputeShaders/MeshCopy.compute";
|
||||
|
||||
private const string ShadowCloneComputePath = "Assets/NotAKid/Shaders/ShadowClone.compute";
|
||||
private const string ShadowCloneShaderPath = "Assets/NotAKid/Shaders/ShadowClone.shader";
|
||||
private const string DummyCloneShaderPath = "Assets/NotAKid/Shaders/DummyClone.shader";
|
||||
|
||||
private void LoadAssetBundle()
|
||||
{
|
||||
Logger.Msg($"Loading required asset bundle...");
|
||||
using Stream resourceStream = MelonAssembly.Assembly.GetManifestResourceStream(YouAreACloneAssets);
|
||||
using MemoryStream memoryStream = new();
|
||||
if (resourceStream == null) {
|
||||
Logger.Error($"Failed to load {YouAreACloneAssets}!");
|
||||
return;
|
||||
}
|
||||
|
||||
resourceStream.CopyTo(memoryStream);
|
||||
AssetBundle assetBundle = AssetBundle.LoadFromMemory(memoryStream.ToArray());
|
||||
if (assetBundle == null) {
|
||||
Logger.Error($"Failed to load {YouAreACloneAssets}! Asset bundle is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
// load shaders
|
||||
ComputeShader shader = assetBundle.LoadAsset<ComputeShader>(BoneHiderComputePath);
|
||||
shader.hideFlags |= HideFlags.DontUnloadUnusedAsset;
|
||||
TransformHiderManager.shader = shader;
|
||||
Logger.Msg($"Loaded {BoneHiderComputePath}!");
|
||||
|
||||
// load shadow clone shader
|
||||
ComputeShader shadowCloneCompute = assetBundle.LoadAsset<ComputeShader>(ShadowCloneComputePath);
|
||||
shadowCloneCompute.hideFlags |= HideFlags.DontUnloadUnusedAsset;
|
||||
ShadowCloneHelper.shader = shadowCloneCompute;
|
||||
Logger.Msg($"Loaded {ShadowCloneComputePath}!");
|
||||
|
||||
// load shadow clone material
|
||||
Shader shadowCloneShader = assetBundle.LoadAsset<Shader>(ShadowCloneShaderPath);
|
||||
shadowCloneShader.hideFlags |= HideFlags.DontUnloadUnusedAsset;
|
||||
ShadowCloneHelper.shadowMaterial = new Material(shadowCloneShader);
|
||||
Logger.Msg($"Loaded {ShadowCloneShaderPath}!");
|
||||
|
||||
Logger.Msg("Asset bundle successfully loaded!");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Harmony Patches
|
||||
|
||||
private void InitializePatches()
|
||||
{
|
||||
HarmonyInstance.Patch(
|
||||
typeof(TransformHiderForMainCamera).GetMethod(nameof(TransformHiderForMainCamera.ProcessHierarchy)),
|
||||
prefix: new HarmonyLib.HarmonyMethod(typeof(YouAreAClone).GetMethod(nameof(OnTransformHiderForMainCamera_ProcessHierarchy_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
|
||||
HarmonyInstance.Patch(
|
||||
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
|
||||
prefix: new HarmonyLib.HarmonyMethod(typeof(YouAreAClone).GetMethod(nameof(OnPlayerSetup_ClearAvatar_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
|
||||
);
|
||||
}
|
||||
|
||||
private static void OnPlayerSetup_ClearAvatar_Prefix()
|
||||
{
|
||||
TransformHiderManager.Instance.OnAvatarCleared();
|
||||
ShadowCloneManager.Instance.OnAvatarCleared();
|
||||
}
|
||||
|
||||
private static void OnTransformHiderForMainCamera_ProcessHierarchy_Prefix(ref bool __runOriginal)
|
||||
{
|
||||
if (!__runOriginal || (__runOriginal = !ModSettings.EntryEnabled.Value))
|
||||
return; // if something else disabled, or we are disabled, don't run
|
||||
|
||||
ShadowCloneHelper.SetupAvatar(PlayerSetup.Instance._avatar);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NAK.BetterShadowClone;
|
||||
|
||||
public static class ModSettings
|
||||
{
|
||||
#region Melon Prefs
|
||||
|
||||
private const string SettingsCategory = nameof(ShadowCloneMod);
|
||||
|
||||
private static readonly MelonPreferences_Category Category =
|
||||
MelonPreferences.CreateCategory(SettingsCategory);
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
||||
Category.CreateEntry("Enabled", true,
|
||||
description: "Enable Mirror Clone.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryUseShadowClone =
|
||||
Category.CreateEntry("Use Shadow Clone", true,
|
||||
description: "Should you have shadow clones?");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryCopyMaterialToShadow =
|
||||
Category.CreateEntry("Copy Material to Shadow", true,
|
||||
description: "Should the shadow clone copy the material from the original mesh? Note: This can have a slight performance hit.");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryDontRespectFPR =
|
||||
Category.CreateEntry("Dont Respect FPR", false,
|
||||
description: "Should the transform hider not respect FPR?");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryDebugHeadHide =
|
||||
Category.CreateEntry("Debug Head Hide", false,
|
||||
description: "Should head be hidden for first render?");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryDebugShowShadow =
|
||||
Category.CreateEntry("Debug Show Shadow", false,
|
||||
description: "Should the shadow clone be shown?");
|
||||
|
||||
internal static readonly MelonPreferences_Entry<bool> EntryDebugShowInFront =
|
||||
Category.CreateEntry("Debug Show in Front", false,
|
||||
description: "Should the shadow clone be shown in front?");
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
internal static void Initialize()
|
||||
{
|
||||
foreach (MelonPreferences_Entry setting in Category.Entries)
|
||||
setting.OnEntryValueChangedUntyped.Subscribe(OnSettingsChanged);
|
||||
}
|
||||
|
||||
private static void OnSettingsChanged(object oldValue = null, object newValue = null)
|
||||
{
|
||||
TransformHiderManager.s_DisallowFprExclusions = EntryDontRespectFPR.Value;
|
||||
TransformHiderManager.s_DebugHeadHide = EntryDebugHeadHide.Value;
|
||||
ShadowCloneManager.s_CopyMaterialsToShadow = EntryCopyMaterialToShadow.Value;
|
||||
ShadowCloneManager.s_DebugShowShadow = EntryDebugShowShadow.Value;
|
||||
ShadowCloneManager.s_DebugShowInFront = EntryDebugShowInFront.Value;
|
||||
}
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
using MelonLoader;
|
||||
using NAK.BetterShadowClone.Properties;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyTitle(nameof(NAK.BetterShadowClone))]
|
||||
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||
[assembly: AssemblyProduct(nameof(NAK.BetterShadowClone))]
|
||||
|
||||
[assembly: MelonInfo(
|
||||
typeof(NAK.BetterShadowClone.ShadowCloneMod),
|
||||
nameof(NAK.BetterShadowClone),
|
||||
AssemblyInfoParams.Version,
|
||||
AssemblyInfoParams.Author,
|
||||
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ShadowCloneMod"
|
||||
)]
|
||||
|
||||
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
|
||||
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
||||
namespace NAK.BetterShadowClone.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "1.0.0";
|
||||
public const string Author = "NotAKidoS & Exterrata";
|
||||
}
|
|
@ -1,2 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk" />
|
|
@ -6,16 +6,17 @@ $cvrManagedDataPath = "\ChilloutVR_Data\Managed"
|
|||
|
||||
$cvrPath = $env:CVRPATH
|
||||
$cvrExecutable = "ChilloutVR.exe"
|
||||
$cvrDefaultPath = "E:\temp\CVR_Experimental"
|
||||
$cvrDefaultPath = "C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR"
|
||||
# $cvrDefaultPath = "E:\temp\CVR_Experimental"
|
||||
|
||||
# Array with the dlls to strip
|
||||
$dllsToStrip = @('Assembly-CSharp.dll','Assembly-CSharp-firstpass.dll','AVProVideo.Runtime.dll', 'Unity.TextMeshPro.dll', 'MagicaCloth.dll', 'Unity.Services.Vivox.dll')
|
||||
$dllsToStrip = @('Assembly-CSharp.dll','Assembly-CSharp-firstpass.dll','AVProVideo.Runtime.dll', 'Unity.TextMeshPro.dll', 'MagicaCloth.dll', 'MagicaClothV2.dll')
|
||||
|
||||
# Array with the mods to grab
|
||||
$modNames = @("BTKUILib", "BTKSAImmersiveHud", "ActionMenu", "MenuScalePatch", "ChatBox", "ml_prm")
|
||||
$modNames = @("BTKUILib", "BTKSAImmersiveHud", "PortableMirrorMod", "VRBinding")
|
||||
|
||||
# Array with dlls to ignore from ManagedLibs
|
||||
$cvrManagedLibNamesToIgnore = @("netstandard")
|
||||
$cvrManagedLibNamesToIgnore = @("netstandard", "Mono.Cecil", "Unity.Burst.Cecil")
|
||||
|
||||
if ($cvrPath -and (Test-Path "$cvrPath\$cvrExecutable")) {
|
||||
# Found ChilloutVR.exe in the existing CVRPATH
|
||||
|
@ -56,17 +57,32 @@ Copy-Item $cvrPath$CecilallPath -Destination $managedLibsFolder
|
|||
Copy-Item $cvrPath$cvrManagedDataPath"\*" -Destination $managedLibsFolder
|
||||
|
||||
|
||||
# Saving XML ready libs for the Build.props file
|
||||
$lib_names_xml = "<Project><ItemGroup>"
|
||||
$lib_names_xml += '<Reference Include="0Harmony"><HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\0Harmony.dll</HintPath><Private>False</Private></Reference>'
|
||||
$lib_names_xml += '<Reference Include="MelonLoader"><HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MelonLoader.dll</HintPath><Private>False</Private></Reference>'
|
||||
# Generate the References.Items.props file, that contains the references to all ManagedData Dlls
|
||||
# Define indentation as a variable
|
||||
$indent = ' ' # 4 spaces
|
||||
|
||||
$lib_names_xml = "<Project>`n${indent}<ItemGroup>`n"
|
||||
|
||||
# Manually add references with specific paths and settings
|
||||
$lib_names_xml += "${indent}${indent}<Reference Include=`"0Harmony`">`n${indent}${indent}${indent}<HintPath>`$(MsBuildThisFileDirectory)\.ManagedLibs\0Harmony.dll</HintPath>`n${indent}${indent}${indent}<Private>False</Private>`n${indent}${indent}</Reference>`n"
|
||||
$lib_names_xml += "${indent}${indent}<Reference Include=`"MelonLoader`">`n${indent}${indent}${indent}<HintPath>`$(MsBuildThisFileDirectory)\.ManagedLibs\MelonLoader.dll</HintPath>`n${indent}${indent}${indent}<Private>False</Private>`n${indent}${indent}</Reference>`n"
|
||||
$lib_names_xml += "${indent}${indent}<Reference Include=`"Mono.Cecil`">`n${indent}${indent}${indent}<HintPath>`$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Cecil.dll</HintPath>`n${indent}${indent}${indent}<Private>False</Private>`n${indent}${indent}</Reference>`n"
|
||||
|
||||
# Iterate over files in a specified directory, adding them as references if not in the ignore list
|
||||
foreach ($file in Get-ChildItem $cvrPath$cvrManagedDataPath"\*") {
|
||||
if($cvrManagedLibNamesToIgnore -notcontains $file.BaseName) {
|
||||
$lib_names_xml += "<Reference Include=`"$($file.BaseName)`"><HintPath>`$(MsBuildThisFileDirectory)\.ManagedLibs\$($file.BaseName).dll</HintPath><Private>False</Private></Reference>"
|
||||
if ($cvrManagedLibNamesToIgnore -notcontains $file.BaseName) {
|
||||
$lib_names_xml += "${indent}${indent}<Reference Include=`"$($file.BaseName)`">`n${indent}${indent}${indent}<HintPath>`$(MsBuildThisFileDirectory)\.ManagedLibs\$($file.BaseName).dll</HintPath>`n${indent}${indent}${indent}<Private>False</Private>`n${indent}${indent}</Reference>`n"
|
||||
}
|
||||
}
|
||||
$lib_names_xml += "</ItemGroup></Project>"
|
||||
$lib_names_xml | Out-File -Encoding UTF8 -FilePath lib_names.xml
|
||||
|
||||
# Close the ItemGroup and Project tags with proper formatting
|
||||
$lib_names_xml += "${indent}</ItemGroup>`n</Project>"
|
||||
|
||||
# Output the constructed XML content to a file with UTF8 encoding
|
||||
$lib_names_xml | Out-File -Encoding UTF8 -FilePath "References.Items.props"
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "Generated References.Items.props file containing the references to all common ManagedLibs"
|
||||
|
||||
|
||||
|
||||
|
@ -147,7 +163,7 @@ else {
|
|||
# Loop through each DLL file to strip and call NStrip.exe
|
||||
foreach($dllFile in $dllsToStrip) {
|
||||
$dllPath = Join-Path -Path $managedLibsFolder -ChildPath $dllFile
|
||||
& $nStripPath -p -n -cg --cg-exclude-events $dllPath $dllPath
|
||||
& $nStripPath -p -n $dllPath $dllPath
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
|
|
|
@ -1,132 +0,0 @@
|
|||
# CVR and Melon Loader Dependencies
|
||||
$0HarmonydllPath = "\MelonLoader\net35\0Harmony.dll"
|
||||
$melonLoaderdllPath = "\MelonLoader\net35\MelonLoader.dll"
|
||||
$cvrManagedDataPath = "\ChilloutVR_Data\Managed"
|
||||
|
||||
$cvrPath = $env:CVRPATH
|
||||
$cvrExecutable = "ChilloutVR.exe"
|
||||
$cvrDefaultPath = "C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR"
|
||||
|
||||
if ($cvrPath -and (Test-Path "$cvrPath\$cvrExecutable")) {
|
||||
# Found ChilloutVR.exe in the existing CVRPATH
|
||||
Write-Host ""
|
||||
Write-Host "Found the ChilloutVR folder on: $cvrPath"
|
||||
}
|
||||
else {
|
||||
# Check if ChilloutVR.exe exists in default Steam location
|
||||
if (Test-Path "$cvrDefaultPath\$cvrExecutable") {
|
||||
# Set CVRPATH environment variable to default Steam location
|
||||
Write-Host "Found the ChilloutVR on the default steam location, setting the CVRPATH Env Var at User Level!"
|
||||
[Environment]::SetEnvironmentVariable("CVRPATH", $cvrDefaultPath, "User")
|
||||
$env:CVRPATH = $cvrDefaultPath
|
||||
$cvrPath = $env:CVRPATH
|
||||
}
|
||||
else {
|
||||
Write-Host "[ERROR] ChilloutVR.exe not found in CVRPATH or the default Steam location."
|
||||
Write-Host " Please define the Environment Variable CVRPATH pointing to the ChilloutVR folder!"
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
$scriptDir = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
|
||||
$managedLibsFolder = $scriptDir + "\.ManagedLibs"
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "Copying the DLLs from the CVR, MelonLoader, and Mods folder to the ManagedLibs"
|
||||
|
||||
|
||||
Copy-Item $cvrPath$0HarmonydllPath -Destination $managedLibsFolder
|
||||
Copy-Item $cvrPath$melonLoaderdllPath -Destination $managedLibsFolder
|
||||
Copy-Item $cvrPath$cvrManagedDataPath"\*" -Destination $managedLibsFolder
|
||||
|
||||
|
||||
# Third Party Dependencies
|
||||
$melonModsPath="\Mods\"
|
||||
$modNames = @("BTKUILib", "UIExpansionKit", "ChatBox", "ml_prm")
|
||||
$missingMods = New-Object System.Collections.Generic.List[string]
|
||||
|
||||
|
||||
foreach ($modName in $modNames) {
|
||||
$modDll = $modName + ".dll"
|
||||
$modPath = $cvrPath + $melonModsPath + $modDll
|
||||
$managedLibsModPath = "$managedLibsFolder\$modDll"
|
||||
|
||||
# Attempt to grab from the mods folder
|
||||
if (Test-Path $modPath -PathType Leaf) {
|
||||
Write-Host " Copying $modDll from $melonModsPath to \.ManagedLibs!"
|
||||
Copy-Item $modPath -Destination $managedLibsFolder
|
||||
}
|
||||
# Check if they already exist in the ManagedLibs
|
||||
elseif (Test-Path $managedLibsModPath -PathType Leaf) {
|
||||
Write-Host " Ignoring $modDll since already exists in \.ManagedLibs!"
|
||||
}
|
||||
# If we fail, lets add to the missing mods list
|
||||
else {
|
||||
$missingMods.Add($modName)
|
||||
}
|
||||
}
|
||||
|
||||
if ($missingMods.Count -gt 0) {
|
||||
# If we have missing mods, let's fetch them from the latest CVR Modding Group API
|
||||
Write-Host ""
|
||||
Write-Host "Failed to find $($missingMods.Count) mods. We're going to search in CVR MG verified mods" -ForegroundColor Red
|
||||
Write-Host "You can download them and move to $managedLibsFolder"
|
||||
|
||||
$cvrModdingApiUrl = "https://api.cvrmg.com/v1/mods"
|
||||
$cvrModdingDownloadUrl = "https://api.cvrmg.com/v1/mods/download/"
|
||||
$latestModsResponse = Invoke-RestMethod $cvrModdingApiUrl -UseBasicParsing
|
||||
|
||||
foreach ($modName in $missingMods) {
|
||||
$mod = $latestModsResponse | Where-Object { $_.name -eq $modName }
|
||||
if ($mod) {
|
||||
$modDownloadUrl = $cvrModdingDownloadUrl + $($mod._id)
|
||||
# It seems power shell doesn't like to download .dll from https://api.cvrmg.com (messes with some anti-virus)
|
||||
# Invoke-WebRequest -Uri $modDownloadUrl -OutFile $managedLibsFolder -UseBasicParsing
|
||||
# Write-Host " $modName was downloaded successfully to $managedLibsFolder!"
|
||||
Write-Host " $modName Download Url: $modDownloadUrl"
|
||||
} else {
|
||||
Write-Host " $modName was not found in the CVR Modding Group verified mods!"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "Copied all libraries!"
|
||||
Write-Host ""
|
||||
Write-Host "Press any key to strip the Dlls using NStrip"
|
||||
$HOST.UI.RawUI.ReadKey("NoEcho,IncludeKeyDown") | OUT-NULL
|
||||
$HOST.UI.RawUI.Flushinputbuffer()
|
||||
|
||||
Write-Host "NStrip Convert all private/protected stuff to public. Requires <AllowUnsafeBlocks>true></AllowUnsafeBlocks>"
|
||||
|
||||
# Create an array to hold the file names to strip
|
||||
$dllsToStrip = @('Assembly-CSharp.dll','Assembly-CSharp-firstpass.dll','AVProVideo.Runtime.dll','cohtml.Net.dll','Cohtml.RenderingBackend.dll','Cohtml.Runtime.dll','SteamVR.dll','SteamVR_Actions.dll')
|
||||
|
||||
# Check if NStrip.exe exists in the current directory
|
||||
if(Test-Path -Path ".\NStrip.exe") {
|
||||
$nStripPath = ".\NStrip.exe"
|
||||
}
|
||||
else {
|
||||
# Try to locate NStrip.exe in the PATH
|
||||
$nStripPath = Get-Command -Name NStrip.exe -ErrorAction SilentlyContinue | Select-Object -ExpandProperty Source
|
||||
if($nStripPath -eq $null) {
|
||||
# Display an error message if NStrip.exe could not be found
|
||||
Write-Host "Could not find NStrip.exe in the current directory nor in the PATH." -ForegroundColor Red
|
||||
Write-Host "Visit https://github.com/bbepis/NStrip/releases/latest to grab a copy." -ForegroundColor Red
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
# Loop through each DLL file to strip and call NStrip.exe
|
||||
foreach($dllFile in $dllsToStrip) {
|
||||
$dllPath = Join-Path -Path $managedLibsFolder -ChildPath $dllFile
|
||||
& $nStripPath -p -n $dllPath $dllPath
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "Copied all libraries and stripped the DLLs!"
|
||||
Write-Host ""
|
||||
Write-Host "Press any key to exit"
|
||||
$HOST.UI.RawUI.ReadKey("NoEcho,IncludeKeyDown") | OUT-NULL
|
||||
$HOST.UI.RawUI.Flushinputbuffer()
|
Loading…
Add table
Add a link
Reference in a new issue