mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 22:39:22 +00:00
i dont remember
This commit is contained in:
parent
73762e7241
commit
933913bb11
7 changed files with 606 additions and 350 deletions
|
@ -18,6 +18,9 @@
|
||||||
<Reference Include="Assembly-CSharp-firstpass">
|
<Reference Include="Assembly-CSharp-firstpass">
|
||||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Aura2_Core">
|
||||||
|
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Aura2_Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="cohtml.Net">
|
<Reference Include="cohtml.Net">
|
||||||
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\cohtml.Net.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -33,6 +36,12 @@
|
||||||
<Reference Include="SteamVR">
|
<Reference Include="SteamVR">
|
||||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UIExpansionKit">
|
||||||
|
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\UIExpansionKit.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Postprocessing.Runtime">
|
||||||
|
<HintPath>..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Unity.TextMeshPro">
|
<Reference Include="Unity.TextMeshPro">
|
||||||
<HintPath>..\..\..\DakyModsCVR\ManagedLibs\Unity.TextMeshPro.dll</HintPath>
|
<HintPath>..\..\..\DakyModsCVR\ManagedLibs\Unity.TextMeshPro.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
416
DesktopVRSwitch/DesktopVRSwitchHelper.cs
Normal file
416
DesktopVRSwitch/DesktopVRSwitchHelper.cs
Normal file
|
@ -0,0 +1,416 @@
|
||||||
|
using ABI_RC.Core;
|
||||||
|
using ABI_RC.Core.EventSystem;
|
||||||
|
using ABI_RC.Core.InteractionSystem;
|
||||||
|
using ABI_RC.Core.Player;
|
||||||
|
using ABI_RC.Core.Savior;
|
||||||
|
using ABI_RC.Core.UI;
|
||||||
|
using ABI_RC.Core.Util.Object_Behaviour;
|
||||||
|
using ABI_RC.Systems.Camera;
|
||||||
|
using ABI_RC.Systems.IK;
|
||||||
|
using ABI_RC.Systems.IK.SubSystems;
|
||||||
|
using ABI_RC.Systems.IK.TrackingModules;
|
||||||
|
using ABI_RC.Systems.MovementSystem;
|
||||||
|
using ABI_RC.Core.Networking;
|
||||||
|
using DesktopVRSwitch.Patches;
|
||||||
|
using HarmonyLib;
|
||||||
|
using MelonLoader;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
using Valve.VR;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
|
namespace DesktopVRSwitch;
|
||||||
|
|
||||||
|
public class DesktopVRSwitchHelper : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static DesktopVRSwitchHelper Instance;
|
||||||
|
|
||||||
|
//settings
|
||||||
|
public bool SettingTimedErrorCatch = true;
|
||||||
|
public float SettingTimedErrorTimer = 10f;
|
||||||
|
|
||||||
|
//internal shit
|
||||||
|
internal static bool isAttemptingSwitch = false;
|
||||||
|
internal static float timedSwitch = 0f;
|
||||||
|
internal static bool CurrentMode;
|
||||||
|
internal static Vector3 avatarWorldPos;
|
||||||
|
internal static Quaternion avatarWorldRot;
|
||||||
|
|
||||||
|
public void SwitchMode(bool isTimedSwitch = false)
|
||||||
|
{
|
||||||
|
if (isAttemptingSwitch) return;
|
||||||
|
|
||||||
|
isAttemptingSwitch = true;
|
||||||
|
MelonCoroutines.Start(AttemptPlatformSwitch());
|
||||||
|
|
||||||
|
//how long we wait until we assume an error occured
|
||||||
|
if (isTimedSwitch)
|
||||||
|
timedSwitch = Time.time + SettingTimedErrorTimer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
// assuming CVRInputManager.switchMode button was originally for desktop/vr switching before being left to do literally nothing in rootlogic
|
||||||
|
if (Input.GetKeyDown(KeyCode.F6) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && !isAttemptingSwitch)
|
||||||
|
{
|
||||||
|
SwitchMode(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isAttemptingSwitch) return;
|
||||||
|
|
||||||
|
//catch if coroutine just decided to not finish... which happens?
|
||||||
|
if (Time.time > timedSwitch)
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Timer exceeded. Something is wrong and coroutine failed partway.");
|
||||||
|
isAttemptingSwitch = false;
|
||||||
|
if (SettingTimedErrorCatch)
|
||||||
|
SwitchMode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//disables VRIK if it was on the current avatar during switch
|
||||||
|
//absolutely bruteforcing the stupid vr playspace offset issue
|
||||||
|
public void LateUpdate()
|
||||||
|
{
|
||||||
|
if (!isAttemptingSwitch) return;
|
||||||
|
BodySystem.TrackingEnabled = false;
|
||||||
|
BodySystem.TrackingPositionWeight = 0f;
|
||||||
|
PlayerSetup.Instance._avatar.transform.position = avatarWorldPos;
|
||||||
|
PlayerSetup.Instance._avatar.transform.rotation = avatarWorldRot;
|
||||||
|
MovementSystem.Instance.TeleportToPosRot(avatarWorldPos, avatarWorldRot, false);
|
||||||
|
MovementSystem.Instance.UpdateColliderCenter(avatarWorldPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static IEnumerator AttemptPlatformSwitch(bool forceMode = false)
|
||||||
|
{
|
||||||
|
//forceMode will attempt to backtrack to last working mode (if you dont like the mess, fix it yourself thx)
|
||||||
|
CurrentMode = forceMode ? CurrentMode : MetaPort.Instance.isUsingVr;
|
||||||
|
bool VRMode = forceMode ? CurrentMode : !CurrentMode;
|
||||||
|
|
||||||
|
CloseMenuElements(VRMode);
|
||||||
|
ToggleInputInteractions(false);
|
||||||
|
DisableMirrorCanvas();
|
||||||
|
|
||||||
|
//store current player position/rotation to correct VR/Desktop offsets
|
||||||
|
avatarWorldPos = PlayerSetup.Instance._avatar.transform.position;
|
||||||
|
avatarWorldRot = PlayerSetup.Instance._avatar.transform.rotation;
|
||||||
|
|
||||||
|
//exit all movement states
|
||||||
|
MovementSystem.Instance.ChangeCrouch(false);
|
||||||
|
MovementSystem.Instance.ChangeProne(false);
|
||||||
|
MovementSystem.Instance.canMove = false;
|
||||||
|
MovementSystem.Instance.canRot = false;
|
||||||
|
|
||||||
|
//load SteamVR
|
||||||
|
InitializeSteamVR(VRMode);
|
||||||
|
|
||||||
|
yield
|
||||||
|
return new WaitForEndOfFrame();
|
||||||
|
|
||||||
|
SetMetaPort(VRMode);
|
||||||
|
|
||||||
|
//reset rich presence
|
||||||
|
if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceDiscordEnabled", true))
|
||||||
|
{
|
||||||
|
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", false);
|
||||||
|
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", true);
|
||||||
|
}
|
||||||
|
if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceSteamEnabled", true))
|
||||||
|
{
|
||||||
|
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", false);
|
||||||
|
MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", true);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield
|
||||||
|
return new WaitForEndOfFrame();
|
||||||
|
|
||||||
|
SwitchActiveCameraRigs(VRMode);
|
||||||
|
UpdateCameraFacingObject();
|
||||||
|
RepositionCohtmlHud(VRMode);
|
||||||
|
UpdateHudOperations(VRMode);
|
||||||
|
SwitchPickupOrigins();
|
||||||
|
|
||||||
|
yield
|
||||||
|
return new WaitForEndOfFrame();
|
||||||
|
|
||||||
|
//needs to come after SetMovementSystem
|
||||||
|
UpdateGestureReconizerCam();
|
||||||
|
|
||||||
|
ResetCVRInputManager();
|
||||||
|
|
||||||
|
//gonna try doing this last
|
||||||
|
DisposeSteamVR(VRMode);
|
||||||
|
|
||||||
|
ToggleInputInteractions(true);
|
||||||
|
|
||||||
|
//reload current avatar
|
||||||
|
AssetManagement.Instance.LoadLocalAvatar(MetaPort.Instance.currentAvatarGuid);
|
||||||
|
|
||||||
|
yield return new WaitUntil(() => !PlayerSetup.Instance.avatarIsLoading);
|
||||||
|
|
||||||
|
isAttemptingSwitch = false;
|
||||||
|
|
||||||
|
BodySystem.TrackingEnabled = true;
|
||||||
|
BodySystem.TrackingPositionWeight = 1f;
|
||||||
|
MovementSystem.Instance.canMove = true;
|
||||||
|
MovementSystem.Instance.canRot = true;
|
||||||
|
|
||||||
|
if (!VRMode)
|
||||||
|
//collision center is set to match headpos in VR, but desktop doesnt reset it
|
||||||
|
MovementSystem.Instance.UpdateColliderCenter(PlayerSetup.Instance._avatar.transform.position);
|
||||||
|
|
||||||
|
yield
|
||||||
|
return new WaitForEndOfFrame();
|
||||||
|
|
||||||
|
//one last teleport to correct VR offset
|
||||||
|
MovementSystem.Instance.TeleportToPosRot(avatarWorldPos, avatarWorldRot, false);
|
||||||
|
|
||||||
|
yield
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
//shitton of try catch below
|
||||||
|
|
||||||
|
internal static void InitializeSteamVR(bool isVR)
|
||||||
|
{
|
||||||
|
if (isVR)
|
||||||
|
{
|
||||||
|
//force SteamVR to fully initialize, this does all and more than what i did with LoadDevice()
|
||||||
|
SteamVR.Initialize(true);
|
||||||
|
|
||||||
|
//Just to make sure. Game does this natively when entering VR.
|
||||||
|
SteamVR_Settings.instance.pauseGameWhenDashboardVisible = false;
|
||||||
|
|
||||||
|
//TODO: something needs to be done to reinitialize SteamVR_Input or SteamVR_Actions
|
||||||
|
//If you restart SteamVR after already have been in VRMode, the steamvr action handles break
|
||||||
|
//ive tried:
|
||||||
|
//SteamVR_Input.Initialize(true)
|
||||||
|
//SteamVR_Actions.PreInitialize()
|
||||||
|
//Destroying SteamVR_Settings on DesktopMode
|
||||||
|
//Destroying SteamVR_Behavior on DesktopMode
|
||||||
|
//Destroying SteamVR_Render on DesktopMode
|
||||||
|
//Combinations of all of these..
|
||||||
|
//Its probably really simple, but I just cannot figure out how.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void DisposeSteamVR(bool isVR)
|
||||||
|
{
|
||||||
|
if (!isVR)
|
||||||
|
{
|
||||||
|
//force SteamVR to let go of Chillout
|
||||||
|
XRSettings.LoadDeviceByName("None");
|
||||||
|
XRSettings.enabled = false;
|
||||||
|
|
||||||
|
//destroy [SteamVR] gameobject as next SteamVR.Initialize creates a new one
|
||||||
|
Object.Destroy(SteamVR_Behaviour.instance.gameObject);
|
||||||
|
|
||||||
|
//what even does this do that is actually important?
|
||||||
|
SteamVR.SafeDispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// shouldn't be that important, right?
|
||||||
|
internal static void CloseMenuElements(bool isVR)
|
||||||
|
{
|
||||||
|
if (ViewManager.Instance != null)
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Closed MainMenu Instance.");
|
||||||
|
ViewManager.Instance.UiStateToggle(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("MainMenu Instance not found!!!");
|
||||||
|
}
|
||||||
|
if (ViewManager.Instance != null)
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Closed QuickMenu Instance.");
|
||||||
|
CVR_MenuManager.Instance.ToggleQuickMenu(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("QuickMenu Instance not found!!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void ToggleInputInteractions(bool toggle)
|
||||||
|
{
|
||||||
|
//disable input during switch
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg($"Toggling input & interactions to " + toggle);
|
||||||
|
CVRInputManager.Instance.inputEnabled = toggle;
|
||||||
|
CVR_InteractableManager.enableInteractions = toggle;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Toggling input & interactions failed. Is something invalid?");
|
||||||
|
MelonLogger.Msg("CVRInputManager.Instance: " + CVRInputManager.Instance);
|
||||||
|
MelonLogger.Msg("CVR_InteractableManager: " + CVR_InteractableManager.enableInteractions);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
internal static void SetMetaPort(bool isVR)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg($"Set MetaPort isUsingVr to {isVR}.");
|
||||||
|
MetaPort.Instance.isUsingVr = isVR;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Setting MetaPort isUsingVr failed. Is MetaPort.Instance invalid?");
|
||||||
|
MelonLogger.Msg("MetaPort.Instance: " + MetaPort.Instance);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void SwitchActiveCameraRigs(bool isVR)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Switched active camera rigs.");
|
||||||
|
PlayerSetup.Instance.desktopCameraRig.SetActive(!isVR);
|
||||||
|
PlayerSetup.Instance.vrCameraRig.SetActive(isVR);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Error switching active cameras. Are the camera rigs invalid?");
|
||||||
|
MelonLogger.Msg("PlayerSetup.Instance.desktopCameraRig: " + PlayerSetup.Instance.desktopCameraRig);
|
||||||
|
MelonLogger.Msg("PlayerSetup.Instance.vrCameraRig: " + PlayerSetup.Instance.vrCameraRig);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void RepositionCohtmlHud(bool isVR)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Parented CohtmlHud to active camera.");
|
||||||
|
CohtmlHud.Instance.gameObject.transform.parent = isVR ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.desktopCamera.transform;
|
||||||
|
|
||||||
|
//sets hud position, rotation, ~~and scale~~ based on MetaPort isUsingVr
|
||||||
|
CVRTools.ConfigureHudAffinity();
|
||||||
|
CohtmlHud.Instance.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Error parenting CohtmlHud to active camera. Is CohtmlHud.Instance invalid?");
|
||||||
|
MelonLogger.Msg("CohtmlHud.Instance: " + CohtmlHud.Instance);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void ResetCVRInputManager()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Enabling CVRInputManager inputEnabled & disabling blockedByUi!");
|
||||||
|
//CVRInputManager.Instance.reload = true;
|
||||||
|
//just in case
|
||||||
|
CVRInputManager.Instance.inputEnabled = true;
|
||||||
|
CVRInputManager.Instance.blockedByUi = false;
|
||||||
|
//sometimes head can get stuck, so just in case
|
||||||
|
CVRInputManager.Instance.independentHeadToggle = false;
|
||||||
|
//just nice to load into desktop with idle gesture
|
||||||
|
CVRInputManager.Instance.gestureLeft = 0f;
|
||||||
|
CVRInputManager.Instance.gestureLeftRaw = 0f;
|
||||||
|
CVRInputManager.Instance.gestureRight = 0f;
|
||||||
|
CVRInputManager.Instance.gestureRightRaw = 0f;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("CVRInputManager reload failed. Is CVRInputManager.Instance invalid?");
|
||||||
|
MelonLogger.Msg("CVRInputManager.Instance: " + CVRInputManager.Instance);
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//every nameplate canvas uses CameraFacingObject :stare:
|
||||||
|
internal static void UpdateCameraFacingObject()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Updating all CameraFacingObject scripts to face new camera. (this fixes nameplates)");
|
||||||
|
CameraFacingObject[] camfaceobjs = Object.FindObjectsOfType<CameraFacingObject>();
|
||||||
|
|
||||||
|
for (int i = 0; i < camfaceobjs.Count(); i++)
|
||||||
|
{
|
||||||
|
camfaceobjs[i].m_Camera = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Error updating CameraFacingObject objects! Nameplates will be wonk...");
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void UpdateHudOperations(bool isVR)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Set HudOperations worldLoadingItem and worldLoadStatus to their respective Desktop/Vr parent.");
|
||||||
|
HudOperations.Instance.worldLoadingItem = isVR ? HudOperations.Instance.worldLoadingItemVr : HudOperations.Instance.worldLoadingItemDesktop;
|
||||||
|
HudOperations.Instance.worldLoadStatus = isVR ? HudOperations.Instance.worldLoadStatusVr : HudOperations.Instance.worldLoadStatusDesktop;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Error updating HudOperations LoadingItem & LoadStatus!");
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void DisableMirrorCanvas()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
//tell the game we are in mirror mode so itll disable it (if enabled)
|
||||||
|
PortableCamera.Instance.mode = MirroringMode.Mirror;
|
||||||
|
PortableCamera.Instance.ChangeMirroring();
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Error updating CVRGestureRecognizer camera!");
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void UpdateGestureReconizerCam()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Set GestureReconizerCam camera to active camera.");
|
||||||
|
Traverse.Create(CVRGestureRecognizer.Instance).Field("_camera").SetValue(PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>());
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Error updating CVRGestureRecognizer camera!");
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void SwitchPickupOrigins()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Switched pickup origins.");
|
||||||
|
CVRPickupObjectTracker[] pickups = Object.FindObjectsOfType<CVRPickupObjectTracker>();
|
||||||
|
for (int i = 0; i < pickups.Count(); i++)
|
||||||
|
{
|
||||||
|
pickups[i].OnSwitch();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
MelonLogger.Error("Error switching pickup origins!");
|
||||||
|
throw;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -26,360 +26,50 @@ namespace DesktopVRSwitch;
|
||||||
|
|
||||||
public class DesktopVRSwitch : MelonMod
|
public class DesktopVRSwitch : MelonMod
|
||||||
{
|
{
|
||||||
private static MelonPreferences_Category m_categoryDesktopVRSwitch;
|
internal const string SettingsCategory = "DesktopVRSwitch";
|
||||||
private static MelonPreferences_Entry<bool> m_entryTimedErrorCatch;
|
internal static MelonPreferences_Category m_categoryDesktopVRSwitch;
|
||||||
|
internal static MelonPreferences_Entry<bool> m_entryTimedErrorCatch;
|
||||||
|
internal static MelonPreferences_Entry<float> m_entryTimedErrorTimer;
|
||||||
|
|
||||||
public override void OnInitializeMelon()
|
public override void OnInitializeMelon()
|
||||||
{
|
{
|
||||||
m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
|
m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(SettingsCategory);
|
||||||
m_entryTimedErrorCatch = m_categoryDesktopVRSwitch.CreateEntry<bool>("Timed Error Catch", true, description: "Attempt to switch back if an error is found after 10 seconds.");
|
m_entryTimedErrorCatch = m_categoryDesktopVRSwitch.CreateEntry<bool>("Timed Error Catch", true, description: "Attempt to switch back if an error is found after n seconds.");
|
||||||
|
m_entryTimedErrorTimer = m_categoryDesktopVRSwitch.CreateEntry<float>("Timed Error Timer", 10f, description: "Amount of seconds to wait before assuming there was an error.");
|
||||||
|
|
||||||
m_categoryDesktopVRSwitch.SaveToFile(false);
|
m_categoryDesktopVRSwitch.SaveToFile(false);
|
||||||
}
|
foreach (var setting in m_categoryDesktopVRSwitch.Entries)
|
||||||
|
|
||||||
private static bool isAttemptingSwitch = false;
|
|
||||||
private static float timedSwitch = 0f;
|
|
||||||
private static bool CurrentMode;
|
|
||||||
private static Vector3 avatarPos;
|
|
||||||
private static Quaternion avatarRot;
|
|
||||||
|
|
||||||
public override void OnUpdate()
|
|
||||||
{
|
{
|
||||||
// assuming CVRInputManager.switchMode button was originally for desktop/vr switching before being left to do literally nothing in rootlogic
|
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||||
if (Input.GetKeyDown(KeyCode.F6) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && !isAttemptingSwitch)
|
|
||||||
{
|
|
||||||
//start attempt
|
|
||||||
isAttemptingSwitch = true;
|
|
||||||
MelonCoroutines.Start(AttemptPlatformSwitch());
|
|
||||||
|
|
||||||
//how long we wait until we assume an error occured
|
|
||||||
if (m_entryTimedErrorCatch.Value)
|
|
||||||
timedSwitch = Time.time + 10f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//catch if coroutine just decided to not finish... which happens?
|
//UIExpansionKit addon
|
||||||
if (isAttemptingSwitch && Time.time > timedSwitch)
|
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "UI Expansion Kit"))
|
||||||
{
|
{
|
||||||
MelonLogger.Error("Timer exceeded. Something is wrong and coroutine failed partway.");
|
MelonLogger.Msg("Initializing UIExpansionKit support.");
|
||||||
MelonCoroutines.Start(AttemptPlatformSwitch(true));
|
UiExtensionsAddon.Init();
|
||||||
|
}
|
||||||
|
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||||
}
|
}
|
||||||
|
|
||||||
//correct player position while switching
|
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||||
if (isAttemptingSwitch && !MovementSystem.Instance.canMove)
|
|
||||||
{
|
{
|
||||||
MovementSystem.Instance.TeleportToPosRot(avatarPos, avatarRot, false);
|
while (PlayerSetup.Instance == null)
|
||||||
MovementSystem.Instance.UpdateColliderCenter(avatarPos);
|
yield return null;
|
||||||
}
|
|
||||||
|
PlayerSetup.Instance.gameObject.AddComponent<DesktopVRSwitchHelper>();
|
||||||
|
|
||||||
|
while (DesktopVRSwitchHelper.Instance == null)
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
UpdateAllSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static IEnumerator AttemptPlatformSwitch(bool forceMode = false)
|
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
|
||||||
|
private void UpdateAllSettings()
|
||||||
{
|
{
|
||||||
//forceMode will attempt to backtrack to last working mode (if you dont like the mess, fix it yourself thx)
|
if (!DesktopVRSwitchHelper.Instance) return;
|
||||||
CurrentMode = forceMode ? CurrentMode : MetaPort.Instance.isUsingVr;
|
DesktopVRSwitchHelper.Instance.SettingTimedErrorCatch = m_entryTimedErrorCatch.Value;
|
||||||
bool VRMode = forceMode ? CurrentMode : !CurrentMode;
|
DesktopVRSwitchHelper.Instance.SettingTimedErrorTimer = m_entryTimedErrorTimer.Value;
|
||||||
|
|
||||||
//store current player position/rotation to correct VR/Desktop offsets
|
|
||||||
avatarPos = PlayerSetup.Instance._avatar.transform.position;
|
|
||||||
avatarRot = PlayerSetup.Instance._avatar.transform.rotation;
|
|
||||||
|
|
||||||
//prevent player from any movement while transitioning
|
|
||||||
MovementSystem.Instance.canMove = false;
|
|
||||||
BodySystem.TrackingEnabled = false;
|
|
||||||
|
|
||||||
//load SteamVR
|
|
||||||
InitializeSteamVR(VRMode);
|
|
||||||
|
|
||||||
CloseMenuElements(VRMode);
|
|
||||||
DisableMirrorCanvas();
|
|
||||||
|
|
||||||
yield
|
|
||||||
return new WaitForEndOfFrame();
|
|
||||||
|
|
||||||
SetMetaPort(VRMode);
|
|
||||||
|
|
||||||
yield
|
|
||||||
return new WaitForEndOfFrame();
|
|
||||||
|
|
||||||
SetPlayerSetup(VRMode);
|
|
||||||
SwitchActiveCameraRigs(VRMode);
|
|
||||||
UpdateCameraFacingObject();
|
|
||||||
RepositionCohtmlHud(VRMode);
|
|
||||||
UpdateHudOperations(VRMode);
|
|
||||||
SwitchPickupOrigins();
|
|
||||||
|
|
||||||
yield
|
|
||||||
return new WaitForEndOfFrame();
|
|
||||||
|
|
||||||
//needs to come after SetMovementSystem
|
|
||||||
UpdateGestureReconizerCam();
|
|
||||||
|
|
||||||
yield
|
|
||||||
return new WaitForEndOfFrame();
|
|
||||||
|
|
||||||
//right here is the fucker most likely to break
|
|
||||||
ReloadCVRInputManager();
|
|
||||||
|
|
||||||
//some menus have 0.5s wait(), so to be safe
|
|
||||||
yield
|
|
||||||
return new WaitForSeconds(0.5f);
|
|
||||||
|
|
||||||
//reload current avatar
|
|
||||||
AssetManagement.Instance.LoadLocalAvatar(MetaPort.Instance.currentAvatarGuid);
|
|
||||||
|
|
||||||
yield
|
|
||||||
return new WaitForSeconds(2f);
|
|
||||||
|
|
||||||
if (!VRMode)
|
|
||||||
//collision center is set to match headpos in VR, but desktop doesnt reset it
|
|
||||||
MovementSystem.Instance.UpdateColliderCenter(PlayerSetup.Instance._avatar.transform.position);
|
|
||||||
|
|
||||||
//gonna try doing this last
|
|
||||||
DisposeSteamVR(VRMode);
|
|
||||||
|
|
||||||
MovementSystem.Instance.canMove = true;
|
|
||||||
BodySystem.TrackingEnabled = true;
|
|
||||||
|
|
||||||
yield
|
|
||||||
return null;
|
|
||||||
isAttemptingSwitch = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//shitton of try catch below
|
|
||||||
|
|
||||||
private static void InitializeSteamVR(bool isVR)
|
|
||||||
{
|
|
||||||
if (isVR)
|
|
||||||
{
|
|
||||||
//force SteamVR to fully initialize, this does all and more than what i did with LoadDevice()
|
|
||||||
SteamVR.Initialize(true);
|
|
||||||
|
|
||||||
//Just to make sure. Game does this natively when entering VR.
|
|
||||||
SteamVR_Settings.instance.pauseGameWhenDashboardVisible = false;
|
|
||||||
|
|
||||||
//TODO: something needs to be done to reinitialize SteamVR_Input or SteamVR_Actions
|
|
||||||
//If you restart SteamVR after already have been in VRMode, the steamvr action handles break
|
|
||||||
//ive tried:
|
|
||||||
//SteamVR_Input.Initialize(true)
|
|
||||||
//SteamVR_Actions.PreInitialize()
|
|
||||||
//Destroying SteamVR_Settings on DesktopMode
|
|
||||||
//Destroying SteamVR_Behavior on DesktopMode
|
|
||||||
//Destroying SteamVR_Render on DesktopMode
|
|
||||||
//Combinations of all of these..
|
|
||||||
//Its probably really simple, but I just cannot figure out how.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void DisposeSteamVR(bool isVR)
|
|
||||||
{
|
|
||||||
if (!isVR)
|
|
||||||
{
|
|
||||||
//force SteamVR to let go of Chillout
|
|
||||||
XRSettings.LoadDeviceByName("None");
|
|
||||||
XRSettings.enabled = false;
|
|
||||||
|
|
||||||
//destroy [SteamVR] gameobject as next SteamVR.Initialize creates a new one
|
|
||||||
Object.Destroy(SteamVR_Behaviour.instance.gameObject);
|
|
||||||
|
|
||||||
//what even does this do that is actually important?
|
|
||||||
SteamVR.SafeDispose();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// shouldn't be that important, right?
|
|
||||||
private static void CloseMenuElements(bool isVR)
|
|
||||||
{
|
|
||||||
if (ViewManager.Instance != null)
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Closed MainMenu Instance.");
|
|
||||||
ViewManager.Instance.UiStateToggle(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("MainMenu Instance not found!!!");
|
|
||||||
}
|
|
||||||
if (ViewManager.Instance != null)
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Closed QuickMenu Instance.");
|
|
||||||
CVR_MenuManager.Instance.ToggleQuickMenu(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("QuickMenu Instance not found!!!");
|
|
||||||
}
|
|
||||||
|
|
||||||
//disable input during switch
|
|
||||||
CVRInputManager.Instance.inputEnabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SetMetaPort(bool isVR)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg($"Set MetaPort isUsingVr to {isVR}.");
|
|
||||||
MetaPort.Instance.isUsingVr = isVR;
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Setting MetaPort isUsingVr failed. Is MetaPort.Instance invalid?");
|
|
||||||
MelonLogger.Msg("MetaPort.Instance: " + MetaPort.Instance);
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SetPlayerSetup(bool isVR)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg($"Set PlayerSetup instance to {isVR}.");
|
|
||||||
PlayerSetup.Instance._inVr = isVR;
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Setting PlayerSetup _inVr failed. Is PlayerSetup.Instance invalid?");
|
|
||||||
MelonLogger.Msg("PlayerSetup.Instance: " + PlayerSetup.Instance);
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SwitchActiveCameraRigs(bool isVR)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Switched active camera rigs.");
|
|
||||||
PlayerSetup.Instance.desktopCameraRig.SetActive(!isVR);
|
|
||||||
PlayerSetup.Instance.vrCameraRig.SetActive(isVR);
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Error switching active cameras. Are the camera rigs invalid?");
|
|
||||||
MelonLogger.Msg("PlayerSetup.Instance.desktopCameraRig: " + PlayerSetup.Instance.desktopCameraRig);
|
|
||||||
MelonLogger.Msg("PlayerSetup.Instance.vrCameraRig: " + PlayerSetup.Instance.vrCameraRig);
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void RepositionCohtmlHud(bool isVR)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Parented CohtmlHud to active camera.");
|
|
||||||
CohtmlHud.Instance.gameObject.transform.parent = isVR ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.desktopCamera.transform;
|
|
||||||
|
|
||||||
//sets hud position, rotation, ~~and scale~~ based on MetaPort isUsingVr
|
|
||||||
CVRTools.ConfigureHudAffinity();
|
|
||||||
CohtmlHud.Instance.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Error parenting CohtmlHud to active camera. Is CohtmlHud.Instance invalid?");
|
|
||||||
MelonLogger.Msg("CohtmlHud.Instance: " + CohtmlHud.Instance);
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ReloadCVRInputManager()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Set CVRInputManager reload to True. Input should reload next frame...");
|
|
||||||
CVRInputManager.Instance.reload = true;
|
|
||||||
//just in case
|
|
||||||
CVRInputManager.Instance.inputEnabled = true;
|
|
||||||
CVRInputManager.Instance.blockedByUi = false;
|
|
||||||
//sometimes head can get stuck, so just in case
|
|
||||||
CVRInputManager.Instance.independentHeadToggle = false;
|
|
||||||
//just nice to load into desktop with idle gesture
|
|
||||||
CVRInputManager.Instance.gestureLeft = 0f;
|
|
||||||
CVRInputManager.Instance.gestureLeftRaw = 0f;
|
|
||||||
CVRInputManager.Instance.gestureRight = 0f;
|
|
||||||
CVRInputManager.Instance.gestureRightRaw = 0f;
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("CVRInputManager reload failed. Is CVRInputManager.Instance invalid?");
|
|
||||||
MelonLogger.Msg("CVRInputManager.Instance: " + CVRInputManager.Instance);
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//every nameplate canvas uses CameraFacingObject :stare:
|
|
||||||
private static void UpdateCameraFacingObject()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Updating all CameraFacingObject scripts to face new camera. (this fixes nameplates)");
|
|
||||||
CameraFacingObject[] camfaceobjs = Object.FindObjectsOfType<CameraFacingObject>();
|
|
||||||
|
|
||||||
for (int i = 0; i < camfaceobjs.Count(); i++)
|
|
||||||
{
|
|
||||||
camfaceobjs[i].m_Camera = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Error updating CameraFacingObject objects! Nameplates will be wonk...");
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void UpdateHudOperations(bool isVR)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Set HudOperations worldLoadingItem and worldLoadStatus to their respective Desktop/Vr parent.");
|
|
||||||
HudOperations.Instance.worldLoadingItem = isVR ? HudOperations.Instance.worldLoadingItemVr : HudOperations.Instance.worldLoadingItemDesktop;
|
|
||||||
HudOperations.Instance.worldLoadStatus = isVR ? HudOperations.Instance.worldLoadStatusVr : HudOperations.Instance.worldLoadStatusDesktop;
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Error updating HudOperations LoadingItem & LoadStatus!");
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void DisableMirrorCanvas()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
//tell the game we are in mirror mode so itll disable it (if enabled)
|
|
||||||
PortableCamera.Instance.mode = MirroringMode.Mirror;
|
|
||||||
PortableCamera.Instance.ChangeMirroring();
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Error updating CVRGestureRecognizer camera!");
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void UpdateGestureReconizerCam()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Set GestureReconizerCam camera to active camera.");
|
|
||||||
Traverse.Create(CVRGestureRecognizer.Instance).Field("_camera").SetValue(PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>());
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Error updating CVRGestureRecognizer camera!");
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SwitchPickupOrigins()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MelonLogger.Msg("Switched pickup origins.");
|
|
||||||
CVRPickupObjectTracker[] pickups = Object.FindObjectsOfType<CVRPickupObjectTracker>();
|
|
||||||
|
|
||||||
for (int i = 0; i < pickups.Count(); i++)
|
|
||||||
{
|
|
||||||
pickups[i].OnSwitch();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
MelonLogger.Error("Error switching pickup origins!");
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
127
DesktopVRSwitch/Patches/ReferenceCameraFix.cs
Normal file
127
DesktopVRSwitch/Patches/ReferenceCameraFix.cs
Normal file
|
@ -0,0 +1,127 @@
|
||||||
|
using ABI.CCK.Components;
|
||||||
|
using ABI_RC.Core.Base;
|
||||||
|
using ABI_RC.Core.Player;
|
||||||
|
using ABI_RC.Core.Savior;
|
||||||
|
using Aura2API;
|
||||||
|
using BeautifyEffect;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AzureSky;
|
||||||
|
using UnityEngine.Rendering.PostProcessing;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
|
namespace DesktopVRSwitch.Patches;
|
||||||
|
|
||||||
|
[HarmonyPatch]
|
||||||
|
internal class ReferenceCameraFix
|
||||||
|
{
|
||||||
|
[HarmonyPostfix]
|
||||||
|
[HarmonyPatch(typeof(CVRWorld), "SetDefaultCamValues")]
|
||||||
|
private static void CVRWorld_SetDefaultCamValues_Postfix(ref CVRWorld __instance)
|
||||||
|
{
|
||||||
|
Camera active;
|
||||||
|
Camera nonActive;
|
||||||
|
if (MetaPort.Instance.isUsingVr)
|
||||||
|
{
|
||||||
|
active = PlayerSetup.Instance.vrCamera.GetComponent<Camera>();
|
||||||
|
nonActive = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
active = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
|
||||||
|
nonActive = PlayerSetup.Instance.vrCamera.GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
CopyActiveCamera(active, nonActive);
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPostfix]
|
||||||
|
[HarmonyPatch(typeof(CVRWorld), "CopyRefCamValues")]
|
||||||
|
private static void CVRWorld_CopyRefCamValues_Postfix(ref CVRWorld __instance)
|
||||||
|
{
|
||||||
|
Camera active;
|
||||||
|
Camera nonActive;
|
||||||
|
if (MetaPort.Instance.isUsingVr)
|
||||||
|
{
|
||||||
|
active = PlayerSetup.Instance.vrCamera.GetComponent<Camera>();
|
||||||
|
nonActive = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
active = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
|
||||||
|
nonActive = PlayerSetup.Instance.vrCamera.GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
CopyActiveCamera(active, nonActive);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CopyActiveCamera(Camera activeCamera, Camera inactiveCamera)
|
||||||
|
{
|
||||||
|
//steal basic settings
|
||||||
|
inactiveCamera.farClipPlane = activeCamera.farClipPlane;
|
||||||
|
inactiveCamera.nearClipPlane = activeCamera.nearClipPlane;
|
||||||
|
inactiveCamera.cullingMask = activeCamera.cullingMask;
|
||||||
|
inactiveCamera.depthTextureMode = activeCamera.depthTextureMode;
|
||||||
|
|
||||||
|
//steal post processing if added
|
||||||
|
PostProcessLayer ppLayerActive = activeCamera.GetComponent<PostProcessLayer>();
|
||||||
|
PostProcessLayer ppLayerNonActive = inactiveCamera.GetComponent<PostProcessLayer>();
|
||||||
|
if (ppLayerActive != null && ppLayerNonActive != null)
|
||||||
|
{
|
||||||
|
ppLayerNonActive.enabled = ppLayerActive.enabled;
|
||||||
|
ppLayerNonActive.volumeLayer = ppLayerActive.volumeLayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
//what even is this aura camera stuff
|
||||||
|
AuraCamera auraActive = activeCamera.GetComponent<AuraCamera>();
|
||||||
|
AuraCamera auraNonActive = inactiveCamera.AddComponentIfMissing<AuraCamera>();
|
||||||
|
if (auraActive != null && auraNonActive != null)
|
||||||
|
{
|
||||||
|
auraNonActive.enabled = auraActive.enabled;
|
||||||
|
auraNonActive.frustumSettings = auraActive.frustumSettings;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auraNonActive.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//flare layer thing? the sun :_:_:_:_:_:
|
||||||
|
FlareLayer flareActive = activeCamera.GetComponent<FlareLayer>();
|
||||||
|
FlareLayer flareNonActive = inactiveCamera.AddComponentIfMissing<FlareLayer>();
|
||||||
|
if (flareActive != null && flareNonActive != null)
|
||||||
|
{
|
||||||
|
flareNonActive.enabled = flareActive.enabled;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
flareNonActive.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//set correct farclipplane so effect is correct on switching world after switch
|
||||||
|
PlayerSetup.Instance.transitionEffectVr.material.SetFloat("ClippingPlane", activeCamera.farClipPlane);
|
||||||
|
PlayerSetup.Instance.transitionEffectDesktop.material.SetFloat("ClippingPlane", activeCamera.farClipPlane);
|
||||||
|
|
||||||
|
//and now what the fuck is fog scattering
|
||||||
|
AzureFogScattering azureFogActive = activeCamera.GetComponent<AzureFogScattering>();
|
||||||
|
AzureFogScattering azureFogNonActive = inactiveCamera.AddComponentIfMissing<AzureFogScattering>();
|
||||||
|
if (azureFogActive != null && azureFogNonActive != null)
|
||||||
|
{
|
||||||
|
azureFogNonActive.fogScatteringMaterial = azureFogActive.fogScatteringMaterial;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Object.Destroy(inactiveCamera.GetComponent<AzureFogScattering>());
|
||||||
|
}
|
||||||
|
|
||||||
|
//why is there so many thingsssssssss
|
||||||
|
Beautify beautifyActive = activeCamera.GetComponent<Beautify>();
|
||||||
|
Beautify beautifyNonActive = inactiveCamera.AddComponentIfMissing<Beautify>();
|
||||||
|
if (beautifyActive != null && beautifyNonActive != null)
|
||||||
|
{
|
||||||
|
beautifyNonActive.quality = beautifyActive.quality;
|
||||||
|
beautifyNonActive.profile = beautifyActive.profile;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Object.Destroy(inactiveCamera.gameObject.GetComponent<Beautify>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -25,6 +25,6 @@ using System.Reflection;
|
||||||
namespace DesktopVRSwitch.Properties;
|
namespace DesktopVRSwitch.Properties;
|
||||||
internal static class AssemblyInfoParams
|
internal static class AssemblyInfoParams
|
||||||
{
|
{
|
||||||
public const string Version = "2.0.0";
|
public const string Version = "3.0.0";
|
||||||
public const string Author = "NotAKidoS";
|
public const string Author = "NotAKidoS";
|
||||||
}
|
}
|
14
DesktopVRSwitch/UIExpansionKitAddon.cs
Normal file
14
DesktopVRSwitch/UIExpansionKitAddon.cs
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using UIExpansionKit.API;
|
||||||
|
|
||||||
|
namespace DesktopVRSwitch;
|
||||||
|
public static class UiExtensionsAddon
|
||||||
|
{
|
||||||
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
var settings = ExpansionKitApi.GetSettingsCategory(DesktopVRSwitch.SettingsCategory);
|
||||||
|
settings.AddSimpleButton("Switch VRMode", SwitchModeButton);
|
||||||
|
}
|
||||||
|
internal static void SwitchModeButton() => DesktopVRSwitchHelper.Instance.SwitchMode(true);
|
||||||
|
}
|
|
@ -1,9 +1,9 @@
|
||||||
{
|
{
|
||||||
"_id": -1,
|
"_id": 103,
|
||||||
"name": "DesktopVRSwitch",
|
"name": "DesktopVRSwitch",
|
||||||
"modversion": "2.0.0",
|
"modversion": "3.0.0",
|
||||||
"gameversion": "2022r168",
|
"gameversion": "2022r169p1",
|
||||||
"loaderversion": "0.5.4",
|
"loaderversion": "0.5.7",
|
||||||
"modtype": "Mod",
|
"modtype": "Mod",
|
||||||
"author": "NotAKidoS",
|
"author": "NotAKidoS",
|
||||||
"description": "Allows you to switch between Desktop and VR with a keybind.\n**Press Control + F6 to switch.**\n\nWhile this mod is a nice convienence feature to have access to, not every chillout system or mod is built to support it. I cannot possibly cover every edge case or mitigate issues with every mod. **Use at your own discretion.**",
|
"description": "Allows you to switch between Desktop and VR with a keybind.\n**Press Control + F6 to switch.**\n\nWhile this mod is a nice convienence feature to have access to, not every chillout system or mod is built to support it. I cannot possibly cover every edge case or mitigate issues with every mod. **Use at your own discretion.**",
|
||||||
|
@ -16,8 +16,8 @@
|
||||||
"requirements": [
|
"requirements": [
|
||||||
"None"
|
"None"
|
||||||
],
|
],
|
||||||
"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRSwitch/releases/download/r2/DesktopVRSwitch.dll",
|
"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRSwitch/releases/download/r3/DesktopVRSwitch.dll",
|
||||||
"sourcelink": "https://github.com/NotAKidOnSteam/DesktopVRSwitch/",
|
"sourcelink": "https://github.com/NotAKidOnSteam/DesktopVRSwitch/",
|
||||||
"changelog": "Initial Release",
|
"changelog": "Initial CVRMG Release",
|
||||||
"embedcolor": "3498db"
|
"embedcolor": "3498db"
|
||||||
}
|
}
|
Loading…
Add table
Add a link
Reference in a new issue