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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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4.3.5
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parent
25c0b7cffe
commit
94abe14f0c
8 changed files with 33 additions and 8 deletions
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@ -8,7 +8,7 @@ namespace NAK.Melons.DesktopVRSwitch;
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public class DesktopVRSwitch : MonoBehaviour
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{
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//Settings
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//Debug Setting
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public bool _reloadLocalAvatar = true;
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//Internal Stuff
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@ -120,6 +120,7 @@ public class DesktopVRSwitch : MonoBehaviour
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TryCatchHell.ResetCVRInputManager();
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TryCatchHell.UpdateRichPresence();
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TryCatchHell.UpdateGestureReconizerCam();
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TryCatchHell.UpdateMenuCoreData(isVR);
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//let tracked objects know we switched
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VRModeSwitchTracker.PostVRModeSwitch(isVR);
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@ -89,6 +89,13 @@ internal class IKSystemPatches
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{
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__instance.gameObject.AddComponent<IKSystemTracker>();
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}
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[HarmonyPostfix] //lazy fix so i dont need to wait few frames
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[HarmonyPatch(typeof(TrackingPoint), "Initialize")]
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private static void Postfix_TrackingPoint_Initialize(ref TrackingPoint __instance)
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{
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__instance.referenceTransform.localScale = Vector3.one;
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}
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}
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internal class VRTrackerManagerPatches
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@ -18,13 +18,17 @@ namespace NAK.Melons.DesktopVRSwitch;
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public class DesktopVRSwitchMod : MelonMod
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{
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internal const string SettingsCategory = "DesktopVRSwitch";
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internal static MelonPreferences_Category m_categoryDesktopVRSwitch;
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internal static MelonPreferences_Category mCategory;
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internal static MelonLogger.Instance Logger;
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internal static MelonPreferences_Entry<bool>
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mSetting_EnterCalibrationOnSwitch;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(SettingsCategory);
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mCategory = MelonPreferences.CreateCategory(SettingsCategory);
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mSetting_EnterCalibrationOnSwitch = mCategory.CreateEntry<bool>("Enter Calibration on Switch", true, description: "Should you automatically be placed into calibration after switch if FBT is available? Overridden by Save Calibration IK setting.");
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ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
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ApplyPatches(typeof(HarmonyPatches.CVRPickupObjectPatches));
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@ -45,7 +45,7 @@ public class IKSystemTracker : MonoBehaviour
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}
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//make it so you dont instantly end up in FBT from Desktop
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IKSystem.firstAvatarLoaded = false;
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IKSystem.firstAvatarLoaded = DesktopVRSwitchMod.mSetting_EnterCalibrationOnSwitch.Value;
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//turn of finger tracking just in case user switched controllers
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ikSystem.FingerSystem.controlActive = false;
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}
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@ -38,6 +38,8 @@ public class MovementSystemTracker : MonoBehaviour
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public void PostVRModeSwitch(bool isVR, Camera activeCamera)
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{
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//immediatly update camera to new camera transform
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movementSystem.rotationPivot = activeCamera.transform;
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//lazy way of correcting Desktop & VR offset issue (game does the maths)
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movementSystem.TeleportToPosRot(preSwitchWorldPosition, preSwitchWorldRotation, false);
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//recenter desktop collision to player object
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@ -20,11 +20,12 @@ using System.Reflection;
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(ConsoleColor.DarkCyan)]
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[assembly: HarmonyDontPatchAll]
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namespace NAK.Melons.DesktopVRSwitch.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "4.3.4";
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public const string Version = "4.3.5";
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public const string Author = "NotAKidoS";
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}
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@ -176,4 +176,14 @@ internal class TryCatchHell
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},
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"Failed to update CVRGestureRecognizer camera.");
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}
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internal static void UpdateMenuCoreData(bool isVR)
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{
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TryCatchWrapper(() =>
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{
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DesktopVRSwitchMod.Logger.Msg("Updating CVR_Menu_Data core data.");
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CVR_MenuManager.Instance.coreData.core.inVr = isVR;
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},
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"Failed to update CVR_Menu_Data core data.");
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}
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}
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@ -1,7 +1,7 @@
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{
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"_id": 103,
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"name": "DesktopVRSwitch",
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"modversion": "4.3.4",
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"modversion": "4.3.5",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRSwitch/releases/download/v4.3.4/DesktopVRSwitch.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRSwitch/releases/download/v4.3.5/DesktopVRSwitch.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/DesktopVRSwitch/",
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"changelog": "- Backported rewrite from Experimental & patched up to handle OpenVR.\n- Reinitialize SteamVR input on switch incase user restarted SteamVR or changed controllers. Correct fixedDeltaTime when entering Desktop.\n- Many tweaks to ensure everything in-game functions as expected.\n- Tweak to initial switch position for correcting offsets.",
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"changelog": "- Reinitialize SteamVR input on switch. Correct fixedDeltaTime when entering Desktop.\n- Tweak to initial switch position for correcting offsets.\n- Fixed FBT tracking point initial size.\n- Update core menu data so QM Recalibrate/SeatedPlay button works.",
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"embedcolor": "3498db"
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}
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