This commit is contained in:
NotAKidoS 2023-03-28 23:12:03 -05:00
parent 42b068bd80
commit 96684582bb
2 changed files with 5 additions and 5 deletions

View file

@ -26,6 +26,6 @@ using System.Reflection;
namespace NAK.Melons.DesktopVRIK.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "4.0.2";
public const string Version = "4.1.0";
public const string Author = "NotAKidoS";
}

View file

@ -1,12 +1,12 @@
{
"_id": 117,
"name": "DesktopVRIK",
"modversion": "4.0.2",
"modversion": "4.1.0",
"gameversion": "2022r170",
"loaderversion": "0.5.7",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Adds VRIK to Desktop avatars. No longer will you be a liveless sliding statue~!\nAdds the small feet stepping when looking around on Desktop.\n\nIt is highly recommended to use AvatarMotionTweaker alongside this mod.",
"description": "Adds VRIK to Desktop avatars. No longer will you be a liveless sliding statue~!\nAdds the small feet stepping when looking around on Desktop.",
"searchtags": [
"desktop",
"vrik",
@ -18,8 +18,8 @@
"BTKUILib",
"AvatarMotionTweaker"
],
"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRIK/releases/download/v4.0.2/DesktopVRIK.dll",
"downloadlink": "https://github.com/NotAKidOnSteam/DesktopVRIK/releases/download/v4.1.0/DesktopVRIK.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/DesktopVRIK/",
"changelog": "- Implemented fixes for terrible armatures that had broken knee bending, initial hip rotation, and initial step calculations.\n- Added pelvis & chest weight sliders for heading angle limit option.\n- Implemented bandaid fixes for disabled animator and avatars without fingers.\n- Added options to use or remove toes from VRIK and find unmapped non-humanoid toe bones.\n- Implemented VRIK platform motion while on a Movement Parent.\n- Contact me if you find an avatar that is still broken.",
"changelog": "- No longer requires AvatarMotionTweaker.\n- No longer piggybacks on IKSystem.\n- DesktopVRIK will now handle VRIK Locomotion weight instead of relying on the game to handle it. This means LeapMotionExtension will now work properly while crouched/prone.",
"embedcolor": "9b59b6"
}