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[RelativeSync] Account for official fix for BBCC
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b786ecd51c
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2 changed files with 4 additions and 2 deletions
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@ -95,17 +95,19 @@ internal static class BetterBetterCharacterControllerPatches
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{
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_noInterpolation = value;
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if (_rigidbody == null) return;
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_rigidbody.interpolation = value ? RigidbodyInterpolation.None : RigidbodyInterpolation.Interpolate;
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_rigidbody.interpolation = value ? RigidbodyInterpolation.None : _initialInterpolation;
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}
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}
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private static Rigidbody _rigidbody;
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private static RigidbodyInterpolation _initialInterpolation;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(BetterBetterCharacterController), nameof(BetterBetterCharacterController.Start))]
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private static void Postfix_BetterBetterCharacterController_Update(ref BetterBetterCharacterController __instance)
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{
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_rigidbody = __instance.GetComponent<Rigidbody>();
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_initialInterpolation = _rigidbody.interpolation;
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NoInterpolation = _noInterpolation; // get initial value as patch runs later than settings init
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}
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}
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@ -18,6 +18,6 @@
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r28/RelativeSync.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/RelativeSync/",
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"changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player movement parents.\n- Added Network Debug settings.\n- Added experimental options that fix **local** jitter on movement parents.",
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"changelog": "- Fixed RelativeSyncMarker not generating correct path hash for local player\n - This fixes relative sync on local avatar movement parents\n- Added Network Debug settings\n- Added experimental settings to fix **local** jitter on movement parents\n - These options are disabled by default as they have not been heavily tested",
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"embedcolor": "#507e64"
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}
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