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[Deprication] Add deprication notices to READMEs
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# AASBufferFix **(Depricated)**
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# This fix is now built into ChilloutVR.
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Fixes two issues with the Avatar Advanced Settings buffers when loading remote avatars:
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@ -24,3 +26,4 @@ https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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BadAnimatorFix/README.md
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BadAnimatorFix/README.md
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# BadAnimatorFix **(Depricated)**
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# This fix does not seem needed in later Unity Engine releases.
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A bad fix for a niche issue. Is it really even a fix?
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This mod occasionally rewinds animation states that have loop enabled.
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Unity seems to have a weird quirk where animations with loop cause performance issues after running for a long long time.
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You'll only start to notice this after a few hours to a few days of idling.
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Disable loop on your 2-frame toggle clips! They cycle insanely fast and heavily contribute to this issue.
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This mod also indirectly fixes your locomotion animations or other animations locking up after being AFK/Idle for days at a time.
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## Note
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I haven't figured out exactly what's causing the performance drops over time, but I think it might be due to animation clips that have loop enabled for no reason. Unity's loop setting for animation clips is inconsistent, so clips created from the Project tab don't have loop, while those created from the Animation tab do. Depending on how creators make these clips for their avatars, they might unintentionally be more prone to this issue.
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Poking around existing communities and searching around, this issue or a similar one has been noted before, with the cause being short animations with loop enabled.
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Unity is weird. It is hard to debug this issue as it is avatar dependent and sometimes just does not occur without actually idling for hours to days. I can speed up the game or use EvaluateController() to attempt to force the issue sooner, but even so, it sometimes just does not occur.
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---
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Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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FuckMetrics/README.md
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FuckMetrics/README.md
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# FuckMetrics **(Depricated)**
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# This fix/a better alternative is now built into ChilloutVR.
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This mod limits UpdateMetrics & SendCoreUpdate while the menus are closed. This helps to alleviate hitching and performance issues, particularly with FPS drops while unmuted in online instances and VRIK tapping in place.
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## Settings
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* Disable CohtmlView On Idle
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- Disables CohtmlView on the menus when idle. Takes up to 6 seconds after menu exit. This can give a huge performance boost, but is disabled by default as Cohtml can be unpredictable.
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* Menu Metrics
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- Menu metrics settings (FPS & Ping). Always, Menu Only, or Disabled. Updates once on menu open if disabled.
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* Menu Core Updates
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- Menu core update settings (Gamerule icons & download debug status). Always, Menu Only, or Disabled. Updates once on menu open if disabled.
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* Metrics Update Rate
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- Sets the update rate for the menu metrics. CVR default is 0.5f. Recommended to be 1f or higher.
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* Core Update Rate
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- Sets the update rate for the menu core updates. CVR default is 0.1f. Recommended to be 2f or higher as it is intensive.
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In general, keeping Menu Metrics & Menu Core Updates to Menu Only with a high Update Rate (in seconds), should be enough for smooth gameplay. Only turn on Disable CohtmlView On Idle if you really wanna squeeze performance, as Cohtml can sometimes freak out when disabled.
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## Examples
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The following clips demonstrate the difference in performance with and without the FuckMetrics mod. While not a scientifically rigorous comparison, it is clear that there is a significant performance hit when unmuted, causing Dynamic Bones to jitter, in the clip without the mod:
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https://user-images.githubusercontent.com/37721153/225494880-7e06195c-6f0d-4a21-aaa8-5f9f4ba5e9dd.mp4
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However, with the FuckMetrics mod enabled, the performance hit when unmuted is almost negligible, as shown in the clip below:
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https://user-images.githubusercontent.com/37721153/225495141-7abcb17b-60c7-487d-9de8-ef9818cbd6eb.mp4
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While this mod is not directly fixing the performance hit while unmuted, it is likely freeing enough resources that unmuting does not cause a noticable performance hit while in online instances. This comes at the cost of Cohtml being a bit more fragile, as it is more likely to randomly error while disabled.
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## Relevant Feedback Posts:
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https://feedback.abinteractive.net/p/fps-drop-while-unmuted
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---
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Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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JumpPatch/README.md
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JumpPatch/README.md
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# JumpPatch **(Depricated)**
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# This fix is now partially built into ChilloutVR.
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Prevents you from jumping until you've been grounded for a frame.
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This ensures Grounded parameter fires when hitting the ground while holding jump.
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https://user-images.githubusercontent.com/37721153/231921029-f5bf5236-3dbb-4720-8eb0-fafce4e59cf8.mp4
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## Relevant Feedback Posts:
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https://feedback.abinteractive.net/p/grounded-parameter-does-not-fire-immediatly-after-landing
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---
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Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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# TrackedControllerFix (Depricated)
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# TrackedControllerFix **(Depricated)**
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# This fix is no longer applicable due to the OpenVR->OpenXR change.
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lazy af fix for a small issue
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Your Left/Right hand controllers will now track faster and while in the Steam overlay.
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