[VisualCloneFix] Initial release

This commit is contained in:
NotAKidoS 2024-06-24 17:38:37 -05:00
parent 74c7869e31
commit a00dc6279a
5 changed files with 251 additions and 0 deletions

174
VisualCloneFix/Main.cs Normal file
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using System.Reflection;
using ABI_RC.Core.Player.LocalClone;
using ABI_RC.Core.Player.TransformHider;
using ABI.CCK.Components;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
namespace NAK.VisualCloneFix;
public class VisualCloneFixMod : MelonMod
{
#region Melon Preferences
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(VisualCloneFix));
private static readonly MelonPreferences_Entry<bool> EntryUseVisualClone =
Category.CreateEntry("use_visual_clone", true,
"Use Visual Clone", description: "Uses the potentially faster Visual Clone setup for the local avatar.");
#endregion Melon Preferences
#region Melon Events
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // add option back as melonpref
typeof(TransformHiderUtils).GetMethod(nameof(TransformHiderUtils.SetupAvatar),
BindingFlags.Public | BindingFlags.Static),
prefix: new HarmonyMethod(typeof(VisualCloneFixMod).GetMethod(nameof(OnSetupAvatar),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // fix binding of ids to exclusions
typeof(LocalCloneHelper).GetMethod(nameof(LocalCloneHelper.CollectTransformToExclusionMap),
BindingFlags.NonPublic | BindingFlags.Static),
prefix: new HarmonyMethod(typeof(VisualCloneFixMod).GetMethod(nameof(CollectTransformToExclusionMap),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // fix binding of exclusion ids to compute buffer
typeof(SkinnedLocalClone).GetMethod(nameof(SkinnedLocalClone.FindExclusionVertList),
BindingFlags.NonPublic | BindingFlags.Static),
prefix: new HarmonyMethod(typeof(VisualCloneFixMod).GetMethod(nameof(FindExclusionVertList),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
#endregion Melon Events
#region Transform Hider Setup
private static bool OnSetupAvatar(GameObject avatar)
{
if (!EntryUseVisualClone.Value)
return true;
LocalCloneHelper.SetupAvatar(avatar);
return false;
}
#endregion Transform Hider Setup
#region FPR Exclusion Processing
private static bool CollectTransformToExclusionMap(
Component root, Transform headBone,
ref Dictionary<Transform, FPRExclusion> __result)
{
// add an fpr exclusion to the head bone
FPRExclusion headExclusion = headBone.gameObject.AddComponent<FPRExclusion>();
MeshHiderExclusion headExclusionBehaviour = new();
headExclusion.target = headBone;
headExclusion.behaviour = headExclusionBehaviour;
headExclusionBehaviour.id = 1; // head bone is always 1
// body is 0, ensure it is not masked away
//LocalCloneManager.cullingMask &= ~(1 << 0);
// get all FPRExclusions
var fprExclusions = root.GetComponentsInChildren<FPRExclusion>(true).ToList();
// get all valid exclusion targets, and destroy invalid exclusions
Dictionary<Transform, FPRExclusion> exclusionTargets = new();
int nextId = 2;
for (int i = fprExclusions.Count - 1; i >= 0; i--)
{
FPRExclusion exclusion = fprExclusions[i];
if (exclusion.target == null
|| exclusionTargets.ContainsKey(exclusion.target)
|| !exclusion.target.gameObject.scene.IsValid())
{
UnityEngine.Object.Destroy(exclusion);
fprExclusions.RemoveAt(i);
continue;
}
if (exclusion.behaviour == null) // head exclusion is already created
{
MeshHiderExclusion meshHiderExclusion = new();
exclusion.behaviour = meshHiderExclusion;
meshHiderExclusion.id = nextId++;
}
// first to add wins
exclusionTargets.TryAdd(exclusion.target, exclusion);
}
// process each FPRExclusion (recursive)
foreach (FPRExclusion exclusion in fprExclusions)
{
ProcessExclusion(exclusion, exclusion.target);
exclusion.UpdateExclusions(); // initial state
}
// log totals
//LocalCloneMod.Logger.Msg($"Exclusions: {fprExclusions.Count}");
__result = exclusionTargets;
return false;
void ProcessExclusion(FPRExclusion exclusion, Transform transform)
{
if (exclusionTargets.ContainsKey(transform)
&& exclusionTargets[transform] != exclusion) return; // found other exclusion root
//exclusion.affectedChildren.Add(transform); // associate with the exclusion
exclusionTargets.TryAdd(transform, exclusion); // add to the dictionary (yes its wasteful)
foreach (Transform child in transform)
ProcessExclusion(exclusion, child); // process children
}
}
#endregion
#region Head Hiding Methods
public static bool FindExclusionVertList(
SkinnedMeshRenderer renderer, IReadOnlyDictionary<Transform, FPRExclusion> exclusions,
ref int[] __result)
{
Mesh sharedMesh = renderer.sharedMesh;
var boneWeights = sharedMesh.boneWeights;
int[] vertexIndices = new int[sharedMesh.vertexCount];
// Pre-map bone transforms to their exclusion ids if applicable
int[] boneIndexToExclusionId = new int[renderer.bones.Length];
for (int i = 0; i < renderer.bones.Length; i++)
if (exclusions.TryGetValue(renderer.bones[i], out FPRExclusion exclusion))
boneIndexToExclusionId[i] = ((MeshHiderExclusion)exclusion.behaviour).id;
const float minWeightThreshold = 0.2f;
for (int i = 0; i < boneWeights.Length; i++)
{
BoneWeight weight = boneWeights[i];
if (weight.weight0 > minWeightThreshold)
vertexIndices[i] = boneIndexToExclusionId[weight.boneIndex0];
else if (weight.weight1 > minWeightThreshold)
vertexIndices[i] = boneIndexToExclusionId[weight.boneIndex1];
else if (weight.weight2 > minWeightThreshold)
vertexIndices[i] = boneIndexToExclusionId[weight.boneIndex2];
else if (weight.weight3 > minWeightThreshold)
vertexIndices[i] = boneIndexToExclusionId[weight.boneIndex3];
}
__result = vertexIndices;
return false;
}
#endregion Head Hiding Methods
}

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using MelonLoader;
using NAK.VisualCloneFix.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.VisualCloneFix))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.VisualCloneFix))]
[assembly: MelonInfo(
typeof(NAK.VisualCloneFix.VisualCloneFixMod),
nameof(NAK.VisualCloneFix),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/VisualCloneFix"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.VisualCloneFix.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

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VisualCloneFix/README.md Normal file
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# VisualCloneFix
Fixes the Visual Clone system and allows you to use it again.
Using the Visual Clone should be faster than the default Head Hiding & Shadow Clones, but will add a longer hitch on initial avatar load.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>LocalCloneFix</RootNamespace>
</PropertyGroup>
</Project>

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{
"_id": -1,
"name": "VisualCloneFix",
"modversion": "1.0.0",
"gameversion": "2024r175",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Fixes the Visual Clone system and allows you to use it again.\n\nUsing the Visual Clone should be faster than the default Head Hiding & Shadow Clones, but will add a longer hitch on initial avatar load.",
"searchtags": [
"visual",
"clone",
"head",
"hiding"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r34/VisualCloneFix.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/VisualCloneFix/",
"changelog": "- Initial release",
"embedcolor": "#f61963"
}