[LazyPrune] Move away from GameEventSystem as it is unreliable

This commit is contained in:
NotAKidoS 2024-06-04 12:54:16 -05:00
parent 3e2dd0c108
commit a2f184e7ca

View file

@ -1,5 +1,8 @@
using ABI_RC.Core.IO;
using System.Reflection;
using ABI_RC.Core.IO;
using ABI_RC.Systems.GameEventSystem;
using ABI.CCK.Components;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
@ -26,16 +29,29 @@ public class LazyPrune : MelonMod
CVRGameEventSystem.World.OnLoad.AddListener(OnWorldLoaded);
// listen for local avatar load/clear events
CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener((avatar) => OnObjectCreated(avatar.loadedObject));
CVRGameEventSystem.Avatar.OnLocalAvatarClear.AddListener((avatar) => OnObjectDestroyed(avatar ? avatar.loadedObject : null));
HarmonyInstance.Patch(
typeof(CVRAvatar).GetMethod(nameof(CVRAvatar.Awake)), // earliest callback
prefix: new HarmonyMethod(typeof(LazyPrune).GetMethod(nameof(OnObjectCreated),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRAvatar).GetMethod(nameof(CVRAvatar.OnDestroy)),
prefix: new HarmonyMethod(typeof(LazyPrune).GetMethod(nameof(OnObjectDestroyed),
BindingFlags.NonPublic | BindingFlags.Static))
);
// listen for remote avatar load/clear events
CVRGameEventSystem.Avatar.OnRemoteAvatarLoad.AddListener((_, avatar) => OnObjectCreated(avatar.loadedObject));
CVRGameEventSystem.Avatar.OnRemoteAvatarClear.AddListener((_, avatar) => OnObjectDestroyed(avatar != null ? avatar.loadedObject : null));
// listen for prop load/clear events
HarmonyInstance.Patch(
typeof(CVRSpawnable).GetMethod(nameof(CVRSpawnable.OnEnable)), // earliest callback
prefix: new HarmonyMethod(typeof(LazyPrune).GetMethod(nameof(OnObjectCreated),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRSpawnable).GetMethod(nameof(CVRSpawnable.OnDestroy)),
prefix: new HarmonyMethod(typeof(LazyPrune).GetMethod(nameof(OnObjectDestroyed),
BindingFlags.NonPublic | BindingFlags.Static))
);
// listen for spawnable instantiate/destroy events
CVRGameEventSystem.Spawnable.OnInstantiate.AddListener((_, spawnable) => OnObjectCreated(spawnable.loadedObject));
CVRGameEventSystem.Spawnable.OnDestroy.AddListener((_, spawnable) => OnObjectDestroyed(spawnable != null ? spawnable.loadedObject : null));
}
#region Game Events
@ -48,31 +64,34 @@ public class LazyPrune : MelonMod
_lastLoadedWorld = guid;
}
private static void OnObjectCreated(CVRObjectLoader.LoadedObject loadedObject)
private static void OnObjectCreated(ref CVRObjectLoader.LoadedObject ___loadedObject)
{
if (loadedObject == null)
if (___loadedObject == null)
return; // uhh
if (_loadedObjects.ContainsKey(loadedObject))
if (_loadedObjects.ContainsKey(___loadedObject))
{
_loadedObjects[loadedObject] = -1; // mark as ineligible for pruning
_loadedObjects[___loadedObject] = -1; // mark as ineligible for pruning
return; // already in cache
}
loadedObject.refCount++; // increment ref count
_loadedObjects.Add(loadedObject, -1); // mark as ineligible for pruning
___loadedObject.refCount++; // increment ref count
_loadedObjects.Add(___loadedObject, -1); // mark as ineligible for pruning
}
private static void OnObjectDestroyed(CVRObjectLoader.LoadedObject loadedObject)
private static void OnObjectDestroyed(ref CVRObjectLoader.LoadedObject ___loadedObject)
{
if (loadedObject == null)
if (___loadedObject == null)
{
Logger.Error("Avatar/Prop destroyed with no backed LoadedObject. This is bad.");
return; // handled by AttemptPruneObject
}
if (loadedObject.refCount > 2)
if (___loadedObject.refCount > 2)
return; // we added our own ref, so begin death count at 2 (decrements one more after this callback)
if (_loadedObjects.ContainsKey(loadedObject))
_loadedObjects[loadedObject] = Time.time + OBJECT_CACHE_TIMEOUT * 60f;
if (_loadedObjects.ContainsKey(___loadedObject))
_loadedObjects[___loadedObject] = Time.time + OBJECT_CACHE_TIMEOUT * 60f;
}
#endregion Game Events