[DesktopVRIK] wip

This commit is contained in:
NotAKidoS 2023-05-17 23:40:37 -05:00
parent 3c27df5274
commit a3cee41021
3 changed files with 106 additions and 53 deletions

View file

@ -184,7 +184,7 @@ internal class DesktopVRIKSystem : MonoBehaviour
// Last Movement Parent Info
Vector3 _movementPosition;
Quaternion _movementRotation;
CVRMovementParent _currentParent;
CVRMovementParent _movementParent;
DesktopVRIKSystem()
{
@ -316,38 +316,48 @@ internal class DesktopVRIKSystem : MonoBehaviour
avatarTransform.localRotation = Quaternion.identity;
}
public void OnSetupAvatarDesktop()
public void OnSetupAvatarDesktop(Animator animator)
{
if (!Setting_Enabled) return;
CalibrateDesktopVRIK();
ResetDesktopVRIK();
// only run for humanoid avatars
if (animator != null && animator.avatar != null && animator.avatar.isHuman)
{
CalibrateDesktopVRIK();
ResetDesktopVRIK();
}
}
public bool OnSetupIKScaling(float scaleDifference)
{
if (avatarVRIK == null) return false;
_scaleDifference = scaleDifference;
VRIKUtils.ApplyScaleToVRIK
(
avatarVRIK,
_vrikInitialFootDistance,
_vrikInitialStepThreshold,
_vrikInitialStepHeight,
scaleDifference
_scaleDifference
);
_scaleDifference = scaleDifference;
avatarIKSolver.Reset();
//VRIKUtils.SetFootsteps
//(
// avatarVRIK,
// _vrikInitialFootPosLeft * _scaleDifference,
// _vrikInitialFootPosRight * _scaleDifference,
// _vrikInitialFootRotLeft,
// _vrikInitialFootRotRight
//);
ResetDesktopVRIK();
return true;
}
public void OnPlayerSetupUpdate(bool isEmotePlaying)
{
if (avatarVRIK == null) return;
if (isEmotePlaying == _ikEmotePlaying) return;
_ikEmotePlaying = isEmotePlaying;
@ -360,39 +370,49 @@ internal class DesktopVRIKSystem : MonoBehaviour
ResetDesktopVRIK();
}
public bool OnPlayerSetupResetIk()
public void OnPlayerSetupSetSitting()
{
if (avatarVRIK == null) return false;
avatarIKSolver.Reset();
ResetDesktopVRIK();
}
public void OnPlayerSetupResetIk()
{
// Check if PlayerSetup.ResetIk() was called for movement parent
CVRMovementParent currentParent = movementSystem._currentParent;
if (currentParent == null || currentParent._referencePoint == null) return false;
// Get current position
var currentPosition = currentParent._referencePoint.position;
var currentRotation = Quaternion.Euler(0f, currentParent.transform.rotation.eulerAngles.y, 0f);
// Convert to delta position (how much changed since last frame)
var deltaPosition = currentPosition - _movementPosition;
var deltaRotation = Quaternion.Inverse(_movementRotation) * currentRotation;
// desktop pivots from playerlocal transform
var platformPivot = transform.position;
// Prevent targeting other parent position
if (_currentParent == currentParent)
if (currentParent != null && currentParent._referencePoint != null)
{
// Add platform motion to IK solver
avatarIKSolver.AddPlatformMotion(deltaPosition, deltaRotation, platformPivot);
ResetDesktopVRIK();
// Get current position
var currentPosition = currentParent._referencePoint.position;
var currentRotation = Quaternion.Euler(0f, currentParent.transform.rotation.eulerAngles.y, 0f);
// Convert to delta position (how much changed since last frame)
var deltaPosition = currentPosition - _movementPosition;
var deltaRotation = Quaternion.Inverse(_movementRotation) * currentRotation;
// desktop pivots from playerlocal transform
var platformPivot = transform.position;
// Prevent targeting other parent position
if (_movementParent == currentParent)
{
// Add platform motion to IK solver
avatarIKSolver.AddPlatformMotion(deltaPosition, deltaRotation, platformPivot);
ResetDesktopVRIK();
}
// Store for next frame
_movementParent = currentParent;
_movementPosition = currentPosition;
_movementRotation = currentRotation;
return;
}
// Store for next frame
_currentParent = currentParent;
_movementPosition = currentPosition;
_movementRotation = currentRotation;
return true;
// if not for movementparent, reset ik solver
avatarIKSolver.Reset();
ResetDesktopVRIK();
//IKResetFootsteps();
}
public void OnPreSolverUpdate()

View file

@ -28,40 +28,70 @@ namespace NAK.DesktopVRIK.HarmonyPatches;
class PlayerSetupPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "Start")]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))]
static void Postfix_PlayerSetup_Start(ref PlayerSetup __instance)
{
__instance.gameObject.AddComponent<DesktopVRIKSystem>();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "SetupAvatarDesktop")]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetupAvatarDesktop))]
static void Postfix_PlayerSetup_SetupAvatarDesktop(ref Animator ____animator)
{
if (____animator != null && ____animator.avatar != null && ____animator.avatar.isHuman)
// only intercept if DesktopVRIK is being used
if (DesktopVRIKSystem.Instance != null)
{
DesktopVRIKSystem.Instance?.OnSetupAvatarDesktop();
DesktopVRIKSystem.Instance.OnSetupAvatarDesktop(____animator);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "Update")]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Update))]
static void Postfix_PlayerSetup_Update(ref bool ____emotePlaying)
{
DesktopVRIKSystem.Instance?.OnPlayerSetupUpdate(____emotePlaying);
// only intercept if DesktopVRIK is being used
if (DesktopVRIKSystem.Instance?.avatarVRIK != null)
{
DesktopVRIKSystem.Instance.OnPlayerSetupUpdate(____emotePlaying);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerSetup), "SetupIKScaling")]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetupIKScaling))]
private static bool Prefix_PlayerSetup_SetupIKScaling(float height, ref Vector3 ___scaleDifference)
{
return !(bool)DesktopVRIKSystem.Instance?.OnSetupIKScaling(1f + ___scaleDifference.y);
// only intercept if DesktopVRIK is being used
if (DesktopVRIKSystem.Instance?.avatarVRIK != null)
{
DesktopVRIKSystem.Instance.OnSetupIKScaling(1f + ___scaleDifference.y);
return false;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetSitting))]
static void Postfix_PlayerSetup_SetSitting()
{
// only intercept if DesktopVRIK is being used
if (DesktopVRIKSystem.Instance?.avatarVRIK != null)
{
DesktopVRIKSystem.Instance.OnPlayerSetupSetSitting();
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerSetup), "ResetIk")]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.ResetIk))]
static bool Prefix_PlayerSetup_ResetIk()
{
return !(bool)DesktopVRIKSystem.Instance?.OnPlayerSetupResetIk();
// only intercept if DesktopVRIK is being used
if (DesktopVRIKSystem.Instance?.avatarVRIK != null)
{
DesktopVRIKSystem.Instance.OnPlayerSetupResetIk();
return false;
}
return true;
}
}

View file

@ -135,10 +135,12 @@ public static class VRIKUtils
var footsteps = locomotionSolver.footsteps;
var footstepLeft = footsteps[0];
var footstepRight = footsteps[1];
var root = vrik.references.root;
var rootWorldRot = vrik.references.root.rotation;
footstepLeft.Reset(rootWorldRot, vrik.transform.TransformPoint(footPosLeft), rootWorldRot * footRotLeft);
footstepRight.Reset(rootWorldRot, vrik.transform.TransformPoint(footPosRight), rootWorldRot * footRotRight);
// hack, use parent transform instead as setting feet position moves root
footstepLeft.Reset(rootWorldRot, root.parent.TransformPoint(footPosLeft), rootWorldRot * footRotLeft);
footstepRight.Reset(rootWorldRot, root.parent.TransformPoint(footPosRight), rootWorldRot * footRotRight);
}
public static void SetupHeadIKTarget(VRIK vrik)
@ -155,9 +157,10 @@ public static class VRIKUtils
public static void ApplyScaleToVRIK(VRIK vrik, float footDistance, float stepThreshold, float stepHeight, float modifier)
{
vrik.solver.locomotion.footDistance = footDistance * modifier;
vrik.solver.locomotion.stepThreshold = stepThreshold * modifier;
ScaleStepHeight(vrik.solver.locomotion.stepHeight, stepHeight * modifier);
var locomotionSolver = vrik.solver.locomotion;
locomotionSolver.footDistance = footDistance * modifier;
locomotionSolver.stepThreshold = stepThreshold * modifier;
ScaleStepHeight(locomotionSolver.stepHeight, stepHeight * modifier);
}
private static void ScaleStepHeight(AnimationCurve stepHeightCurve, float mag)