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24 changed files with 484 additions and 121 deletions
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@ -2,10 +2,9 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.MovementSystem;
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using System.Reflection;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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namespace NAK.MenuScalePatch.Helpers;
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public class MSP_MenuInfo
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{
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@ -25,21 +24,14 @@ public class MSP_MenuInfo
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public static bool DisableMMHelper;
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public static bool DisableMMHelper_VR;
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//reflection
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internal static readonly FieldInfo _desktopMouseModeQM = typeof(ViewManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo _desktopMouseModeMM = typeof(CVR_MenuManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo ms_followAngleX = typeof(MovementSystem).GetField("_followAngleX", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo ms_manualAngleX = typeof(MovementSystem).GetField("_manualAngleX", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static bool isIndependentHeadTurn = false;
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internal static void ToggleDesktopInputMethod(bool flag)
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{
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if (MetaPort.Instance.isUsingVr) return;
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_desktopMouseModeQM.SetValue(ViewManager.Instance, flag);
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_desktopMouseModeMM.SetValue(CVR_MenuManager.Instance, flag);
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ViewManager.Instance._desktopMouseMode = flag;
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CVR_MenuManager.Instance._desktopMouseMode = flag;
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RootLogic.Instance.ToggleMouse(flag);
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CVRInputManager.Instance.inputEnabled = !flag;
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@ -59,9 +51,9 @@ public class MSP_MenuInfo
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}
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else if (!isPressed && isIndependentHeadTurn)
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{
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float angleX = (float)ms_followAngleX.GetValue(MovementSystem.Instance);
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float angleY = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
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float manualAngleX = (float)ms_manualAngleX.GetValue(MovementSystem.Instance);
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float angleX = MovementSystem.Instance._followAngleX;
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float angleY = MovementSystem.Instance._followAngleY;
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float manualAngleX = MovementSystem.Instance._manualAngleX;
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if (angleY == 0f && angleX == manualAngleX)
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{
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isIndependentHeadTurn = false;
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