This commit is contained in:
NotAKidoS 2023-04-25 15:04:09 -05:00
parent dc577c3a2f
commit a468487850
24 changed files with 484 additions and 121 deletions

182
ThirdPerson/CameraLogic.cs Normal file
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using ABI_RC.Core.Base;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util.Object_Behaviour;
using Aura2API;
using BeautifyEffect;
using System.Collections;
using System.Reflection;
using UnityEngine;
using UnityEngine.AzureSky;
using UnityEngine.Rendering.PostProcessing;
namespace ThirdPerson;
internal static class CameraLogic
{
private static float _dist;
private static GameObject _ourCam;
private static GameObject _desktopCam;
private static CameraFovClone _cameraFovClone;
internal static CameraLocation CurrentLocation = CameraLocation.Default;
internal enum CameraLocation
{
Default,
FrontView,
RightSide,
LeftSide
}
private static bool _state;
internal static bool State
{
get => _state;
set
{
_state = value;
_ourCam.SetActive(_state);
}
}
private static bool _setupPostProcessing;
private static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance);
private static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance);
internal static IEnumerator SetupCamera()
{
yield return new WaitUntil(() => PlayerSetup.Instance);
_ourCam = new GameObject("ThirdPersonCameraObj") { };
_ourCam.AddComponent<Camera>();
_cameraFovClone = _ourCam.AddComponent<CameraFovClone>();
_desktopCam = PlayerSetup.Instance.desktopCamera;
_cameraFovClone.targetCamera = _desktopCam.GetComponent<Camera>();
_ourCam.transform.SetParent(_desktopCam.transform);
RelocateCam(CameraLocation.Default);
_ourCam.gameObject.SetActive(false);
ThirdPerson.Logger.Msg("Finished setting up third person camera.");
}
internal static void CopyFromPlayerCam()
{
Camera ourCamComponent = _ourCam.GetComponent<Camera>();
Camera playerCamComponent = _desktopCam.GetComponent<Camera>();
if (ourCamComponent == null || playerCamComponent == null) return;
ThirdPerson.Logger.Msg("Copying active camera settings & components.");
//steal basic settings
ourCamComponent.farClipPlane = playerCamComponent.farClipPlane;
ourCamComponent.nearClipPlane = playerCamComponent.nearClipPlane;
ourCamComponent.cullingMask = playerCamComponent.cullingMask;
ourCamComponent.depthTextureMode = playerCamComponent.depthTextureMode;
//steal post processing if added
PostProcessLayer ppLayerPlayerCam = playerCamComponent.GetComponent<PostProcessLayer>();
PostProcessLayer ppLayerThirdPerson = ourCamComponent.AddComponentIfMissing<PostProcessLayer>();
if (ppLayerPlayerCam != null && ppLayerThirdPerson != null)
{
ppLayerThirdPerson.enabled = ppLayerPlayerCam.enabled;
ppLayerThirdPerson.volumeLayer = ppLayerPlayerCam.volumeLayer;
//need to copy these via reflection, otherwise post processing will error
if (!_setupPostProcessing)
{
_setupPostProcessing = true;
PostProcessResources resources = (PostProcessResources)_ppResourcesFieldInfo.GetValue(ppLayerPlayerCam);
PostProcessResources oldResources = (PostProcessResources)_ppOldResourcesFieldInfo.GetValue(ppLayerPlayerCam);
_ppResourcesFieldInfo.SetValue(ppLayerThirdPerson, resources);
_ppResourcesFieldInfo.SetValue(ppLayerThirdPerson, oldResources);
}
}
//what even is this aura camera stuff
AuraCamera auraPlayerCam = playerCamComponent.GetComponent<AuraCamera>();
AuraCamera auraThirdPerson = ourCamComponent.AddComponentIfMissing<AuraCamera>();
if (auraPlayerCam != null && auraThirdPerson != null)
{
auraThirdPerson.enabled = auraPlayerCam.enabled;
auraThirdPerson.frustumSettings = auraPlayerCam.frustumSettings;
}
else
{
auraThirdPerson.enabled = false;
}
//flare layer thing? the sun :_:_:_:_:_:
FlareLayer flarePlayerCam = playerCamComponent.GetComponent<FlareLayer>();
FlareLayer flareThirdPerson = ourCamComponent.AddComponentIfMissing<FlareLayer>();
if (flarePlayerCam != null && flareThirdPerson != null)
{
flareThirdPerson.enabled = flarePlayerCam.enabled;
}
else
{
flareThirdPerson.enabled = false;
}
//and now what the fuck is fog scattering
AzureFogScattering azureFogPlayerCam = playerCamComponent.GetComponent<AzureFogScattering>();
AzureFogScattering azureFogThirdPerson = ourCamComponent.AddComponentIfMissing<AzureFogScattering>();
if (azureFogPlayerCam != null && azureFogThirdPerson != null)
{
azureFogThirdPerson.fogScatteringMaterial = azureFogPlayerCam.fogScatteringMaterial;
}
else
{
Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
}
//why is there so many thingsssssssss
Beautify beautifyPlayerCam = playerCamComponent.GetComponent<Beautify>();
Beautify beautifyThirdPerson = ourCamComponent.AddComponentIfMissing<Beautify>();
if (beautifyPlayerCam != null && beautifyThirdPerson != null)
{
beautifyThirdPerson.quality = beautifyPlayerCam.quality;
beautifyThirdPerson.profile = beautifyPlayerCam.profile;
}
else
{
Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
}
}
internal static void RelocateCam(CameraLocation location, bool resetDist = false)
{
_ourCam.transform.rotation = _desktopCam.transform.rotation;
if (resetDist) ResetDist();
switch (location)
{
case CameraLocation.FrontView:
_ourCam.transform.localPosition = new Vector3(0, 0.015f, 0.55f + _dist);
_ourCam.transform.localRotation = new Quaternion(0, 180, 0, 0);
CurrentLocation = CameraLocation.FrontView;
break;
case CameraLocation.RightSide:
_ourCam.transform.localPosition = new Vector3(0.3f, 0.015f, -0.55f + _dist);
_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.RightSide;
break;
case CameraLocation.LeftSide:
_ourCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -0.55f + _dist);
_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.LeftSide;
break;
case CameraLocation.Default:
default:
_ourCam.transform.localPosition = new Vector3(0, 0.015f, -0.55f + _dist);
_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.Default;
break;
}
}
private static void ResetDist() => _dist = 0;
internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); }
internal static void DecrementDist() { _dist -= 0.25f; RelocateCam(CurrentLocation); }
}

27
ThirdPerson/Patches.cs Normal file
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using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using MelonLoader;
using System.Linq;
using System.Reflection;
using static ThirdPerson.CameraLogic;
namespace ThirdPerson;
internal static class Patches
{
internal static void Apply(HarmonyLib.Harmony harmony)
{
harmony.Patch(
typeof(CVRWorld).GetMethod("SetDefaultCamValues", BindingFlags.NonPublic | BindingFlags.Instance),
postfix: typeof(Patches).GetMethod(nameof(OnWorldStart), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
);
harmony.Patch(
typeof(CVRWorld).GetMethod("CopyRefCamValues", BindingFlags.NonPublic | BindingFlags.Instance),
postfix: typeof(Patches).GetMethod(nameof(OnWorldStart), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
);
}
//Copy camera settings & postprocessing components
private static void OnWorldStart() => CopyFromPlayerCam();
}

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using MelonLoader;
using System;
using System.Reflection;
using UnityEngine;
using static ThirdPerson.CameraLogic;
using BuildInfo = ThirdPerson.BuildInfo;
[assembly: AssemblyCopyright("Created by " + BuildInfo.Author)]
[assembly: MelonInfo(typeof(ThirdPerson.ThirdPerson), BuildInfo.Name, BuildInfo.Version, BuildInfo.Author)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonColor(ConsoleColor.DarkMagenta)]
namespace ThirdPerson;
public static class BuildInfo
{
public const string Name = "ThirdPerson";
public const string Author = "Davi & NotAKidoS";
public const string Version = "1.0.1";
}
public class ThirdPerson : MelonMod
{
internal static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
MelonCoroutines.Start(SetupCamera());
Patches.Apply(HarmonyInstance);
}
public override void OnUpdate()
{
if (State)
{
if (Input.GetAxis("Mouse ScrollWheel") > 0f) IncrementDist();
else if (Input.GetAxis("Mouse ScrollWheel") < 0f) DecrementDist();
}
if (!Input.GetKey(KeyCode.LeftControl)) return;
if (Input.GetKeyDown(KeyCode.T)) State = !State;
if (!State || !Input.GetKeyDown(KeyCode.Y)) return;
RelocateCam((CameraLocation)(((int)CurrentLocation + 1) % Enum.GetValues(typeof(CameraLocation)).Length), true);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<CVRReferences>true</CVRReferences>
<CopyToMods>true</CopyToMods>
<LangVersion>latest</LangVersion>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\_ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Aura2_Core">
<HintPath>..\_ManagedLibs\Aura2_Core.dll</HintPath>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>..\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>..\_ManagedLibs\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>..\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\_ManagedLibs\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\_ManagedLibs\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="Deploy" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
</Target>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ThirdPerson", "ThirdPerson.csproj", "{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F5DE9D13-231E-4DBD-8294-D0AA1B5A91A1}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B44A1184-3AC9-4ABD-8603-6B13ECDA5CA9}
EndGlobalSection
EndGlobal

22
ThirdPerson/format.json Normal file
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[
{
"_id": 16,
"name": "ThirdPerson",
"modversion": "1.0.1",
"gameversion": "2022r170",
"loaderversion": "0.5.7",
"modtype": "Mod",
"author": "Davi & NotAKidoS",
"description": "Allows you to go into third person view by pressing Ctrl + T to toggle and Ctrl + Y to change the mode",
"searchtags": [
"third person view",
"3rd person",
"third person"
],
"requirements": [],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/tag/r2/ThirdPerson.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/",
"changelog": "- Made thirdperson camera parent to Desktop camera instead of active camera.\n- Copy postprocessing settings from player camera on world start.\n - This fixed HUD rendering twice in thirdperson due to game update.\n- Added CameraFovClone component to copy zoom from desktop camera.\n- Removed logic that disabled thirdperson when opening a menu, as Game UI renders on top anyways.",
"embedcolor": "F61961"
}
]