[DropPropTweak] Initial release

This commit is contained in:
NotAKidoS 2024-06-24 02:54:53 -05:00
parent db9d5a24b6
commit a4781c18e7
5 changed files with 129 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="TheClapper">
<HintPath>..\.ManagedLibs\TheClapper.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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DropPropTweak/Main.cs Normal file
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using System.Reflection;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
namespace NAK.DropPropTweak;
public class DropPropTweakMod : MelonMod
{
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // make drop prop actually usable
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.DropProp),
BindingFlags.Public | BindingFlags.Instance),
new HarmonyMethod(typeof(DropPropTweakMod).GetMethod(nameof(OnDropProp),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
private static bool OnDropProp(string propGuid, ref PlayerSetup __instance)
{
Vector3 position = __instance.activeCam.transform.position + __instance.GetPlayerForward() * 1.5f; // 1f -> 1.5f
if (Physics.Raycast(position,
__instance.CharacterController.GetGravityDirection(), // align with gravity, not player up
out RaycastHit raycastHit, 4f, __instance.dropPlacementMask))
{
// native method passes false, so DropProp doesn't align with gravity :)
CVRSyncHelper.SpawnProp(propGuid, raycastHit.point.x, raycastHit.point.y, raycastHit.point.z, true);
return false;
}
// unlike original, we will still spawn prop even if raycast fails, giving the method actual utility :3
// hack- we want to align with *our* rotation, not affecting gravity
Vector3 ogGravity = __instance.CharacterController.GetGravityDirection();
__instance.CharacterController.gravity = -__instance.transform.up; // align with our rotation
// spawn prop with useTargetLocationGravity false, so it pulls our gravity dir we've modified
CVRSyncHelper.SpawnProp(propGuid, position.x, position.y, position.z, false);
__instance.CharacterController.gravity = ogGravity; // restore gravity
return false;
}
}

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using NAK.DropPropTweak.Properties;
using MelonLoader;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.DropPropTweak))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.DropPropTweak))]
[assembly: MelonInfo(
typeof(NAK.DropPropTweak.DropPropTweakMod),
nameof(NAK.DropPropTweak),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DropPropTweak"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.DropPropTweak.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "Exterrata & NotAKidoS";
}

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DropPropTweak/README.md Normal file
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# DropPropTweak
Gives the Drop Prop button more utility by allowing you to drop props in the air.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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DropPropTweak/format.json Normal file
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{
"_id": -1,
"name": "DropPropTweak",
"modversion": "1.0.0",
"gameversion": "2024r175",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Gives the Drop Prop button more utility by allowing you to drop props in the air.",
"searchtags": [
"prop",
"spawn",
"indicator",
"loading"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r34/DropPropTweak.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DropPropTweak/",
"changelog": "- Initial Release",
"embedcolor": "#f61963"
}