useAnimatedBendNormal

This commit is contained in:
NotAKidoS 2023-04-16 21:21:43 -05:00
parent a35e0e777f
commit a8ad814ac0
2 changed files with 10 additions and 1 deletions

View file

@ -200,7 +200,7 @@ internal class DesktopVRIKSystem : MonoBehaviour
DesktopVRIKMod.UpdateAllSettings();
}
void Update()
{
if (avatarVRIK == null) return;
@ -283,6 +283,9 @@ internal class DesktopVRIKSystem : MonoBehaviour
avatarIKSolver.IKPositionWeight = BodySystem.TrackingPositionWeight;
avatarIKSolver.locomotion.weight = _locomotionWeight;
bool useAnimatedBendNormal = _locomotionWeight <= 0f;
avatarIKSolver.leftLeg.useAnimatedBendNormal = useAnimatedBendNormal;
avatarIKSolver.rightLeg.useAnimatedBendNormal = useAnimatedBendNormal;
SetArmWeight(avatarIKSolver.leftArm, BodySystem.TrackingLeftArmEnabled && avatarIKSolver.leftArm.target != null);
SetArmWeight(avatarIKSolver.rightArm, BodySystem.TrackingRightArmEnabled && avatarIKSolver.rightArm.target != null);
SetLegWeight(avatarIKSolver.leftLeg, BodySystem.TrackingLeftLegEnabled && avatarIKSolver.leftLeg.target != null);
@ -294,6 +297,8 @@ internal class DesktopVRIKSystem : MonoBehaviour
avatarIKSolver.IKPositionWeight = 0f;
avatarIKSolver.locomotion.weight = 0f;
avatarIKSolver.leftLeg.useAnimatedBendNormal = false;
avatarIKSolver.rightLeg.useAnimatedBendNormal = false;
SetArmWeight(avatarIKSolver.leftArm, false);
SetArmWeight(avatarIKSolver.rightArm, false);
SetLegWeight(avatarIKSolver.leftLeg, false);