mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
[BadAnimatorFix] Speculative fix for loading Login, Init, and HQ scenes.
Exterrata said it kept erroring but I could not reproduce. This should solve it.
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13927f1d67
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6 changed files with 49 additions and 50 deletions
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@ -6,20 +6,20 @@ namespace NAK.BadAnimatorFix;
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public static class BadAnimatorFixManager
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{
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private static List<BadAnimatorFixer> badAnimatorFixes = new List<BadAnimatorFixer>();
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private static int currentIndex = 0;
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private static float checkInterval = 5f;
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static List<BadAnimatorFixer> _animatorFixers = new List<BadAnimatorFixer>();
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static int _currentIndex = 0;
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static float _checkInterval = 5f;
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public static void Add(BadAnimatorFixer bad)
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{
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if (!badAnimatorFixes.Contains(bad))
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badAnimatorFixes.Add(bad);
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if (!_animatorFixers.Contains(bad))
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_animatorFixers.Add(bad);
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}
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public static void Remove(BadAnimatorFixer bad)
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{
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if (badAnimatorFixes.Contains(bad))
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badAnimatorFixes.Remove(bad);
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if (_animatorFixers.Contains(bad))
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_animatorFixers.Remove(bad);
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}
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public static void OnPlayerLoaded()
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@ -43,25 +43,25 @@ public static class BadAnimatorFixManager
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}
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}
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private static void CheckNextAnimator()
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{
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if (badAnimatorFixes.Count == 0) return;
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currentIndex = (currentIndex + 1) % badAnimatorFixes.Count;
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BadAnimatorFixer currentAnimatorFix = badAnimatorFixes[currentIndex];
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currentAnimatorFix.AttemptRewindAnimator();
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}
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public static void ToggleJob(bool enable)
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{
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var job = SchedulerSystem.Instance.activeJobs.FirstOrDefault(pair => pair.Job.Method.Name == "CheckNextAnimator").Job;
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var job = SchedulerSystem.Instance.activeJobs.FirstOrDefault(pair => pair.Job.Method.Name == nameof(CheckNextAnimator)).Job;
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if (enable && job == null)
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{
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SchedulerSystem.AddJob(new SchedulerSystem.Job(CheckNextAnimator), 0f, checkInterval, -1);
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SchedulerSystem.AddJob(new SchedulerSystem.Job(CheckNextAnimator), 0f, _checkInterval, -1);
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}
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else if (!enable && job != null)
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{
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SchedulerSystem.RemoveJob(job);
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}
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}
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static void CheckNextAnimator()
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{
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if (_animatorFixers.Count == 0) return;
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_currentIndex = (_currentIndex + 1) % _animatorFixers.Count;
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BadAnimatorFixer currentAnimatorFix = _animatorFixers[_currentIndex];
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currentAnimatorFix.AttemptRewindAnimator();
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}
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}
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@ -9,18 +9,17 @@ public class BadAnimatorFixer : MonoBehaviour
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private Animator animator;
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private void Start()
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void Start()
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{
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animator = GetComponent<Animator>();
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}
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private void OnEnable() => BadAnimatorFixManager.Add(this);
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private void OnDisable() => BadAnimatorFixManager.Remove(this);
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void OnEnable() => BadAnimatorFixManager.Add(this);
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void OnDisable() => BadAnimatorFixManager.Remove(this);
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public void AttemptRewindAnimator()
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{
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bool rewound = false;
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if (animator != null && animator.isActiveAndEnabled)
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{
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for (int layerIndex = 0; layerIndex < animator.layerCount; layerIndex++)
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@ -38,9 +37,7 @@ public class BadAnimatorFixer : MonoBehaviour
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}
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if (rewound)
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{
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PlayableExtensions.SetTime<Playable>(animator.playableGraph.GetRootPlayable(0), 0);
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}
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}
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if (BadAnimatorFix.EntryLogging.Value)
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@ -6,17 +6,17 @@ using UnityEngine;
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namespace NAK.BadAnimatorFix.HarmonyPatches;
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internal static class AnimatorPatches
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static class AnimatorPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "Start")]
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[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Start))]
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private static void Postfix_PlayerSetup_Start()
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{
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BadAnimatorFixManager.OnPlayerLoaded();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRAvatar), "Start")]
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[HarmonyPatch(typeof(CVRAvatar), nameof(CVRAvatar.Start))]
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private static void Postfix_CVRAvatar_Start(CVRAvatar __instance)
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{
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if (!BadAnimatorFix.EntryCVRAvatar.Value) return;
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@ -24,7 +24,7 @@ internal static class AnimatorPatches
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRSpawnable), "Start")]
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[HarmonyPatch(typeof(CVRSpawnable), nameof(CVRSpawnable.Start))]
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private static void Postfix_CVRSpawnable_Start(CVRSpawnable __instance)
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{
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if (!BadAnimatorFix.EntryCVRSpawnable.Value) return;
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@ -33,7 +33,7 @@ internal static class AnimatorPatches
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// Set QM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
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[HarmonyPatch(typeof(CVR_MenuManager), nameof(CVR_MenuManager.Start))]
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private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance)
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{
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if (!BadAnimatorFix.EntryMenus.Value) return;
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@ -42,7 +42,7 @@ internal static class AnimatorPatches
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// Set MM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ViewManager), "Start")]
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[HarmonyPatch(typeof(ViewManager), nameof(ViewManager.Start))]
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private static void Postfix_ViewManager_Start(ref ViewManager __instance)
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{
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if (!BadAnimatorFix.EntryMenus.Value) return;
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@ -6,46 +6,48 @@ public class BadAnimatorFix : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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public static readonly MelonPreferences_Category CategoryBadAnimatorFix =
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(BadAnimatorFix));
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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CategoryBadAnimatorFix.CreateEntry("Enabled", true, description: "Toggle BadAnimatorFix entirely. Requires avatar/spawnable/world reload.");
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Category.CreateEntry("Enabled", true, description: "Toggle BadAnimatorFix entirely. Requires avatar/spawnable/world reload.");
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public static readonly MelonPreferences_Entry<bool> EntryCVRAvatar =
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CategoryBadAnimatorFix.CreateEntry("Add to CVRAvatar", true, description: "Should BadAnimatorFix run for CVRAvatar? Requires avatar reload.");
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Category.CreateEntry("Add to CVRAvatar", true, description: "Should BadAnimatorFix run for CVRAvatar? Requires avatar reload.");
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public static readonly MelonPreferences_Entry<bool> EntryCVRSpawnable =
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CategoryBadAnimatorFix.CreateEntry("Add to CVRSpawnable", true, description: "Should BadAnimatorFix run for CVRSpawnable? Requires spawnable reload.");
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Category.CreateEntry("Add to CVRSpawnable", true, description: "Should BadAnimatorFix run for CVRSpawnable? Requires spawnable reload.");
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public static readonly MelonPreferences_Entry<bool> EntryCVRWorld =
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CategoryBadAnimatorFix.CreateEntry("Add to CVRWorld", true, description: "Should BadAnimatorFix run for CVRWorld? Requires world reload.");
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Category.CreateEntry("Add to CVRWorld", true, description: "Should BadAnimatorFix run for CVRWorld? Requires world reload.");
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public static readonly MelonPreferences_Entry<bool> EntryMenus =
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CategoryBadAnimatorFix.CreateEntry("Add to Menus", true, description: "Should BadAnimatorFix run for QM & MM? Requires game restart.");
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Category.CreateEntry("Add to Menus", true, description: "Should BadAnimatorFix run for QM & MM? Requires game restart.");
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public static readonly MelonPreferences_Entry<bool> EntryLogging =
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CategoryBadAnimatorFix.CreateEntry("Debugging", false, description: "Toggle to log each rewind if successful. Only needed for debugging.");
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Category.CreateEntry("Debugging", false, description: "Toggle to log each rewind if successful. Only needed for debugging.");
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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EntryEnabled.OnEntryValueChangedUntyped.Subscribe(OnEnabled);
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EntryEnabled.OnEntryValueChanged.Subscribe(OnEntryEnabledChanged);
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ApplyPatches(typeof(HarmonyPatches.AnimatorPatches));
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}
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public override void OnSceneWasInitialized(int buildIndex, string sceneName)
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{
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if (!EntryCVRWorld.Value) return;
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BadAnimatorFixManager.OnSceneInitialized(sceneName);
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if (buildIndex < 0) // -1 is custom world: 0 to 3 is game login, init, hq
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BadAnimatorFixManager.OnSceneInitialized(sceneName);
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}
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private void OnEnabled(object arg1, object arg2)
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void OnEntryEnabledChanged(bool newValue, bool oldValue)
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{
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BadAnimatorFixManager.ToggleJob(EntryEnabled.Value);
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BadAnimatorFixManager.ToggleJob(newValue);
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}
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private void ApplyPatches(Type type)
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void ApplyPatches(Type type)
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{
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try
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{
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@ -10,7 +10,7 @@ using System.Reflection;
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[assembly: AssemblyProduct(nameof(NAK.BadAnimatorFix))]
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[assembly: MelonInfo(
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typeof(NAK.BadAnimatorFix.BadAnimatorFixer),
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typeof(NAK.BadAnimatorFix.BadAnimatorFix),
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nameof(NAK.BadAnimatorFix),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace NAK.BadAnimatorFix.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Version = "1.0.1";
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public const string Author = "NotAKidoS";
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}
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@ -1,9 +1,9 @@
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{
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"_id": -1,
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"_id": 152,
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"name": "BadAnimatorFix",
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"modversion": "1.0.0",
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"modversion": "1.0.1",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "This mod occasionally rewinds animation states that have loop enabled.\n\nUnity seems to have a weird quirk where *sometimes* animations with loop cause performance issues after running for a long time.\nYou'll only start to notice this after a few hours to a few days of idling.\n\nIf you don't happen to be AFK for long periods of time, you probably don't need this mod. This issue seems to be primarily caused by one-two frame animation clips meant for toggles with loop needlessly enabled.",
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/BadAnimatorFix.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r10/BadAnimatorFix.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/BadAnimatorFix/",
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"changelog": "Initial Release",
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"embedcolor": "7F3F99"
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"changelog": "- Speculative fix for possible error while loading default cvr scenes",
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"embedcolor": "e25352"
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}
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