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112
.DepricatedMods/MenuScalePatch/Helpers/MainMenuHelper.cs
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112
.DepricatedMods/MenuScalePatch/Helpers/MainMenuHelper.cs
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using UnityEngine;
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namespace NAK.MenuScalePatch.Helpers;
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//TODO: Implement desktop ratio scaling back to MM
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/**
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This helper is assigned to the MainMenu object.
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The DefaultExecutionOrder attribute saves me from needing
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to use OnPreRender() callback... yay.
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**/
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[DefaultExecutionOrder(20000)]
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public class MainMenuHelper : MonoBehaviour
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{
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public static MainMenuHelper Instance;
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public Transform worldAnchor;
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public bool NeedsPositionUpdate;
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public bool MenuIsOpen;
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private void Awake()
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{
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Instance = this;
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}
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private void LateUpdate()
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{
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if (!MenuIsOpen) return;
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if (MSP_MenuInfo.PlayerAnchorMenus || NeedsPositionUpdate)
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{
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UpdateMenuPosition();
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}
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if (MSP_MenuInfo.UseIndependentHeadTurn)
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{
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MSP_MenuInfo.HandleIndependentHeadTurnInput();
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}
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}
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public void CreateWorldAnchors()
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{
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//VR specific anchor
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GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
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vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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vrAnchor.transform.localPosition = Vector3.zero;
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worldAnchor = vrAnchor.transform;
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}
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public void UpdateWorldAnchors(bool updateMenuPos = false)
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{
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if (worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
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if (MetaPort.Instance.isUsingVr)
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{
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float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z);
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float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f);
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if (zRotation <= minTilt || zRotation >= 360f - minTilt)
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{
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worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up);
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}
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else
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{
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worldAnchor.rotation = MSP_MenuInfo.CameraTransform.rotation;
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}
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worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor;
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}
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else
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{
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worldAnchor.rotation = MSP_MenuInfo.CameraTransform.rotation;
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worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
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}
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if (updateMenuPos) UpdateMenuPosition();
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}
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public void UpdateMenuPosition()
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{
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NeedsPositionUpdate = false;
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if (MetaPort.Instance.isUsingVr)
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{
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HandleVRPosition();
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return;
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}
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HandleDesktopPosition();
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}
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//Desktop Main Menu
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public void HandleDesktopPosition()
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{
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if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return;
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Transform activeAnchor = MSP_MenuInfo.isIndependentHeadTurn ? worldAnchor : MSP_MenuInfo.CameraTransform;
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transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * MSP_MenuInfo.FOVAdjustment, 0.9f * MSP_MenuInfo.ScaleFactor * MSP_MenuInfo.FOVAdjustment, 1f);
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transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor * MSP_MenuInfo.AspectRatio;
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transform.rotation = activeAnchor.rotation;
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}
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//VR Main Menu
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public void HandleVRPosition()
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{
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if (worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return;
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transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f);
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transform.position = worldAnchor.position;
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transform.rotation = worldAnchor.rotation;
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}
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}
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