[PropUndoButton] Fixes for 2025r180

This commit is contained in:
NotAKidoS 2025-08-19 23:34:19 -05:00
parent e378a717d3
commit aaeb187b9e
3 changed files with 13 additions and 13 deletions

View file

@ -16,17 +16,17 @@ namespace NAK.PropUndoButton;
public class PropUndoButton : MelonMod public class PropUndoButton : MelonMod
{ {
public static readonly MelonPreferences_Category Category = private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(PropUndoButton)); MelonPreferences.CreateCategory(nameof(PropUndoButton));
public static readonly MelonPreferences_Entry<bool> EntryEnabled = private static readonly MelonPreferences_Entry<bool> EntryEnabled =
Category.CreateEntry("Enabled", true, description: "Toggle Undo Prop Button."); Category.CreateEntry("Enabled", true, description: "Toggle Undo Prop Button.");
public static readonly MelonPreferences_Entry<bool> EntryUseSFX = private static readonly MelonPreferences_Entry<bool> EntryUseSFX =
Category.CreateEntry("Use SFX", true, Category.CreateEntry("Use SFX", true,
description: "Toggle audio queues for prop spawn, undo, redo, and warning."); description: "Toggle audio queues for prop spawn, undo, redo, and warning.");
internal static List<DeletedProp> deletedProps = new(); private static readonly List<DeletedProp> deletedProps = [];
// audio clip names, InterfaceAudio adds "PropUndo_" prefix // audio clip names, InterfaceAudio adds "PropUndo_" prefix
private const string sfx_spawn = "PropUndo_sfx_spawn"; private const string sfx_spawn = "PropUndo_sfx_spawn";
@ -92,11 +92,11 @@ public class PropUndoButton : MelonMod
if (!File.Exists(clipPath)) if (!File.Exists(clipPath))
{ {
// read the clip data from embedded resources // read the clip data from embedded resources
byte[] clipData = null; byte[] clipData;
var resourceName = "PropUndoButton.SFX." + clipName; var resourceName = "PropUndoButton.SFX." + clipName;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName)) using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{ {
clipData = new byte[stream.Length]; clipData = new byte[stream!.Length];
stream.Read(clipData, 0, clipData.Length); stream.Read(clipData, 0, clipData.Length);
} }

View file

@ -17,7 +17,7 @@ using System.Reflection;
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/UndoPropButton" downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/UndoPropButton"
)] )]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")] [assembly: MelonGame("ChilloutVR", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)] [assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink [assembly: MelonColor(255, 246, 25, 99)] // red-pink
@ -27,6 +27,6 @@ using System.Reflection;
namespace NAK.PropUndoButton.Properties; namespace NAK.PropUndoButton.Properties;
internal static class AssemblyInfoParams internal static class AssemblyInfoParams
{ {
public const string Version = "1.0.3"; public const string Version = "1.0.4";
public const string Author = "NotAKidoS"; public const string Author = "NotAKidoS";
} }

View file

@ -1,9 +1,9 @@
{ {
"_id": 147, "_id": 147,
"name": "PropUndoButton", "name": "PropUndoButton",
"modversion": "1.0.3", "modversion": "1.0.4",
"gameversion": "2025r179", "gameversion": "2025r180",
"loaderversion": "0.6.1", "loaderversion": "0.7.2",
"modtype": "Mod", "modtype": "Mod",
"author": "NotAKidoS", "author": "NotAKidoS",
"description": "**CTRL+Z** to undo latest spawned prop. **CTRL+SHIFT+Z** to redo deleted prop.\nIncludes optional SFX for prop spawn, undo, redo, warn, and deny, which can be disabled in settings.\n\nYou can replace the sfx in 'ChilloutVR\\ChilloutVR_Data\\StreamingAssets\\Cohtml\\UIResources\\GameUI\\mods\\PropUndo\\audio'.", "description": "**CTRL+Z** to undo latest spawned prop. **CTRL+SHIFT+Z** to redo deleted prop.\nIncludes optional SFX for prop spawn, undo, redo, warn, and deny, which can be disabled in settings.\n\nYou can replace the sfx in 'ChilloutVR\\ChilloutVR_Data\\StreamingAssets\\Cohtml\\UIResources\\GameUI\\mods\\PropUndo\\audio'.",
@ -16,8 +16,8 @@
"requirements": [ "requirements": [
"None" "None"
], ],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r46/PropUndoButton.dll", "downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r47/PropUndoButton.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PropUndoButton/", "sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/PropUndoButton/",
"changelog": "- Recompiled for 2025r179", "changelog": "- Fixes for 2025r180",
"embedcolor": "#00FFFF" "embedcolor": "#00FFFF"
} }