MutualMute: Stole name idea, now it's MutualMute

This commit is contained in:
NotAKidoS 2025-01-15 16:42:27 -06:00
parent 40bc88586e
commit ac9af46bd6
5 changed files with 23 additions and 20 deletions

24
MutualMute/Main.cs Normal file
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using System.Reflection;
using ABI_RC.Systems.Communications.Audio.Components;
using HarmonyLib;
using MelonLoader;
namespace NAK.MutualMute;
public class MutualMuteMod : MelonMod
{
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(Comms_ParticipantPipeline).GetMethod(nameof(Comms_ParticipantPipeline.SetFlowControlState),
BindingFlags.NonPublic | BindingFlags.Instance),
prefix: new HarmonyMethod(typeof(MutualMuteMod).GetMethod(nameof(OnSetFlowControlState),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
private static void OnSetFlowControlState(
ref bool state,
Comms_ParticipantPipeline __instance)
=> state &= !__instance._selfModerationMute;
}

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<RootNamespace>TwoWayMute</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="TheClapper">
<HintPath>..\.ManagedLibs\TheClapper.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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using NAK.MutualMute.Properties;
using MelonLoader;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.MutualMute))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.MutualMute))]
[assembly: MelonInfo(
typeof(NAK.MutualMute.MutualMuteMod),
nameof(NAK.MutualMute),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/MutualMute"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.MutualMute.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.1";
public const string Author = "NotAKidoS";
}

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MutualMute/README.md Normal file
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# MutualMute
Adjusts the self moderation muting behaviour to also prevent the muted user from hearing you.
Basically- if you mute someone, they will also not be able to hear you.
#### This will work even of the other user does not have the mod installed, as it modifies the BBC Flow Control system.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

23
MutualMute/format.json Normal file
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{
"_id": 246,
"name": "MutualMute",
"modversion": "1.0.1",
"gameversion": "2025r178",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Adjusts the self moderation muting behaviour to also prevent the muted user from hearing you.\n\nBasically- if you mute someone, they will also not be able to hear you.\n-# This will work even of the other user does not have the mod installed, as it modifies the BBC Flow Control system.",
"searchtags": [
"mute",
"communication",
"meow",
"car"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r45/MutualMute.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/MutualMute/",
"changelog": "- Stole name idea, now it's MutualMute",
"embedcolor": "#f61963"
}