fix descriptions

This commit is contained in:
NotAKidoS 2023-04-26 15:59:38 -05:00
parent e5242f76c7
commit b4ea7baba4
7 changed files with 25 additions and 25 deletions

View file

@ -14,34 +14,34 @@ public class Blackout : MelonMod
MelonPreferences.CreateCategory(SettingsCategory);
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
CategoryBlackout.CreateEntry("Automatic State Change", true, "Should the screen automatically dim if head is still for enough time?");
CategoryBlackout.CreateEntry("Automatic State Change", true, description: "Should the screen automatically dim if head is still for enough time?");
public static readonly MelonPreferences_Entry<bool> EntryHudMessages =
CategoryBlackout.CreateEntry("Hud Messages", true, "Notify on state change.");
CategoryBlackout.CreateEntry("Hud Messages", true, description: "Notify on state change.");
public static readonly MelonPreferences_Entry<bool> EntryDropFPSOnSleep =
CategoryBlackout.CreateEntry("Limit FPS While Sleep", false, "Limits FPS to 5 while in Sleep State. This only works in Desktop, as SteamVR/HMD handles VR FPS.");
CategoryBlackout.CreateEntry("Limit FPS While Sleep", false, description: "Limits FPS to 5 while in Sleep State. This only works in Desktop, as SteamVR/HMD handles VR FPS.");
public static readonly MelonPreferences_Entry<bool> EntryDrowsyVelocityMultiplier =
CategoryBlackout.CreateEntry("Drowsy Velocity Multiplier", true, "Should head velocity act as a multiplier to Drowsy Dim Strength?");
CategoryBlackout.CreateEntry("Drowsy Velocity Multiplier", true, description: "Should head velocity act as a multiplier to Drowsy Dim Strength?");
public static readonly MelonPreferences_Entry<bool> EntryAutoSleepState =
CategoryBlackout.CreateEntry("Auto Sleep State", true, "Should the sleep state be used during Automatic State Change?");
CategoryBlackout.CreateEntry("Auto Sleep State", true, description: "Should the sleep state be used during Automatic State Change?");
public static readonly MelonPreferences_Entry<float> EntryDrowsyThreshold =
CategoryBlackout.CreateEntry("Drowsy Threshold", 2f, "Velocity to return partial vision.");
CategoryBlackout.CreateEntry("Drowsy Threshold", 2f, description: "Velocity to return partial vision.");
public static readonly MelonPreferences_Entry<float> EntryAwakeThreshold =
CategoryBlackout.CreateEntry("Awake Threshold", 4f, "Velocity to return full vision.");
CategoryBlackout.CreateEntry("Awake Threshold", 4f, description: "Velocity to return full vision.");
public static readonly MelonPreferences_Entry<float> EntryDrowsyModeTimer =
CategoryBlackout.CreateEntry("Enter Drowsy Time (Minutes)", 3f, "How many minutes without movement until enter drowsy mode.");
CategoryBlackout.CreateEntry("Enter Drowsy Time (Minutes)", 3f, description: "How many minutes without movement until enter drowsy mode.");
public static readonly MelonPreferences_Entry<float> EntrySleepModeTimer =
CategoryBlackout.CreateEntry("Enter Sleep Time (Seconds)", 10f, "How many seconds without movement until enter sleep mode.");
CategoryBlackout.CreateEntry("Enter Sleep Time (Seconds)", 10f, description: "How many seconds without movement until enter sleep mode.");
public static readonly MelonPreferences_Entry<float> EntryDrowsyDimStrength =
CategoryBlackout.CreateEntry("Drowsy Dim Strength", 0.6f, "How strong of a dimming effect should drowsy mode have.");
CategoryBlackout.CreateEntry("Drowsy Dim Strength", 0.6f, description: "How strong of a dimming effect should drowsy mode have.");
public override void OnInitializeMelon()
{