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fix descriptions
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7 changed files with 25 additions and 25 deletions
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@ -14,34 +14,34 @@ public class Blackout : MelonMod
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MelonPreferences.CreateCategory(SettingsCategory);
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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CategoryBlackout.CreateEntry("Automatic State Change", true, "Should the screen automatically dim if head is still for enough time?");
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CategoryBlackout.CreateEntry("Automatic State Change", true, description: "Should the screen automatically dim if head is still for enough time?");
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public static readonly MelonPreferences_Entry<bool> EntryHudMessages =
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CategoryBlackout.CreateEntry("Hud Messages", true, "Notify on state change.");
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CategoryBlackout.CreateEntry("Hud Messages", true, description: "Notify on state change.");
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public static readonly MelonPreferences_Entry<bool> EntryDropFPSOnSleep =
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CategoryBlackout.CreateEntry("Limit FPS While Sleep", false, "Limits FPS to 5 while in Sleep State. This only works in Desktop, as SteamVR/HMD handles VR FPS.");
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CategoryBlackout.CreateEntry("Limit FPS While Sleep", false, description: "Limits FPS to 5 while in Sleep State. This only works in Desktop, as SteamVR/HMD handles VR FPS.");
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public static readonly MelonPreferences_Entry<bool> EntryDrowsyVelocityMultiplier =
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CategoryBlackout.CreateEntry("Drowsy Velocity Multiplier", true, "Should head velocity act as a multiplier to Drowsy Dim Strength?");
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CategoryBlackout.CreateEntry("Drowsy Velocity Multiplier", true, description: "Should head velocity act as a multiplier to Drowsy Dim Strength?");
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public static readonly MelonPreferences_Entry<bool> EntryAutoSleepState =
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CategoryBlackout.CreateEntry("Auto Sleep State", true, "Should the sleep state be used during Automatic State Change?");
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CategoryBlackout.CreateEntry("Auto Sleep State", true, description: "Should the sleep state be used during Automatic State Change?");
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public static readonly MelonPreferences_Entry<float> EntryDrowsyThreshold =
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CategoryBlackout.CreateEntry("Drowsy Threshold", 2f, "Velocity to return partial vision.");
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CategoryBlackout.CreateEntry("Drowsy Threshold", 2f, description: "Velocity to return partial vision.");
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public static readonly MelonPreferences_Entry<float> EntryAwakeThreshold =
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CategoryBlackout.CreateEntry("Awake Threshold", 4f, "Velocity to return full vision.");
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CategoryBlackout.CreateEntry("Awake Threshold", 4f, description: "Velocity to return full vision.");
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public static readonly MelonPreferences_Entry<float> EntryDrowsyModeTimer =
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CategoryBlackout.CreateEntry("Enter Drowsy Time (Minutes)", 3f, "How many minutes without movement until enter drowsy mode.");
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CategoryBlackout.CreateEntry("Enter Drowsy Time (Minutes)", 3f, description: "How many minutes without movement until enter drowsy mode.");
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public static readonly MelonPreferences_Entry<float> EntrySleepModeTimer =
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CategoryBlackout.CreateEntry("Enter Sleep Time (Seconds)", 10f, "How many seconds without movement until enter sleep mode.");
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CategoryBlackout.CreateEntry("Enter Sleep Time (Seconds)", 10f, description: "How many seconds without movement until enter sleep mode.");
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public static readonly MelonPreferences_Entry<float> EntryDrowsyDimStrength =
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CategoryBlackout.CreateEntry("Drowsy Dim Strength", 0.6f, "How strong of a dimming effect should drowsy mode have.");
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CategoryBlackout.CreateEntry("Drowsy Dim Strength", 0.6f, description: "How strong of a dimming effect should drowsy mode have.");
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public override void OnInitializeMelon()
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{
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