mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
fix descriptions
This commit is contained in:
parent
e5242f76c7
commit
b4ea7baba4
7 changed files with 25 additions and 25 deletions
|
@ -14,34 +14,34 @@ public class Blackout : MelonMod
|
||||||
MelonPreferences.CreateCategory(SettingsCategory);
|
MelonPreferences.CreateCategory(SettingsCategory);
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
||||||
CategoryBlackout.CreateEntry("Automatic State Change", true, "Should the screen automatically dim if head is still for enough time?");
|
CategoryBlackout.CreateEntry("Automatic State Change", true, description: "Should the screen automatically dim if head is still for enough time?");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryHudMessages =
|
public static readonly MelonPreferences_Entry<bool> EntryHudMessages =
|
||||||
CategoryBlackout.CreateEntry("Hud Messages", true, "Notify on state change.");
|
CategoryBlackout.CreateEntry("Hud Messages", true, description: "Notify on state change.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryDropFPSOnSleep =
|
public static readonly MelonPreferences_Entry<bool> EntryDropFPSOnSleep =
|
||||||
CategoryBlackout.CreateEntry("Limit FPS While Sleep", false, "Limits FPS to 5 while in Sleep State. This only works in Desktop, as SteamVR/HMD handles VR FPS.");
|
CategoryBlackout.CreateEntry("Limit FPS While Sleep", false, description: "Limits FPS to 5 while in Sleep State. This only works in Desktop, as SteamVR/HMD handles VR FPS.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryDrowsyVelocityMultiplier =
|
public static readonly MelonPreferences_Entry<bool> EntryDrowsyVelocityMultiplier =
|
||||||
CategoryBlackout.CreateEntry("Drowsy Velocity Multiplier", true, "Should head velocity act as a multiplier to Drowsy Dim Strength?");
|
CategoryBlackout.CreateEntry("Drowsy Velocity Multiplier", true, description: "Should head velocity act as a multiplier to Drowsy Dim Strength?");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryAutoSleepState =
|
public static readonly MelonPreferences_Entry<bool> EntryAutoSleepState =
|
||||||
CategoryBlackout.CreateEntry("Auto Sleep State", true, "Should the sleep state be used during Automatic State Change?");
|
CategoryBlackout.CreateEntry("Auto Sleep State", true, description: "Should the sleep state be used during Automatic State Change?");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<float> EntryDrowsyThreshold =
|
public static readonly MelonPreferences_Entry<float> EntryDrowsyThreshold =
|
||||||
CategoryBlackout.CreateEntry("Drowsy Threshold", 2f, "Velocity to return partial vision.");
|
CategoryBlackout.CreateEntry("Drowsy Threshold", 2f, description: "Velocity to return partial vision.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<float> EntryAwakeThreshold =
|
public static readonly MelonPreferences_Entry<float> EntryAwakeThreshold =
|
||||||
CategoryBlackout.CreateEntry("Awake Threshold", 4f, "Velocity to return full vision.");
|
CategoryBlackout.CreateEntry("Awake Threshold", 4f, description: "Velocity to return full vision.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<float> EntryDrowsyModeTimer =
|
public static readonly MelonPreferences_Entry<float> EntryDrowsyModeTimer =
|
||||||
CategoryBlackout.CreateEntry("Enter Drowsy Time (Minutes)", 3f, "How many minutes without movement until enter drowsy mode.");
|
CategoryBlackout.CreateEntry("Enter Drowsy Time (Minutes)", 3f, description: "How many minutes without movement until enter drowsy mode.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<float> EntrySleepModeTimer =
|
public static readonly MelonPreferences_Entry<float> EntrySleepModeTimer =
|
||||||
CategoryBlackout.CreateEntry("Enter Sleep Time (Seconds)", 10f, "How many seconds without movement until enter sleep mode.");
|
CategoryBlackout.CreateEntry("Enter Sleep Time (Seconds)", 10f, description: "How many seconds without movement until enter sleep mode.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<float> EntryDrowsyDimStrength =
|
public static readonly MelonPreferences_Entry<float> EntryDrowsyDimStrength =
|
||||||
CategoryBlackout.CreateEntry("Drowsy Dim Strength", 0.6f, "How strong of a dimming effect should drowsy mode have.");
|
CategoryBlackout.CreateEntry("Drowsy Dim Strength", 0.6f, description: "How strong of a dimming effect should drowsy mode have.");
|
||||||
|
|
||||||
public override void OnInitializeMelon()
|
public override void OnInitializeMelon()
|
||||||
{
|
{
|
||||||
|
|
|
@ -10,10 +10,10 @@ public class CVRGizmos : MelonMod
|
||||||
MelonPreferences.CreateCategory(nameof(CVRGizmos));
|
MelonPreferences.CreateCategory(nameof(CVRGizmos));
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
||||||
CategoryCVRGizmos.CreateEntry("Enabled", false, description: "Toggle CVR Gizmos entirely.", dont_save_default: true);
|
CategoryCVRGizmos.CreateEntry("Enabled", false, description: "Toggle CVR Gizmos entirely.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryLocalOnly =
|
public static readonly MelonPreferences_Entry<bool> EntryLocalOnly =
|
||||||
CategoryCVRGizmos.CreateEntry("Local Only", false, description: "Toggle CVR Gizmos local-only mode.", dont_save_default: true);
|
CategoryCVRGizmos.CreateEntry("Local Only", false, description: "Toggle CVR Gizmos local-only mode.");
|
||||||
|
|
||||||
public override void OnInitializeMelon()
|
public override void OnInitializeMelon()
|
||||||
{
|
{
|
||||||
|
|
|
@ -23,7 +23,7 @@ public class DesktopVRSwitch : MelonMod
|
||||||
MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
|
MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryEnterCalibrationOnSwitch =
|
public static readonly MelonPreferences_Entry<bool> EntryEnterCalibrationOnSwitch =
|
||||||
Category.CreateEntry("Enter Calibration on Switch", true, "Should you automatically be placed into calibration after switch if FBT is available? Overridden by Save Calibration IK setting.");
|
Category.CreateEntry("Enter Calibration on Switch", true, description: "Should you automatically be placed into calibration after switch if FBT is available? Overridden by Save Calibration IK setting.");
|
||||||
|
|
||||||
public override void OnInitializeMelon()
|
public override void OnInitializeMelon()
|
||||||
{
|
{
|
||||||
|
|
|
@ -8,10 +8,10 @@ public class FuckToes : MelonMod
|
||||||
MelonPreferences.CreateCategory(nameof(FuckToes));
|
MelonPreferences.CreateCategory(nameof(FuckToes));
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryEnabledVR =
|
public static readonly MelonPreferences_Entry<bool> EntryEnabledVR =
|
||||||
Category.CreateEntry("Enabled", true, "Nuke VRIK toes when in Halfbody.");
|
Category.CreateEntry("Enabled", true, description: "Nuke VRIK toes when in Halfbody.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryEnabledFBT =
|
public static readonly MelonPreferences_Entry<bool> EntryEnabledFBT =
|
||||||
Category.CreateEntry("Enabled in FBT", false, "Nuke VRIK toes when in FBT.");
|
Category.CreateEntry("Enabled in FBT", false, description: "Nuke VRIK toes when in FBT.");
|
||||||
|
|
||||||
public override void OnInitializeMelon()
|
public override void OnInitializeMelon()
|
||||||
{
|
{
|
||||||
|
|
|
@ -11,10 +11,10 @@ public class PathCamDisabler : MelonMod
|
||||||
MelonPreferences.CreateCategory(nameof(PathCamDisabler));
|
MelonPreferences.CreateCategory(nameof(PathCamDisabler));
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryDisablePathCam =
|
public static readonly MelonPreferences_Entry<bool> EntryDisablePathCam =
|
||||||
Category.CreateEntry("Disable Path Camera Controller.", true, "Disable Path Camera Controller.");
|
Category.CreateEntry("Disable Path Camera Controller.", true, description: "Disable Path Camera Controller.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryDisableFlightBind =
|
public static readonly MelonPreferences_Entry<bool> EntryDisableFlightBind =
|
||||||
Category.CreateEntry("Disable Flight Binding (if controller off).", false, "Disable flight bind if Path Camera Controller is also disabled.");
|
Category.CreateEntry("Disable Flight Binding (if controller off).", false, description: "Disable flight bind if Path Camera Controller is also disabled.");
|
||||||
|
|
||||||
public override void OnInitializeMelon()
|
public override void OnInitializeMelon()
|
||||||
{
|
{
|
||||||
|
|
|
@ -12,17 +12,17 @@ public class PickupPushPull : MelonMod
|
||||||
|
|
||||||
//Global settings
|
//Global settings
|
||||||
public static readonly MelonPreferences_Entry<float> EntryPushPullSpeed =
|
public static readonly MelonPreferences_Entry<float> EntryPushPullSpeed =
|
||||||
Category.CreateEntry<float>("Push Pull Speed", 2f, "Up/down on right joystick for VR. Left button + Up/down on right joystick for Gamepad.");
|
Category.CreateEntry<float>("Push Pull Speed", 2f, description: "Up/down on right joystick for VR. Left button + Up/down on right joystick for Gamepad.");
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<float> EntryRotateSpeed =
|
public static readonly MelonPreferences_Entry<float> EntryRotateSpeed =
|
||||||
Category.CreateEntry<float>("Rotate Speed", 6f);
|
Category.CreateEntry<float>("Rotate Speed", 6f);
|
||||||
|
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryEnableRotation =
|
public static readonly MelonPreferences_Entry<bool> EntryEnableRotation =
|
||||||
Category.CreateEntry<bool>("Enable Rotation", false, "Hold left trigger in VR or right button on Gamepad.");
|
Category.CreateEntry<bool>("Enable Rotation", false, description: "Hold left trigger in VR or right button on Gamepad.");
|
||||||
|
|
||||||
//Desktop settings
|
//Desktop settings
|
||||||
public static readonly MelonPreferences_Entry<bool> EntryDesktopUseZoomForRotate =
|
public static readonly MelonPreferences_Entry<bool> EntryDesktopUseZoomForRotate =
|
||||||
Category.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, "Use zoom bind for rotation while a prop is held.");
|
Category.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, description: "Use zoom bind for rotation while a prop is held.");
|
||||||
|
|
||||||
//VR settings
|
//VR settings
|
||||||
public static readonly MelonPreferences_Entry<BindingOptionsVR.BindHand> EntryVRRotateHand =
|
public static readonly MelonPreferences_Entry<BindingOptionsVR.BindHand> EntryVRRotateHand =
|
||||||
|
|
|
@ -26,11 +26,11 @@ public class PropUndoButton : MelonMod
|
||||||
internal static List<DeletedProp> deletedProps = new List<DeletedProp>();
|
internal static List<DeletedProp> deletedProps = new List<DeletedProp>();
|
||||||
|
|
||||||
// audio clip names, InterfaceAudio adds "PropUndo_" prefix
|
// audio clip names, InterfaceAudio adds "PropUndo_" prefix
|
||||||
internal const string sfx_spawn = "PropUndo_sfx_spawn";
|
const string sfx_spawn = "PropUndo_sfx_spawn";
|
||||||
internal const string sfx_undo = "PropUndo_sfx_undo";
|
const string sfx_undo = "PropUndo_sfx_undo";
|
||||||
internal const string sfx_redo = "PropUndo_sfx_redo";
|
const string sfx_redo = "PropUndo_sfx_redo";
|
||||||
internal const string sfx_warn = "PropUndo_sfx_warn";
|
const string sfx_warn = "PropUndo_sfx_warn";
|
||||||
internal const string sfx_deny = "PropUndo_sfx_deny";
|
const string sfx_deny = "PropUndo_sfx_deny";
|
||||||
|
|
||||||
const int redoHistoryLimit = 20; // amount that can be in history at once
|
const int redoHistoryLimit = 20; // amount that can be in history at once
|
||||||
const int redoTimeoutLimit = 120; // seconds
|
const int redoTimeoutLimit = 120; // seconds
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue