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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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5 changed files with 220 additions and 76 deletions
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@ -13,16 +13,20 @@ public class DesktopVRIKMod : MelonMod
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m_entryEmoteVRIK,
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m_entryEmoteLookAtIK,
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m_entryAllowRootSlipping;
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internal static MelonPreferences_Entry<float> m_entryEmulateVRChatHipMovementWeight;
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internal static MelonPreferences_Entry<float>
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m_entryBodyLeanWeight,
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m_entryBodyAngleLimit;
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public override void OnInitializeMelon()
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{
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m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
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m_entryEnabled = m_categoryDesktopVRIK.CreateEntry<bool>("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload.");
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m_entryEmulateVRChatHipMovementWeight = m_categoryDesktopVRIK.CreateEntry<float>("Body Movement Weight", 0.5f, description: "Emulates VRChat-like body movement when looking up/down. Set to 0 to disable.");
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m_entryEnforceViewPosition = m_categoryDesktopVRIK.CreateEntry<bool>("Enforce View Position", false, description: "Corrects view position to use VRIK offsets.");
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m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
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m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
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m_entryBodyLeanWeight = m_categoryDesktopVRIK.CreateEntry<float>("Body Lean Weight", 0.3f, description: "Emulates old VRChat-like body leaning when looking up/down. Set to 0 to disable.");
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m_entryBodyAngleLimit = m_categoryDesktopVRIK.CreateEntry<float>("Body Angle Limit", 45f, description: "Emulates VRChat-like body and head offset when rotating left/right. Set to 0 to disable.");
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foreach (var setting in m_categoryDesktopVRIK.Entries)
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{
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setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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@ -46,7 +50,10 @@ public class DesktopVRIKMod : MelonMod
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{
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while (PlayerSetup.Instance == null)
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yield return null;
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DesktopVRIK_Helper.CreateInstance();
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PlayerSetup.Instance.gameObject.AddComponent<DesktopVRIK>();
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while (DesktopVRIK.Instance == null)
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yield return null;
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UpdateAllSettings();
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@ -56,7 +63,8 @@ public class DesktopVRIKMod : MelonMod
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{
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if (!DesktopVRIK.Instance) return;
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DesktopVRIK.Setting_Enabled = m_entryEnabled.Value;
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DesktopVRIK.Setting_EmulateVRChatHipMovementWeight = Mathf.Clamp01(m_entryEmulateVRChatHipMovementWeight.Value);
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DesktopVRIK.Setting_BodyLeanWeight = Mathf.Clamp01(m_entryBodyLeanWeight.Value);
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DesktopVRIK.Setting_BodyAngleLimit = Mathf.Clamp(m_entryBodyAngleLimit.Value, 0f, 90f);
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DesktopVRIK.Setting_EmoteVRIK = m_entryEmoteVRIK.Value;
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DesktopVRIK.Setting_EmoteLookAtIK = m_entryEmoteLookAtIK.Value;
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DesktopVRIK.Instance.ChangeViewpointHandling(m_entryEnforceViewPosition.Value);
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