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Update DesktopVRIKSystem.cs
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1 changed files with 8 additions and 8 deletions
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@ -113,6 +113,14 @@ internal class DesktopVRIKSystem : MonoBehaviour
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};
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};
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enum AvatarPose
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{
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Default = 0,
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Initial = 1,
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IKPose = 2,
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TPose = 3
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}
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// DesktopVRIK Settings
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// DesktopVRIK Settings
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public bool Setting_Enabled = true;
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public bool Setting_Enabled = true;
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public bool Setting_PlantFeet = true;
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public bool Setting_PlantFeet = true;
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@ -166,14 +174,6 @@ internal class DesktopVRIKSystem : MonoBehaviour
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Vector3 _previousPosition;
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Vector3 _previousPosition;
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Quaternion _previousRotation;
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Quaternion _previousRotation;
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enum AvatarPose
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{
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Default = 0,
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Initial = 1,
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IKPose = 2,
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TPose = 3
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}
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DesktopVRIKSystem()
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DesktopVRIKSystem()
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{
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{
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BoneExists = new Dictionary<HumanBodyBones, bool>();
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BoneExists = new Dictionary<HumanBodyBones, bool>();
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