adjusted default distances, added shift modifier

more small polish items
This commit is contained in:
NotAKidoS 2023-04-25 20:17:26 -05:00
parent ef57519e81
commit b87047df2f
2 changed files with 7 additions and 6 deletions

View file

@ -154,28 +154,28 @@ internal static class CameraLogic
switch (location)
{
case CameraLocation.FrontView:
_ourCam.transform.localPosition = new Vector3(0, 0.015f, 0.55f - _dist) * _scale;
_ourCam.transform.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
_ourCam.transform.localRotation = new Quaternion(0, 180, 0, 0);
CurrentLocation = CameraLocation.FrontView;
break;
case CameraLocation.RightSide:
_ourCam.transform.localPosition = new Vector3(0.3f, 0.015f, -0.55f + _dist) * _scale;
_ourCam.transform.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.RightSide;
break;
case CameraLocation.LeftSide:
_ourCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -0.55f + _dist) * _scale;
_ourCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.LeftSide;
break;
case CameraLocation.Default:
default:
_ourCam.transform.localPosition = new Vector3(0, 0.015f, -0.88f + _dist) * _scale;
_ourCam.transform.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.Default;
break;
}
}
}
private static void ResetDist() => _dist = 0;
internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); }