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[DesktopVRIK] Update for 2023r171
Stole AlternateIKSystem for this. Was lazy.
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21 changed files with 1258 additions and 1043 deletions
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@ -5,75 +5,27 @@ namespace NAK.DesktopVRIK;
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public class DesktopVRIK : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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internal const string SettingsCategory = nameof(DesktopVRIK);
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload.");
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public static readonly MelonPreferences_Entry<bool> EntryPlantFeet =
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Category.CreateEntry("Enforce Plant Feet", true, description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movement.");
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public static readonly MelonPreferences_Entry<bool> EntryResetFootstepsOnIdle =
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Category.CreateEntry("Reset Footsteps on Idle", false, description: "Determins if the Locomotion Footsteps will be reset to their calibration position when entering idle.");
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public static readonly MelonPreferences_Entry<bool> EntryUseVRIKToes =
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Category.CreateEntry("Use VRIK Toes", false, description: "Determines if VRIK uses humanoid toes for IK solving, which can cause feet to idle behind the avatar.");
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public static readonly MelonPreferences_Entry<float> EntryBodyLeanWeight =
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Category.CreateEntry("Body Lean Weight", 0.5f, description: "Adds rotational influence to the body solver when looking up/down. Set to 0 to disable.");
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public static readonly MelonPreferences_Entry<float> EntryBodyHeadingLimit =
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Category.CreateEntry("Body Heading Limit", 20f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating. Set to 0 to disable.");
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public static readonly MelonPreferences_Entry<float> EntryPelvisHeadingWeight =
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Category.CreateEntry("Pelvis Heading Weight", 0.25f, description: "Determines how much the pelvis will face the Body Heading Limit. Set to 0 to align with head.");
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public static readonly MelonPreferences_Entry<float> EntryChestHeadingWeight =
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Category.CreateEntry("Chest Heading Weight", 0.75f, description: "Determines how much the chest will face the Body Heading Limit. Set to 0 to align with head.");
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public static readonly MelonPreferences_Entry<float> EntryIKLerpSpeed =
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Category.CreateEntry("IK Lerp Speed", 10f, description: "Determines fast the IK & Locomotion weights blend after entering idle. Set to 0 to disable.");
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public static readonly MelonPreferences_Entry<bool> EntryProneThrusting =
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Category.CreateEntry("Prone Thrusting", false, description: "Allows Body Lean Weight to take effect while crouched or prone.");
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public static readonly MelonPreferences_Entry<bool> EntryNetIKPass =
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Category.CreateEntry("Network IK Pass", true, description: "Should NetIK pass be applied? This fixes a bunch of small rotation errors after VRIK is run.");
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public static readonly MelonPreferences_Entry<bool> EntryIntegrationAMT =
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Category.CreateEntry("AMT Integration", true, description: "Relies on AvatarMotionTweaker to handle VRIK Locomotion weights if available.");
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public static bool integration_AMT = false;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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//BTKUILib Misc Tab
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if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "BTKUILib"))
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{
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Logger.Msg("Initializing BTKUILib support.");
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Integrations.BTKUIAddon.Init();
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}
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//AvatarMotionTweaker Handling
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if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "AvatarMotionTweaker"))
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{
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integration_AMT = true;
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Logger.Msg("AvatarMotionTweaker was found. Relying on it to handle VRIK locomotion.");
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}
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else
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{
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Logger.Msg("AvatarMotionTweaker was not found. Using built-in VRIK locomotion handling.");
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}
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ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
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InitializeIntegration("BTKUILib", Integrations.BTKUIAddon.Initialize);
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InitializeIntegration("AvatarMotionTweaker", Integrations.AMTAddon.Initialize);
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}
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void ApplyPatches(Type type)
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private static void InitializeIntegration(string modName, Action integrationAction)
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{
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if (RegisteredMelons.All(it => it.Info.Name != modName))
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return;
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Logger.Msg($"Initializing {modName} integration.");
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integrationAction.Invoke();
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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