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killed RelativeSync, now its just RelativeSyncJitterFix
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RelativeSyncJitterFix/README.md
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RelativeSyncJitterFix/README.md
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# RelativeSyncJitterFix
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Relative sync jitter fix is the single harmony patch that could not make it into the native release of RelativeSync.
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Changes when props apply their incoming sync data to be before the character controller simulation.
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## Known Issues
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- Movement Parents on remote users will still locally jitter.
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- PuppetMaster/NetIkController applies received position updates in LateUpdate, while character controller updates in FixedUpdate.
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- Movement Parents using CVRObjectSync synced by remote users will still locally jitter.
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- CVRObjectSync applies received position updates in LateUpdate, while character controller updates in FixedUpdate.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ChilloutVR.
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https://docs.chilloutvr.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by ChilloutVR.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by ChilloutVR.
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