[OriginShift] Fixes for ThirdPerson & Ragdoll

This commit is contained in:
NotAKidoS 2024-06-18 14:42:15 -05:00
parent 69e6298281
commit c75fc028d3
7 changed files with 118 additions and 17 deletions

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Experimental mod that allows world origin to be shifted to prevent floating point precision issues.
## Compromises
- Steam Audio data cannot be shifted.
- NavMesh data cannot be shifted.
- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
- Occlusion Culling data cannot be shifted.
- When using "Forced" mode, occlusion culling is disabled.
## Known Issues
- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.
- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
- Portable Camera drone mode is not yet offset by the world origin shift.
## Mod Incompatibilities
- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
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