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[OriginShift] Fixes for ThirdPerson & Ragdoll
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Experimental mod that allows world origin to be shifted to prevent floating point precision issues.
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## Compromises
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- Steam Audio data cannot be shifted.
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- NavMesh data cannot be shifted.
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- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
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- Occlusion Culling data cannot be shifted.
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- When using "Forced" mode, occlusion culling is disabled.
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## Known Issues
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- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.
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- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
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- Portable Camera drone mode is not yet offset by the world origin shift.
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## Mod Incompatibilities
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- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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