[AvatarScaleMod] Test 2: Height Request

Now requests initial height on instance join instead of syncing every 10s.
Reworked inbould & outbound message queue.
Fixed potential race condition where scalefactor could become 0.

A lot of this is still incredibly jank. Just trying to get things working before cleanup.
This commit is contained in:
NotAKidoS 2023-09-20 20:26:38 -05:00
parent d599f57973
commit c7eb5715ba
7 changed files with 440 additions and 146 deletions

View file

@ -1,4 +1,7 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.IO;
using ABI_RC.Core.Player;
using ABI_RC.Core.Player.AvatarTracking;
using ABI_RC.Systems.GameEventSystem;
using NAK.AvatarScaleMod.Networking;
using UnityEngine;
@ -8,9 +11,11 @@ public class AvatarScaleManager : MonoBehaviour
{
public static AvatarScaleManager Instance;
public bool Setting_PersistantHeight = false;
private Dictionary<string, UniversalAvatarScaler> _networkedScalers;
private UniversalAvatarScaler _localAvatarScaler;
#region Unity Methods
private void Awake()
@ -25,6 +30,27 @@ public class AvatarScaleManager : MonoBehaviour
_networkedScalers = new Dictionary<string, UniversalAvatarScaler>();
}
private void Start()
{
CVRGameEventSystem.Instance.OnConnected.AddListener(OnInstanceConnected);
//SchedulerSystem.AddJob(new SchedulerSystem.Job(ForceHeightUpdate), 0f, 10f, -1);
}
private void OnDestroy()
{
CVRGameEventSystem.Instance.OnConnected.RemoveListener(OnInstanceConnected);
//SchedulerSystem.RemoveJob(new SchedulerSystem.Job(ForceHeightUpdate));
}
#endregion
#region Game Events
public void OnInstanceConnected(string instanceId)
{
SchedulerSystem.AddJob(ModNetwork.RequestHeightSync, 2f, 1f, 1);
}
#endregion
#region Local Methods
@ -33,28 +59,37 @@ public class AvatarScaleManager : MonoBehaviour
{
if (playerSetup._avatar == null)
return;
if (_localAvatarScaler != null)
Destroy(_localAvatarScaler);
_localAvatarScaler = playerSetup._avatar.AddComponent<UniversalAvatarScaler>();
_localAvatarScaler.Initialize(playerSetup._initialAvatarHeight, playerSetup.initialScale);
if (_localAvatarScaler == null)
{
_localAvatarScaler = playerSetup.gameObject.AddComponent<UniversalAvatarScaler>();
_localAvatarScaler.Initialize();
}
_localAvatarScaler.OnAvatarInstantiated(playerSetup._avatar, playerSetup._initialAvatarHeight,
playerSetup.initialScale);
if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
}
public void OnAvatarDestroyed()
public void OnAvatarDestroyed(PlayerSetup playerSetup)
{
if (_localAvatarScaler != null)
Destroy(_localAvatarScaler);
_localAvatarScaler.OnAvatarDestroyed(Setting_PersistantHeight);
if (Setting_PersistantHeight && _localAvatarScaler.IsValid())
SchedulerSystem.AddJob(() => { ModNetwork.SendNetworkHeight(_localAvatarScaler.GetHeight()); }, 0.5f, 0f, 1);
}
public void SetHeight(float targetHeight)
{
if (_localAvatarScaler == null)
if (_localAvatarScaler == null)
return;
_localAvatarScaler.SetHeight(targetHeight);
_localAvatarScaler.SetTargetHeight(targetHeight);
ModNetwork.SendNetworkHeight(targetHeight);
// immediately update play space scale
PlayerSetup.Instance.CheckUpdateAvatarScaleToPlaySpaceRelation();
}
@ -64,49 +99,98 @@ public class AvatarScaleManager : MonoBehaviour
if (_localAvatarScaler != null)
_localAvatarScaler.ResetHeight();
}
public float GetHeight()
{
return (_localAvatarScaler != null) ? _localAvatarScaler.GetHeight() : -1f;
return _localAvatarScaler != null ? _localAvatarScaler.GetHeight() : -1f;
}
#endregion
#region Network Methods
public void OnNetworkAvatarInstantiated(PuppetMaster puppetMaster)
{
if (puppetMaster.avatarObject == null)
return;
string playerId = puppetMaster._playerDescriptor.ownerId;
if (_networkedScalers.ContainsKey(playerId))
_networkedScalers.Remove(playerId);
UniversalAvatarScaler scaler = puppetMaster.avatarObject.AddComponent<UniversalAvatarScaler>();
scaler.Initialize(puppetMaster._initialAvatarHeight, puppetMaster.initialAvatarScale);
_networkedScalers[playerId] = scaler;
}
public void OnNetworkAvatarDestroyed(string playerId)
{
if (_networkedScalers.ContainsKey(playerId))
_networkedScalers.Remove(playerId);
}
public void OnNetworkHeightUpdateReceived(string playerId, float targetHeight)
{
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
scaler.SetHeight(targetHeight);
}
public float GetNetworkHeight(string playerId)
{
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
return scaler.GetHeight();
return -1f;
}
// we will create a Universal Scaler for only users that send a height update
// this is sent at a rate of 10s locally!
internal void OnNetworkHeightUpdateReceived(string playerId, float targetHeight)
{
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
scaler.SetTargetHeight(targetHeight);
else
SetupHeightScalerForNetwork(playerId, targetHeight);
}
internal void OnNetworkAvatarInstantiated(PuppetMaster puppetMaster)
{
var playerId = puppetMaster._playerDescriptor.ownerId;
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
puppetMaster.initialAvatarScale);
}
internal void OnNetworkAvatarDestroyed(PuppetMaster puppetMaster)
{
// on disconnect
if (puppetMaster == null || puppetMaster._playerDescriptor == null)
return;
var playerId = puppetMaster._playerDescriptor.ownerId;
if (_networkedScalers.TryGetValue(playerId, out UniversalAvatarScaler scaler))
scaler.OnAvatarDestroyed();
}
internal void RemoveNetworkHeightScaler(string playerId)
{
if (_networkedScalers.ContainsKey(playerId))
{
AvatarScaleMod.Logger.Msg(
$"Removed user height scaler! This is hopefully due to a disconnect or block. : {playerId}");
_networkedScalers.Remove(playerId);
return;
}
AvatarScaleMod.Logger.Msg(
$"Failed to remove a user height scaler! This shouldn't happen. : {playerId}");
}
private void SetupHeightScalerForNetwork(string playerId, float targetHeight)
{
CVRPlayerEntity playerEntity =
CVRPlayerManager.Instance.NetworkPlayers.Find(players => players.Uuid == playerId);
PuppetMaster puppetMaster = playerEntity?.PuppetMaster;
if (playerEntity == null || puppetMaster == null)
{
AvatarScaleMod.Logger.Error(
$"Attempted to set up height scaler for user which does not exist! : {playerId}");
return;
}
AvatarScaleMod.Logger.Msg(
$"Setting up new height scaler for user which has sent a height update! : {playerId}");
if (_networkedScalers.ContainsKey(playerId))
_networkedScalers.Remove(playerId); // ??
UniversalAvatarScaler scaler = puppetMaster.gameObject.AddComponent<UniversalAvatarScaler>();
scaler.Initialize(playerId);
scaler.OnAvatarInstantiated(puppetMaster.avatarObject, puppetMaster._initialAvatarHeight,
puppetMaster.initialAvatarScale);
_networkedScalers[playerId] = scaler;
scaler.SetTargetHeight(targetHeight); // set initial height
}
#endregion
}

View file

@ -122,7 +122,7 @@ public class ScaledScaleConstraint
public void Scale(float scaleFactor)
{
Component.scaleAtRest = InitialScaleAtRest * scaleFactor;
Component.scaleOffset = InitialScaleOffset * scaleFactor;
// Component.scaleOffset = InitialScaleOffset * scaleFactor;
}
public void Reset()

View file

@ -1,5 +1,6 @@
using ABI_RC.Core;
using ABI_RC.Core.Player;
using ABI.CCK.Components;
using NAK.AvatarScaleMod.ScaledComponents;
using UnityEngine;
using UnityEngine.Animations;
@ -22,6 +23,12 @@ public class UniversalAvatarScaler : MonoBehaviour
#region Variables
internal bool requestedInitial;
[NonSerialized]
internal string ownerId;
private Transform _avatarTransform;
private CVRAnimatorManager _animatorManager;
private float _initialHeight;
@ -33,52 +40,106 @@ public class UniversalAvatarScaler : MonoBehaviour
private bool _isLocalAvatar;
private bool _heightWasUpdated;
private bool _isAvatarInstantiated;
#endregion
#region Unity Methods
private async void Start()
{
await FindComponentsOfTypeAsync(scalableComponentTypes);
}
private void LateUpdate()
{
ScaleAvatarRoot(); // override animation-based scaling
}
private void OnDestroy()
{
ClearComponentLists();
if (!_isLocalAvatar) AvatarScaleManager.Instance.RemoveNetworkHeightScaler(ownerId);
}
#endregion
#region Public Methods
public void Initialize(float initialHeight, Vector3 initialScale)
public void Initialize(string playerId = null)
{
_initialHeight = _targetHeight = initialHeight;
_initialScale = initialScale;
_scaleFactor = 1f;
ownerId = playerId;
_isLocalAvatar = gameObject.layer == 8;
_animatorManager = _isLocalAvatar
? GetComponentInParent<PlayerSetup>().animatorManager
: GetComponentInParent<PuppetMaster>()._animatorManager;
_heightWasUpdated = false;
_isAvatarInstantiated = false;
}
public void SetHeight(float height)
public async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
_targetHeight = Mathf.Clamp(height, MinHeight, MaxHeight);
if (avatarObject == null)
{
AvatarScaleMod.Logger.Error("Avatar was somehow null?????");
return;
}
AvatarScaleMod.Logger.Msg($"Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
if (_isAvatarInstantiated) return;
_isAvatarInstantiated = true;
// if we don't have a queued height update, apply initial scaling
if (!_heightWasUpdated)
_targetHeight = initialHeight;
_initialHeight = initialHeight;
_initialScale = initialScale;
_scaleFactor = _targetHeight / _initialHeight;
_avatarTransform = avatarObject.transform;
await FindComponentsOfTypeAsync(scalableComponentTypes);
ApplyScaling(); // apply queued scaling if avatar was loading
}
public void OnAvatarDestroyed(bool shouldPersist = false)
{
if (!_isAvatarInstantiated) return;
_isAvatarInstantiated = false;
AvatarScaleMod.Logger.Msg($"Destroying Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
_avatarTransform = null;
_heightWasUpdated = shouldPersist;
ClearComponentLists();
}
public void SetTargetHeight(float height)
{
if (Math.Abs(height - _targetHeight) < float.Epsilon)
return;
_targetHeight = Mathf.Clamp(height, MinHeight, MaxHeight);
_heightWasUpdated = true;
if (!_isAvatarInstantiated)
return;
_scaleFactor = _targetHeight / _initialHeight;
ApplyScaling();
}
public void ResetHeight()
{
if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
return;
_targetHeight = _initialHeight;
_scaleFactor = 1f;
_heightWasUpdated = true;
if (!_isAvatarInstantiated)
return;
_scaleFactor = 1f;
ApplyScaling();
}
@ -87,13 +148,21 @@ public class UniversalAvatarScaler : MonoBehaviour
return _targetHeight;
}
public bool IsValid()
{
return _isAvatarInstantiated;
}
#endregion
#region Private Methods
private void ScaleAvatarRoot()
{
transform.localScale = _initialScale * _scaleFactor;
if (_avatarTransform == null)
return;
_avatarTransform.localScale = _initialScale * _scaleFactor;
}
private void UpdateAnimatorParameter()
@ -109,8 +178,9 @@ public class UniversalAvatarScaler : MonoBehaviour
private void ApplyScaling()
{
if (!_heightWasUpdated)
if (_avatarTransform == null)
return;
_heightWasUpdated = false;
ScaleAvatarRoot();
@ -138,10 +208,19 @@ public class UniversalAvatarScaler : MonoBehaviour
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
private void ClearComponentLists()
{
_scaledLights.Clear();
_scaledAudioSources.Clear();
_scaledParentConstraints.Clear();
_scaledPositionConstraints.Clear();
_scaledScaleConstraints.Clear();
}
private async Task FindComponentsOfTypeAsync(Type[] types)
{
var tasks = new List<Task>();
var components = GetComponentsInChildren<Component>(true);
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
foreach (Component component in components)
{