[AvatarScaleMod] Test 2: Height Request

Now requests initial height on instance join instead of syncing every 10s.
Reworked inbould & outbound message queue.
Fixed potential race condition where scalefactor could become 0.

A lot of this is still incredibly jank. Just trying to get things working before cleanup.
This commit is contained in:
NotAKidoS 2023-09-20 20:26:38 -05:00
parent d599f57973
commit c7eb5715ba
7 changed files with 440 additions and 146 deletions

View file

@ -1,5 +1,6 @@
using ABI_RC.Core;
using ABI_RC.Core.Player;
using ABI.CCK.Components;
using NAK.AvatarScaleMod.ScaledComponents;
using UnityEngine;
using UnityEngine.Animations;
@ -22,6 +23,12 @@ public class UniversalAvatarScaler : MonoBehaviour
#region Variables
internal bool requestedInitial;
[NonSerialized]
internal string ownerId;
private Transform _avatarTransform;
private CVRAnimatorManager _animatorManager;
private float _initialHeight;
@ -33,52 +40,106 @@ public class UniversalAvatarScaler : MonoBehaviour
private bool _isLocalAvatar;
private bool _heightWasUpdated;
private bool _isAvatarInstantiated;
#endregion
#region Unity Methods
private async void Start()
{
await FindComponentsOfTypeAsync(scalableComponentTypes);
}
private void LateUpdate()
{
ScaleAvatarRoot(); // override animation-based scaling
}
private void OnDestroy()
{
ClearComponentLists();
if (!_isLocalAvatar) AvatarScaleManager.Instance.RemoveNetworkHeightScaler(ownerId);
}
#endregion
#region Public Methods
public void Initialize(float initialHeight, Vector3 initialScale)
public void Initialize(string playerId = null)
{
_initialHeight = _targetHeight = initialHeight;
_initialScale = initialScale;
_scaleFactor = 1f;
ownerId = playerId;
_isLocalAvatar = gameObject.layer == 8;
_animatorManager = _isLocalAvatar
? GetComponentInParent<PlayerSetup>().animatorManager
: GetComponentInParent<PuppetMaster>()._animatorManager;
_heightWasUpdated = false;
_isAvatarInstantiated = false;
}
public void SetHeight(float height)
public async void OnAvatarInstantiated(GameObject avatarObject, float initialHeight, Vector3 initialScale)
{
_targetHeight = Mathf.Clamp(height, MinHeight, MaxHeight);
if (avatarObject == null)
{
AvatarScaleMod.Logger.Error("Avatar was somehow null?????");
return;
}
AvatarScaleMod.Logger.Msg($"Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
if (_isAvatarInstantiated) return;
_isAvatarInstantiated = true;
// if we don't have a queued height update, apply initial scaling
if (!_heightWasUpdated)
_targetHeight = initialHeight;
_initialHeight = initialHeight;
_initialScale = initialScale;
_scaleFactor = _targetHeight / _initialHeight;
_avatarTransform = avatarObject.transform;
await FindComponentsOfTypeAsync(scalableComponentTypes);
ApplyScaling(); // apply queued scaling if avatar was loading
}
public void OnAvatarDestroyed(bool shouldPersist = false)
{
if (!_isAvatarInstantiated) return;
_isAvatarInstantiated = false;
AvatarScaleMod.Logger.Msg($"Destroying Avatar Object : {_avatarTransform} : {_avatarTransform == null}");
_avatarTransform = null;
_heightWasUpdated = shouldPersist;
ClearComponentLists();
}
public void SetTargetHeight(float height)
{
if (Math.Abs(height - _targetHeight) < float.Epsilon)
return;
_targetHeight = Mathf.Clamp(height, MinHeight, MaxHeight);
_heightWasUpdated = true;
if (!_isAvatarInstantiated)
return;
_scaleFactor = _targetHeight / _initialHeight;
ApplyScaling();
}
public void ResetHeight()
{
if (Math.Abs(_initialHeight - _targetHeight) < float.Epsilon)
return;
_targetHeight = _initialHeight;
_scaleFactor = 1f;
_heightWasUpdated = true;
if (!_isAvatarInstantiated)
return;
_scaleFactor = 1f;
ApplyScaling();
}
@ -87,13 +148,21 @@ public class UniversalAvatarScaler : MonoBehaviour
return _targetHeight;
}
public bool IsValid()
{
return _isAvatarInstantiated;
}
#endregion
#region Private Methods
private void ScaleAvatarRoot()
{
transform.localScale = _initialScale * _scaleFactor;
if (_avatarTransform == null)
return;
_avatarTransform.localScale = _initialScale * _scaleFactor;
}
private void UpdateAnimatorParameter()
@ -109,8 +178,9 @@ public class UniversalAvatarScaler : MonoBehaviour
private void ApplyScaling()
{
if (!_heightWasUpdated)
if (_avatarTransform == null)
return;
_heightWasUpdated = false;
ScaleAvatarRoot();
@ -138,10 +208,19 @@ public class UniversalAvatarScaler : MonoBehaviour
private readonly List<ScaledPositionConstraint> _scaledPositionConstraints = new List<ScaledPositionConstraint>();
private readonly List<ScaledScaleConstraint> _scaledScaleConstraints = new List<ScaledScaleConstraint>();
private void ClearComponentLists()
{
_scaledLights.Clear();
_scaledAudioSources.Clear();
_scaledParentConstraints.Clear();
_scaledPositionConstraints.Clear();
_scaledScaleConstraints.Clear();
}
private async Task FindComponentsOfTypeAsync(Type[] types)
{
var tasks = new List<Task>();
var components = GetComponentsInChildren<Component>(true);
var components = _avatarTransform.gameObject.GetComponentsInChildren<Component>(true);
foreach (Component component in components)
{