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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[ReconnectionSystemFix] Initial Release
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parent
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commit
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8 changed files with 228 additions and 1 deletions
30
ReconnectionSystemFix/Main.cs
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30
ReconnectionSystemFix/Main.cs
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using MelonLoader;
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using NAK.ReconnectionSystemFix.Patches;
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namespace NAK.ReconnectionSystemFix;
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public class ReconnectionSystemFix : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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ApplyPatches(typeof(NetworkManagerPatches));
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ApplyPatches(typeof(AvatarUpdatePatches));
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ApplyPatches(typeof(CVRPlayerManagerPatches));
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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}
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117
ReconnectionSystemFix/Patches.cs
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117
ReconnectionSystemFix/Patches.cs
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Networking.IO.Instancing;
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using ABI_RC.Core.Networking.Jobs;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Core.Util;
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using ABI_RC.Helpers;
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using ABI_RC.Systems.Communications;
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using ABI_RC.Systems.Communications.Settings;
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using ABI_RC.Systems.GameEventSystem;
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using DarkRift;
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using HarmonyLib;
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using UnityEngine;
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namespace NAK.ReconnectionSystemFix.Patches;
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internal static class NetworkManagerPatches
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{
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internal static bool IsRecoveringFromReconnectionEvent;
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private static float LatestReconnectTime;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(NetworkManager), nameof(NetworkManager.OnGameNetworkConnected))]
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private static bool Prefix_NetworkManager_OnGameNetworkConnected(ref NetworkManager __instance)
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{
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if (Instances.IsReconnecting && !IsRecoveringFromReconnectionEvent)
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{
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IsRecoveringFromReconnectionEvent = true;
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SchedulerSystem.AddJob(CheckIfConnectionIsStable, 1f, 1f, -1);
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}
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LatestReconnectTime = Time.time;
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// CVRWorld.Start calls TryDeleteAllPlayers anyways ???
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// if (Instances.IsConnectingInitially) // reimplemented method to add this check, cause i cant do transpiler :(
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// {
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// foreach (CVRPlayerEntity cvrplayerEntity in CVRPlayerManager.Instance.NetworkPlayers)
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// {
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// Object.Destroy(cvrplayerEntity.PlayerObject);
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// cvrplayerEntity.Recycle();
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// }
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// CVRPlayerManager.Instance.NetworkPlayers.Clear();
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// }
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SchedulerSystem.RemoveJob(__instance.ResetReconnectionAttempts);
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__instance.ResetReconnectionAttempts();
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__instance.DisableRefreshJoinToken();
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SchedulerSystem.AddJob(__instance.RefreshJoinToken, 300f, 0f, 1);
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RichPresence.LastConnectedToServer = DiscordTime.TimeNow();
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if (__instance.GameNetwork.ConnectionState == ConnectionState.Connected)
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{
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using DRMessageHelper drmessageHelper = new(Tags.AuthenticationProfileSelection);
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drmessageHelper.Write(Instances.IsReconnecting); // NOTE: this is broken on GS side
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drmessageHelper.Write(Instances.RejoinToken);
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drmessageHelper.Send(__instance.GameNetwork);
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}
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MetaPort.Instance.CurrentInstanceId = Instances.RequestedInstance;
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CohtmlHud.Instance.SetDisplayChain(0);
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CohtmlHud.Instance.ClearViewDropText();
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Instances.ForceDisconnect = false;
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Instances.IsConnectingInitially = false;
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if (Instances.IsReconnecting) CVRGameEventSystem.Instance.OnConnectionRecovered.Invoke(MetaPort.Instance.CurrentInstanceId);
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else if (Comms_SettingsHandler.MuteInputOnJoin) Comms_Manager.IsMicMuted = true;
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Instances.IsReconnecting = false;
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return false;
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}
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private static void CheckIfConnectionIsStable()
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{
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ReconnectionSystemFix.Logger.Msg("Checking if connection is stable...");
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if (Time.time - LatestReconnectTime > 3f)
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{
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ReconnectionSystemFix.Logger.Msg("Connection is stable!");
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IsRecoveringFromReconnectionEvent = false;
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SchedulerSystem.RemoveJob(CheckIfConnectionIsStable);
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}
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}
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}
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internal static class AvatarUpdatePatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AvatarUpdate), nameof(AvatarUpdate.Apply))]
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private static bool Prefix_AvatarUpdate_Apply(Message message)
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{
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if (!NetworkManagerPatches.IsRecoveringFromReconnectionEvent)
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return true; // normal operation
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// hack 2
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using DRMessageHelper drmessageHelper = new(message);
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drmessageHelper.Read(out string _);
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drmessageHelper.Read(out string avatarId);
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return CVRPlayerManager.Instance.NetworkPlayers.All(player => player.AvatarId != avatarId);
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}
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}
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internal static class CVRPlayerManagerPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVRPlayerManager), nameof(CVRPlayerManager.TryCreatePlayer))]
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private static bool Prefix_CVRPlayerManager_TryCreatePlayer(Message message)
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{
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if (!NetworkManagerPatches.IsRecoveringFromReconnectionEvent)
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return true; // normal operation
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// hack
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using DRMessageHelper drmessageHelper = new(message);
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drmessageHelper.Read(out string userId);
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return CVRPlayerManager.Instance.NetworkPlayers.All(player => player.Uuid != userId);
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}
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}
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30
ReconnectionSystemFix/Properties/AssemblyInfo.cs
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30
ReconnectionSystemFix/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.ReconnectionSystemFix.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.ReconnectionSystemFix))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.ReconnectionSystemFix))]
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[assembly: MelonInfo(
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typeof(NAK.ReconnectionSystemFix.ReconnectionSystemFix),
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nameof(NAK.ReconnectionSystemFix),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ReconnectionSystemFix"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: HarmonyDontPatchAll]
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namespace NAK.ReconnectionSystemFix.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Author = "NotAKidoS";
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}
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14
ReconnectionSystemFix/README.md
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14
ReconnectionSystemFix/README.md
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# ReconnectionSystemFix
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Prevents recreating and reloading all remote players & avatars during a reconnection event.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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6
ReconnectionSystemFix/ReconnectionSystemFix.csproj
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6
ReconnectionSystemFix/ReconnectionSystemFix.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<RootNamespace>LoadedObjectHack</RootNamespace>
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</PropertyGroup>
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</Project>
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24
ReconnectionSystemFix/format.json
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24
ReconnectionSystemFix/format.json
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{
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"_id": -1,
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"name": "ReconnectionSystemFix",
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"modversion": "1.0.0",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Prevents recreating and reloading all remote players & avatars during a reconnection event.",
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"searchtags": [
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"reload",
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"rejoin",
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"fix",
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"avatar",
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"download"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r30/ReconnectionSystemFix.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ReconnectionSystemFix/",
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"changelog": "- Initial Release",
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"embedcolor": "#e87d0d"
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}
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