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[ReconnectionSystemFix] Initial Release
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8 changed files with 228 additions and 1 deletions
117
ReconnectionSystemFix/Patches.cs
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117
ReconnectionSystemFix/Patches.cs
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using ABI_RC.Core.IO;
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using ABI_RC.Core.Networking;
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using ABI_RC.Core.Networking.IO.Instancing;
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using ABI_RC.Core.Networking.Jobs;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Core.Util;
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using ABI_RC.Helpers;
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using ABI_RC.Systems.Communications;
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using ABI_RC.Systems.Communications.Settings;
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using ABI_RC.Systems.GameEventSystem;
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using DarkRift;
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using HarmonyLib;
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using UnityEngine;
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namespace NAK.ReconnectionSystemFix.Patches;
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internal static class NetworkManagerPatches
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{
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internal static bool IsRecoveringFromReconnectionEvent;
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private static float LatestReconnectTime;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(NetworkManager), nameof(NetworkManager.OnGameNetworkConnected))]
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private static bool Prefix_NetworkManager_OnGameNetworkConnected(ref NetworkManager __instance)
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{
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if (Instances.IsReconnecting && !IsRecoveringFromReconnectionEvent)
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{
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IsRecoveringFromReconnectionEvent = true;
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SchedulerSystem.AddJob(CheckIfConnectionIsStable, 1f, 1f, -1);
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}
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LatestReconnectTime = Time.time;
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// CVRWorld.Start calls TryDeleteAllPlayers anyways ???
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// if (Instances.IsConnectingInitially) // reimplemented method to add this check, cause i cant do transpiler :(
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// {
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// foreach (CVRPlayerEntity cvrplayerEntity in CVRPlayerManager.Instance.NetworkPlayers)
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// {
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// Object.Destroy(cvrplayerEntity.PlayerObject);
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// cvrplayerEntity.Recycle();
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// }
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// CVRPlayerManager.Instance.NetworkPlayers.Clear();
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// }
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SchedulerSystem.RemoveJob(__instance.ResetReconnectionAttempts);
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__instance.ResetReconnectionAttempts();
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__instance.DisableRefreshJoinToken();
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SchedulerSystem.AddJob(__instance.RefreshJoinToken, 300f, 0f, 1);
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RichPresence.LastConnectedToServer = DiscordTime.TimeNow();
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if (__instance.GameNetwork.ConnectionState == ConnectionState.Connected)
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{
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using DRMessageHelper drmessageHelper = new(Tags.AuthenticationProfileSelection);
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drmessageHelper.Write(Instances.IsReconnecting); // NOTE: this is broken on GS side
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drmessageHelper.Write(Instances.RejoinToken);
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drmessageHelper.Send(__instance.GameNetwork);
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}
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MetaPort.Instance.CurrentInstanceId = Instances.RequestedInstance;
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CohtmlHud.Instance.SetDisplayChain(0);
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CohtmlHud.Instance.ClearViewDropText();
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Instances.ForceDisconnect = false;
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Instances.IsConnectingInitially = false;
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if (Instances.IsReconnecting) CVRGameEventSystem.Instance.OnConnectionRecovered.Invoke(MetaPort.Instance.CurrentInstanceId);
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else if (Comms_SettingsHandler.MuteInputOnJoin) Comms_Manager.IsMicMuted = true;
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Instances.IsReconnecting = false;
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return false;
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}
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private static void CheckIfConnectionIsStable()
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{
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ReconnectionSystemFix.Logger.Msg("Checking if connection is stable...");
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if (Time.time - LatestReconnectTime > 3f)
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{
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ReconnectionSystemFix.Logger.Msg("Connection is stable!");
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IsRecoveringFromReconnectionEvent = false;
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SchedulerSystem.RemoveJob(CheckIfConnectionIsStable);
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}
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}
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}
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internal static class AvatarUpdatePatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AvatarUpdate), nameof(AvatarUpdate.Apply))]
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private static bool Prefix_AvatarUpdate_Apply(Message message)
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{
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if (!NetworkManagerPatches.IsRecoveringFromReconnectionEvent)
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return true; // normal operation
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// hack 2
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using DRMessageHelper drmessageHelper = new(message);
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drmessageHelper.Read(out string _);
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drmessageHelper.Read(out string avatarId);
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return CVRPlayerManager.Instance.NetworkPlayers.All(player => player.AvatarId != avatarId);
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}
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}
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internal static class CVRPlayerManagerPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVRPlayerManager), nameof(CVRPlayerManager.TryCreatePlayer))]
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private static bool Prefix_CVRPlayerManager_TryCreatePlayer(Message message)
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{
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if (!NetworkManagerPatches.IsRecoveringFromReconnectionEvent)
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return true; // normal operation
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// hack
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using DRMessageHelper drmessageHelper = new(message);
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drmessageHelper.Read(out string userId);
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return CVRPlayerManager.Instance.NetworkPlayers.All(player => player.Uuid != userId);
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}
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}
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