[Blackout] Cleanup

This commit is contained in:
NotAKidoS 2023-08-14 18:53:14 -05:00
parent 5b40a2a185
commit c9d77dc034
3 changed files with 9 additions and 10 deletions

View file

@ -12,16 +12,15 @@ namespace NAK.Blackout;
*/ */
internal static class AssetsHandler
static class AssetsHandler
{ {
static readonly List<string> ms_assets = new List<string>() private static readonly List<string> ms_assets = new List<string>()
{ {
"blackout_controller.asset" "blackout_controller.asset"
}; };
static Dictionary<string, AssetBundle> ms_loadedAssets = new Dictionary<string, AssetBundle>(); private static Dictionary<string, AssetBundle> ms_loadedAssets = new Dictionary<string, AssetBundle>();
static Dictionary<string, GameObject> ms_loadedObjects = new Dictionary<string, GameObject>(); private static Dictionary<string, GameObject> ms_loadedObjects = new Dictionary<string, GameObject>();
public static void Load() public static void Load()
{ {

View file

@ -121,7 +121,7 @@ public class BlackoutController : MonoBehaviour
} }
// Initialize the BlackoutInstance object. // Initialize the BlackoutInstance object.
void Start() private void Start()
{ {
Instance = this; Instance = this;
@ -146,7 +146,7 @@ public class BlackoutController : MonoBehaviour
} }
//Automatic State Change //Automatic State Change
void Update() private void Update()
{ {
//get the current position of the player's head //get the current position of the player's head
Vector3 curHeadPos = activeModeCam.transform.position; Vector3 curHeadPos = activeModeCam.transform.position;
@ -191,13 +191,13 @@ public class BlackoutController : MonoBehaviour
ChangeBlackoutState(BlackoutState.Awake); ChangeBlackoutState(BlackoutState.Awake);
} }
void OnPreRender(Camera cam) private void OnPreRender(Camera cam)
{ {
if (cam == activeModeCam) return; if (cam == activeModeCam) return;
blackoutAnimator.transform.localScale = Vector3.zero; blackoutAnimator.transform.localScale = Vector3.zero;
} }
void OnPostRender(Camera cam) private void OnPostRender(Camera cam)
{ {
blackoutAnimator.transform.localScale = Vector3.one; blackoutAnimator.transform.localScale = Vector3.one;
} }

View file

@ -72,7 +72,7 @@ public class Blackout : MelonMod
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer()); MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
} }
System.Collections.IEnumerator WaitForLocalPlayer() private System.Collections.IEnumerator WaitForLocalPlayer()
{ {
//load blackout_controller.asset //load blackout_controller.asset
AssetsHandler.Load(); AssetsHandler.Load();