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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[AlternateIKSystem] Slight cleanup
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10 changed files with 380 additions and 203 deletions
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@ -33,7 +33,7 @@ public class BodyControl
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public static bool TrackingLeftLeg = true;
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public static bool TrackingRightLeg = true;
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public static bool TrackingLocomotion = true;
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public static float TrackingPositionWeight = 1f;
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public static float TrackingIKPositionWeight = 1f;
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// TODO: decide if this is considered "Tracking Controls"
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public static float TrackingMaxRootAngle = 0f;
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@ -52,6 +52,8 @@ public class BodyControl
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#endregion
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#region Public Methods
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public void Update()
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{
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TrackingAll = ShouldTrackAll();
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@ -59,6 +61,8 @@ public class BodyControl
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AvatarUpright = GetPlayerUpright();
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}
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#endregion
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#region Private Methods
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private static bool ShouldTrackAll()
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@ -87,20 +91,26 @@ public class BodyControl
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#region Solver Weight Helpers
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public static void SetHeadWeight(IKSolverVR.Spine spine, LookAtIK lookAtIk, float weight)
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// I am unsure on this...?
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public static void SetLookAtWeight(LookAtIK lookAtIk, float weight)
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{
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if (lookAtIk != null)
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lookAtIk.solver.IKPositionWeight = weight;
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}
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public static void SetHeadWeight(IKSolverVR.Spine spine, float weight)
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{
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spine.positionWeight = weight;
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spine.rotationWeight = weight;
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if (lookAtIk != null)
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lookAtIk.solver.IKPositionWeight = weight;
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}
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public static void SetArmWeight(IKSolverVR.Arm arm, float weight)
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{
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arm.positionWeight = weight;
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arm.rotationWeight = weight;
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arm.shoulderRotationWeight = weight;
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arm.shoulderTwistWeight = weight;
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//arm.shoulderRotationWeight = weight;
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//arm.shoulderTwistWeight = weight;
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arm.bendGoalWeight = arm.bendGoal != null ? weight : 0f;
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}
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@ -117,5 +127,21 @@ public class BodyControl
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spine.pelvisRotationWeight = weight;
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}
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public static void SetLocomotionWeight(IKSolverVR.Locomotion locomotion, float weight)
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{
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locomotion.weight = weight;
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}
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public static void SetIKPositionWeight(IKSolverVR solver, float weight)
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{
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solver.IKPositionWeight = weight;
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}
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public static void SetIKPositionWeight(LookAtIK lookAtIk, float weight)
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{
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if (lookAtIk != null)
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lookAtIk.solver.IKPositionWeight = weight;
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}
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#endregion
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}
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