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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Testing Phase
Basics are implemented. Needs playtesting before potential rewrite and implementation of avatar parameters & manual control.
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8 changed files with 541 additions and 82 deletions
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@ -8,6 +8,14 @@
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="resources\blackout_controller.asset" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources\blackout_controller.asset" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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@ -47,6 +55,21 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Resource1.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resource1.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Resource1.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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