Testing Phase

Basics are implemented. Needs playtesting before potential rewrite and implementation of avatar parameters & manual control.
This commit is contained in:
NotAKidoS 2022-10-12 22:46:17 -05:00
parent c049d93d55
commit d033d3750e
8 changed files with 541 additions and 82 deletions

View file

@ -8,6 +8,14 @@
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<None Remove="resources\blackout_controller.asset" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources\blackout_controller.asset" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
@ -47,6 +55,21 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Resource1.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource1.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resource1.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Target Name="Deploy" AfterTargets="Build">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />