[RelativeSync] Changes

This commit is contained in:
NotAKidoS 2024-06-24 03:34:19 -05:00
parent ce6582ae18
commit d22bc80b4d
5 changed files with 39 additions and 19 deletions

View file

@ -20,13 +20,13 @@ using System.Reflection;
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 125, 126, 129)]
[assembly: MelonAuthorColor(255, 158, 21, 32)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.RelativeSync.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.3";
public const string Version = "1.0.4";
public const string Author = "NotAKidoS";
}

View file

@ -3,7 +3,7 @@ using UnityEngine;
namespace NAK.RelativeSync.Components;
[DefaultExecutionOrder(int.MaxValue)] // make sure this runs after NetIKController
[DefaultExecutionOrder(9000)] // make sure this runs after NetIKController, but before Totally Wholesome LineController (9999)
public class RelativeSyncController : MonoBehaviour
{
private const float MaxMagnitude = 750000000000f;
@ -35,12 +35,15 @@ public class RelativeSyncController : MonoBehaviour
private void LateUpdate()
{
if (puppetMaster._isHidden)
return;
// if (puppetMaster._isHidden)
// return;
if (_relativeSyncMarker == null)
return;
if (!_relativeSyncMarker.IsComponentActive)
return;
Animator animator = puppetMaster._animator;
if (animator == null)
return;

View file

@ -1,4 +1,5 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI.CCK.Components;
using UnityEngine;
@ -9,10 +10,15 @@ public class RelativeSyncMarker : MonoBehaviour
{
public int pathHash { get; private set; }
public bool IsComponentActive
=> _component.isActiveAndEnabled;
public bool ApplyRelativePosition = true;
public bool ApplyRelativeRotation = true;
public bool OnlyApplyRelativeHeading;
private MonoBehaviour _component;
private void Start()
{
string path = GetGameObjectPath(transform);
@ -43,7 +49,11 @@ public class RelativeSyncMarker : MonoBehaviour
private void ConfigureForPotentialMovementParent()
{
if (!gameObject.TryGetComponent(out CVRMovementParent movementParent))
{
_component = GetComponent<CVRSeat>(); // users cant animate enabled state so i dont think matters
return;
}
_component = movementParent;
// TODO: a refactor may be needed to handle the orientation mode being animated

View file

@ -15,14 +15,21 @@ public static class RelativeSyncManager
public static void ApplyRelativeSync(string userId, int target, Vector3 position, Vector3 rotation)
{
if (!RelativeSyncControllers.TryGetValue(userId, out RelativeSyncController controller))
{
if (CVRPlayerManager.Instance.GetPlayerPuppetMaster(userId, out PuppetMaster pm))
{
controller = pm.AddComponentIfMissing<RelativeSyncController>();
RelativeSyncMod.Logger.Msg($"Found PuppetMaster for user {userId}. This user is now eligible for relative sync.");
}
else
{
RelativeSyncControllers.Add(userId, null); // add null controller to prevent future lookups
RelativeSyncMod.Logger.Warning($"Failed to find PuppetMaster for user {userId}. This is likely because the user is blocked or has blocked you. This user will not be eligible for relative sync until next game restart.");
}
}
if (controller == null)
{
RelativeSyncMod.Logger.Error($"Failed to apply relative sync for user {userId}");
return;
}
// find target transform
RelativeSyncMarker syncMarker = null;

View file

@ -1,7 +1,7 @@
{
"_id": 211,
"name": "RelativeSync",
"modversion": "1.0.3",
"modversion": "1.0.4",
"gameversion": "2024r175",
"loaderversion": "0.6.1",
"modtype": "Mod",
@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r29/RelativeSync.dll",
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r34/RelativeSync.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/RelativeSync/",
"changelog": "- Enabled the Experimental settings to fix **local** jitter on Movement Parents by default\n- Adjusted BBCC No Interpolation fix to account for potential native fix (now respects initial value)",
"embedcolor": "#507e64"
"changelog": "- Fixed log spam when receiving relative sync data from a blocked user (thanks Mod Network for still forwarding that data -_-).\n- Adjusted execution order to apply relative sync before Totally Wholesomes LineController.\n- Adjusted Relative Sync to still apply to avatar distance-hidden users.\n- Adjusted Relative Sync to not apply if the CVRSeat or Movement Parent is disabled on receiving client.",
"embedcolor": "#f61963"
}